Adamski wrote:Personally, I think the two behemoths - Microsoft and Google - should strike a deal. We all know that without all the add-ons (commercial and community), bog-standard MS Flight Sim is a pretty poor offering, so it'd be in their [mutual] interests.
Microsoft and Google couldn't give away or sell most of their imagery even if they wanted to -- they don't buy the images, they just license them for use on the web. They need to deal with thousands of sources, most of which wouldn't dream of giving anything away or selling it cheaply. I suspect that neither Microsoft nor Google pay for most of what they display on the web (I'm talking about Microsoft's Virtual Earth here, which is a competing product to Google Earth.)
Because MS and Google have competing products, and because they don't get on, they will never co-operate on anything. That's why Microsoft got into web mapping in the first place, so that they don't have to deal with Google.
But since Microsoft has it's own mapping product, there's no reason why they couldn't combine that with FS somehow.
The problem is that what is available is patchy, variable quality, and not colour-matched. What I do involves using the largest area of colour-matched imagery I can find, but two different areas will have completely different colouring, so it is almost impossible to join them up.
One day we'll have a colour-matched NZ image, but it won't come from Microsoft or Google:) It will probably be a Govt project, and I can't see it happening for at least 10 years.
In the meantime, anyone with FSX (or FS2004, for that matter) can easily incorporate Google or Virtual Earth imagery into FS using Tileproxy. These days TP will even do a very nice water mask automatically. Sure, it will still be patchy, but it is going to be patchy no matter how any large area is put together.
QUOTE
I find with Robin's NZAA, that it looks pretty good but there are some pretty ugly looking holes that are horrifically mip-mapped. Looking forward NZAA MkII for FSX from him[/quote]
Issues with 'Real NZ' Auckland City are not mipmap issues, but due to the quality of the source image. This is partly what I've said above -- images tend to be made from bits and pieces patched together, and sometimes there is just not a good image of a particular area. I think when the folk who put the map together have trouble with a particular area (due to clouds or damaged photography) they use something of lower resolution, or 'paint' over the faults. That's why some parts of Auckland are crisp and others are murky. By the way, the FSX scenery is based on exactly the same image (although higher resolution) so it will suffer from the same issues.
I would love to get hold of a very high resolution image of a large area, but it is unlikely that this will happen. As far as I'm aware, only Timmo has managed this, sourcing the Rotorua area photography from his former employer. Other developers have released high resolution scenery using unlicensed images, and have got away with it because the areas are small and the distribution is limited, but this is not possible for large areas, and especially not possible (or moral) for a payware business.
If I thought for a minute that Kelvin's scenery would ever be released, I would probably put Real NZ Auckland on hold until I saw the final product. Because of the time I'll put into Auckland, it's financial success is tricky -- it needs to give me a year's income, otherwise it doesn't pay for itself. This means that I'd have to sell twice as many Auckland scenery as I sold Wellington, just to pay for the time it took to develop. This may or may not happen, but if there was a competing 'product', it would almost certainly make it uneconomical to complete Auckland.
This doesn't mean I don't want the competition -- I would love to see a lot more NZ scenery being released -- but I need to survive as a business, so I need to make business decisions.
Good job, Kelvin -- the screenshots are stunning.
EDIT: oops, one thing I forgot to say -- although Google don't own these images, somebody certainly does, which makes it a lot easier to source a particular area. You just need to find out who owns the image you want, and get it from them. If you are lucky, you might get it for nothing.

