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creator2003 wrote:QUOTE(creator2003 @ Sep 1 2007, 02:10 AM) <{POST_SNAPBACK}>Nice robin its come up well with fsx ,are you finshed with 2004 now 4 good or will we see some compat stuff fs9&fsx for alittle longer ?
I don't have any plans to go FSX-only at the moment. Coromandel will be for both. However it won't quite look the same in FS2004
There are so many nice features in FSX, both visually and design-wise, that designing for FS2004 now seems cludgy, but I'm well aware that there's life in it yet.
This is an experiment to see if with a bit of planning I can put together both versions without having to do anything twice:)
By the way, the Coromandel scenery won't go all the way up -- there's only black and white imagery up north and I don't think I'll be colourising it any time soon. However in FSX I'm getting good results blending the edges -- it works best with Christian's landclass to blend to.
By the way, the Coromandel scenery won't go all the way up -- there's only black and white imagery up north and I don't think I'll be colourising it any time soon. However in FSX I'm getting good results blending the edges -- it works best with Christian's landclass to blend to.
Trolly wrote:QUOTE(Trolly @ Sep 1 2007, 11:22 AM) <{POST_SNAPBACK}>Is it just me, or is this new version a high resoultion photograph which you are working on?
FSX is higher res, but FS2004 will be same old 4.8m/px.Ian Warren wrote:QUOTE(Ian Warren @ Sep 1 2007, 11:34 AM) <{POST_SNAPBACK}>LOOKIN SHARP!Super Matey
Was hoping you'd like it, now I feel better about asking you to autogen it...
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toprob wrote:QUOTE(toprob @ Sep 6 2007, 12:07 AM) <{POST_SNAPBACK}>FSX is higher res, but FS2004 will be same old 4.8m/px.
Was hoping you'd like it, now I feel better about asking you to autogen it...
Guess ya better send the file thru
Naki wrote:QUOTE(Naki @ Sep 1 2007, 02:56 PM) <{POST_SNAPBACK}>Nice - looking forward to it since I didn't have the old Godzone stuff
Haha especially nice because I do have the old Godzone stuff, knew what needed doing, and hoped it would arrive, some day.
Some day has arrived.
Thanks Robin
creator2003 wrote:QUOTE(creator2003 @ Sep 6 2007, 01:29 AM) <{POST_SNAPBACK}>when it runs like any other fs realease
err.. like when it runs like FS5 on a 486?![]()
or like FS2004 on a 486?.....
You dont get something for nothing....better visuals = more 0's and 1's = faster processers and more RAM neededLast edited by Timmo on Mon Sep 03, 2007 10:00 pm, edited 1 time in total.

Kelburn wrote:QUOTE(Kelburn @ Sep 4 2007, 05:05 PM) <{POST_SNAPBACK}>I've been wondering for a while and can't seem to see if its been posted here but where is this scenery in N.Z.??
(excuse me if it has already been posted up here in this topic)
I purposefully didn't give the location in the original post, but it has been mentioned once here -- it's the Coromandel peninsula.Timmo wrote:QUOTE(Timmo @ Sep 3 2007, 09:59 PM) <{POST_SNAPBACK}>err.. like when it runs like FS5 on a 486?![]()
or like FS2004 on a 486?.....
You dont get something for nothing....better visuals = more 0's and 1's = faster processers and more RAM needed
I'll agree with Timmo here, and give my opinion at the risk of hijacking the thread:)
My current computer was put together as a budget FS2004 system. When I bought it, though, not a lot of high-end PC games ran on it. Half Life 2 was one example -- I could play it, but only on the minimum settings. Most games released since then are well beyond the capabilities of this system. Somehow, though, people expect FS to be an exception to the normal range of high-end games. Even though it models a much larger area than other games. Even though it models a huge range of weather and atmospheric conditions, not just a few 'hard-wired' scenarios. Even though it simulates the intricacies of modern flight. Even though it is eminently expandable.
I'm amazed that (post-SP1) it runs so well on my system. Sure, I don't get marvellous performance, but then again I don't get good performance from any game produced in the last two years.
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