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AFS4 Cayman Islands

PostPosted: Wed Jul 17, 2024 6:47 pm
by emfrat
Scenery by community member ZoSoChile.

When I was 19 I ran away to make my fortune in the Colonies. So what am I doing in the Caymans, 56 years later?
Some banking, of course :lol:

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Re: AFS4 Cayman Islands

PostPosted: Thu Jul 18, 2024 6:55 am
by JMBIII
Great shots! . . . . . . "banking" - moving the ailerons or moving "coin of the realm"? :lol:

Re: AFS4 Cayman Islands

PostPosted: Thu Jul 18, 2024 9:11 am
by Charl
Joe you read him right: nothing Mike says should be taken at face value :D

Mike presumably that is "Cultivation" of buildings etc which doesn't include the land form?

Re: AFS4 Cayman Islands

PostPosted: Fri Jul 19, 2024 8:59 am
by emfrat
Charl wrote:Mike presumably that is "Cultivation" of buildings etc which doesn't include the land form?


Charl - it is an AFS2 scenery which has been upgraded/converted to work in AFS4.
From the readme:
"​Known Issues*
- Some models are missing or not orientated correct from FS2 Version
- No official elevation data besides default from IPACS, some locations use custom mesh to manipulate terrain. (Some minor floating objects)
- Possible Masking Issues with Grid Square Size 14 (Only reported on MAC devices)"

There are some clever folk in the AFS community, who have found a way to do this. (Like that chap who made a sloping runway for Courchevel in FS9. It was actually a large building with a sloping roof, sunk in the ground)
Not perfect, but it works.
Cheers, Mike