Posted:
Fri Oct 10, 2008 3:28 pm
by Kelvinr
toprob wrote:Microsoft and Google couldn't give away or sell most of their imagery even if they wanted to -- they don't buy the images, they just license them for use on the web. They need to deal with thousands of sources, most of which wouldn't dream of giving anything away or selling it cheaply. I suspect that neither Microsoft nor Google pay for most of what they display on the web (I'm talking about Microsoft's Virtual Earth here, which is a competing product to Google Earth.)
Because MS and Google have competing products, and because they don't get on, they will never co-operate on anything. That's why Microsoft got into web mapping in the first place, so that they don't have to deal with Google.
But since Microsoft has it's own mapping product, there's no reason why they couldn't combine that with FS somehow.
The problem is that what is available is patchy, variable quality, and not colour-matched. What I do involves using the largest area of colour-matched imagery I can find, but two different areas will have completely different colouring, so it is almost impossible to join them up.
One day we'll have a colour-matched NZ image, but it won't come from Microsoft or Google:) It will probably be a Govt project, and I can't see it happening for at least 10 years.
In the meantime, anyone with FSX (or FS2004, for that matter) can easily incorporate Google or Virtual Earth imagery into FS using Tileproxy. These days TP will even do a very nice water mask automatically. Sure, it will still be patchy, but it is going to be patchy no matter how any large area is put together.
Issues with 'Real NZ' Auckland City are not mipmap issues, but due to the quality of the source image. This is partly what I've said above -- images tend to be made from bits and pieces patched together, and sometimes there is just not a good image of a particular area. I think when the folk who put the map together have trouble with a particular area (due to clouds or damaged photography) they use something of lower resolution, or 'paint' over the faults. That's why some parts of Auckland are crisp and others are murky. By the way, the FSX scenery is based on exactly the same image (although higher resolution) so it will suffer from the same issues.
I would love to get hold of a very high resolution image of a large area, but it is unlikely that this will happen. As far as I'm aware, only Timmo has managed this, sourcing the Rotorua area photography from his former employer. Other developers have released high resolution scenery using unlicensed images, and have got away with it because the areas are small and the distribution is limited, but this is not possible for large areas, and especially not possible (or moral) for a payware business.
If I thought for a minute that Kelvin's scenery would ever be released, I would probably put Real NZ Auckland on hold until I saw the final product. Because of the time I'll put into Auckland, it's financial success is tricky -- it needs to give me a year's income, otherwise it doesn't pay for itself. This means that I'd have to sell twice as many Auckland scenery as I sold Wellington, just to pay for the time it took to develop. This may or may not happen, but if there was a competing 'product', it would almost certainly make it uneconomical to complete Auckland.
This doesn't mean I don't want the competition -- I would love to see a lot more NZ scenery being released -- but I need to survive as a business, so I need to make business decisions.
Good job, Kelvin -- the screenshots are stunning.
EDIT: oops, one thing I forgot to say -- although Google don't own these images, somebody certainly does, which makes it a lot easier to source a particular area. You just need to find out who owns the image you want, and get it from them. If you are lucky, you might get it for nothing.
Thanks for your comments Robin. I couldn't have said it any better than how you explained the whole scenery picture. I can understand the workload scenery presses on developers. I'm an eager enthusiast who loves to see new concepts and ideas actually put in the market but this can bring dissapointment too as my expectations of scenery are much higher than what is available at present. I will continue to create and try to tweak the images I get but ultimately the real success will most likely lay in the standalone islands which have high res imagery that don't reflect the patchyness of other areas. There are some very nice areas with good imagery, in particular milford sound and some popular areas in the north island such as Paihia, Russel etc... So for now at least I can reap some rewards from the success of seeing some nice (but patchy) areas which brings the flight sim to life. Good job to you Robin for your efforts in helping to bring flight simming to life (real life) :-)

Posted:
Sat Oct 11, 2008 10:30 pm
by Kelvinr
Not bad if I say so myself.
Albany, North Shore, Auckland

Up to Wangarei

Piha 2000ft


Posted:
Sun Oct 12, 2008 2:35 pm
by Kelvinr
Auckland

Tracking to Whenuapai


Posted:
Tue Apr 07, 2009 7:59 pm
by redkiwi
It all looks so much better with the right colouring! I can't stomach the fact that the default FSX scenery has a rather decent sized community living on Rangitoto, and yet Motutapu right behind it is almost spot on in terms of autogen and ground cover!

Posted:
Tue Apr 07, 2009 9:09 pm
by BigBird
This is the most amazing photoreal scenery I have seen. Well done!


Posted:
Tue Apr 07, 2009 9:21 pm
by ardypilot

Posted:
Thu Apr 09, 2009 7:40 am
by Njbb1995
Do you need to have a quick internet connection for this?