Sling loads

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Postby creator2003 » Tue Jan 26, 2010 2:28 am

Had a play this afternoon attaching sling lines to helicopters and picking up objects ,was pretty fun and mite make some of my own objects one day to use ,the weight sometimes is far to heavy to pull up or the the line swings everywhere if i do the wrong move , ive tried to get the tree down a hill about 15 times and dropped it every time ,the ch46 seems alittle under powered for the log so i have to drag it of the hill to get lift ,the mil has no problems but the as350 of course goes nowhere once hooked ..








when things go wrong





these fuel badders explode when dropped ,pretty cool effects




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Postby Ian Warren » Tue Jan 26, 2010 2:53 am

Columbia Helicopters , now that would be ideally suited Boeing Vertol 107 would look smart .
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Postby creator2003 » Tue Jan 26, 2010 3:48 am

Yeah well thats the thing Ian its any chopper in FSX that can have a side hoist or sling ,i was just playing around with these, i have mastered it for now and mite look at something later on once i have more time to build random objects for slings ,ie deers logs all shapes and weights and so on but this will be in the future ,for now all the info can be found on the net or in the SDK ,acceleration is a must or it just dont work ..
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Postby redkiwi » Tue Jan 26, 2010 4:37 pm

Is this just a matter of adding a few lines of code to the aircraft.cfg to enable it???

From what you're saying I'm assuming it's a feature that came with FSX Acceleration so you need the addon to make it work?
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Postby Naki » Tue Jan 26, 2010 5:17 pm

Vey cool...must try this myself
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Postby creator2003 » Tue Jan 26, 2010 6:15 pm

Yes you need Acceleration to enable this feature of FSX SDK .

Yes you change some entrys in the cfg of the aircraft ,plus you change details in FLT files and add scenery mission in the SDK tools a special way ,so yeah simple if you know how to use the tools ,at the moment im in the middle of a quick test job that has led to some models im building to build a forest logging job ,more NZ types of photoreal logs with different weights ,some ive designed are very heavy and need less gas/payload onboard to lift that make it a mission to lift off ,
im going to put a NZ test play area together and will post something at somestage so you guys can have a play around and see what you think ,its added a lot of avenues of heli scenery design for me and will add another dimension to simming in NZ if i can pull it off good enough ..
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Postby K5054NZ » Thu Jan 28, 2010 4:18 pm

That looks pretty darned cool! Now all we need is to have working netguns on the choppers and we will be set!
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Postby Adrian Brausch » Fri Jan 29, 2010 1:28 pm

here is the code to install the hoist cable into Alphasims Seasprite,

add this to the bottom of the seasprites aircraft.cfg.


[Sling.0]
hoist_extend_rate = 5 //Feet per second
hoist_retract_rate = -5 //Feet per second
position = 3.8, 6.05, 1.1 (feet) longitudinal, lateral, vertical positions from datum
max_stretch = 2.0 //Max stretch distance at ultimate load
damping_ratio = 0.6 //0 for no damping to 1.0 for critically damped.
rated_load = 600 //Characteristics tension of cable in pounds
ultimate_load = 2250 //Breaking force in pounds
tolerance_angle=45 //Angle, in degrees, used to determine lateral breaking force limit
auto_pickup_range = 12 //Max Range, in feet, for auto-pickup
auto_pickup_max_speed = 10.5 //Maximum speed (feet per second) for auto-pickup
hoist_payload_station = 4 //Payload station in which the hoist will load in and out of. 1 is first station.
hoist_door=2 //Door associated with hoist. Must be open for use.



Ctrl + U to activate arm hoist,
J to drop cable
K to raise cable
O to attach/grab/drop object
Last edited by Adrian Brausch on Fri Jan 29, 2010 1:31 pm, edited 1 time in total.
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Postby Ian Warren » Fri Jan 29, 2010 3:46 pm

Adrian , Ive been trying / testing your texture upgrades for the Seasprite , results are looking brilliant , maybe you should package the lot together smile.gif
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