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Postby deaneb » Sat Oct 30, 2010 5:31 pm

As well as the Cresco, I have built a loader. At this stage just static scenery, but hopefully we will be able to do more with it.



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Postby Ian Warren » Sat Oct 30, 2010 5:59 pm

Deane cool.gif Simply way to cool
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Postby 07moffata » Sat Oct 30, 2010 6:06 pm

WOW!!!!!!!!! Awesome thumbup1.gif
My DeviantART page here
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Postby Adamski » Sat Oct 30, 2010 6:33 pm

07moffata wrote:
QUOTE (07moffata @ Oct 30 2010, 06:06 PM) <{POST_SNAPBACK}>
WOW!!!!!!!!! Awesome thumbup1.gif

whathesaid.gif
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Postby Splitpin » Sat Oct 30, 2010 8:52 pm

notworthy.gif dude!!! biggrin.gif
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Postby Charl » Sun Oct 31, 2010 8:29 am

Now there's a thought to conjure with... a drivable loader, with suitable effects.
A little Recorder Module, or perhaps multi-player, you could simulate your own vineyard topdressing operation in the hills.
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Postby deaneb » Sun Oct 31, 2010 9:59 am

What I want is the loader to be AI so when you are stopped and open the hopper lid (spoiler key) the loader will drive up to the plane. Then have the ballast system I am using for the load will reset to full and then the loader drive back to its original position. I have no idea how to do that, it may have to be a mission in FSX. But I know there are AI baggage trucks etc.
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Postby kcgb » Sun Oct 31, 2010 10:40 am

you could do it as an animation, so when you are parked it pops up, drives up and loads you up. that way it doesn't have to be AI.
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Postby deaneb » Sun Oct 31, 2010 11:24 am

kcgb wrote:
QUOTE (kcgb @ Oct 31 2010, 11:40 AM) <{POST_SNAPBACK}>
you could do it as an animation, so when you are parked it pops up, drives up and loads you up. that way it doesn't have to be AI.


Unfortunately this does not work very well for two reasons:
Firstly the loader will move with fixed reference to the aircraft. As the aircraft does not sit on the same flat plane in the sim as it does in the modelling program, you have to angle the loader with respect to the aircraft which is next to impossible. This is also complicated by the fact the aircraft changes its sitting angle depending on the aircraft weight and also the slope of the surface which it sits, so the loader would end up either partially airbourne or partially submerged.
Secondly if the loader is referenced to the aircraft, you won't see it on the strip while flying around or approaching the loading area.
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Postby Charl » Sun Oct 31, 2010 11:25 am

Yes several of the POSKY Boeings for example have a tug that appears with a keystroke and approaches the plane in this way.
I assume it's an invisible part of the model until animated.

EDIT: we posted simultaneously... doing it as a disconnected animation is feasible, Oliver Pabst has done this with AES.
Last edited by Charl on Sun Oct 31, 2010 11:29 am, edited 1 time in total.
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Postby K5054NZ » Mon Nov 01, 2010 4:48 pm

Looks fantastic Deane! I love the loader idea, otherwise topdressing in FSX is a lonely game!
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Postby deaneb » Mon Nov 01, 2010 5:43 pm

Charl wrote:
QUOTE (Charl @ Oct 31 2010, 12:25 PM) <{POST_SNAPBACK}>
Yes several of the POSKY Boeings for example have a tug that appears with a keystroke and approaches the plane in this way.
I assume it's an invisible part of the model until animated.

EDIT: we posted simultaneously... doing it as a disconnected animation is feasible, Oliver Pabst has done this with AES.



Thanks - I'll see what I can find out, but I imagine there will possibly be some complicated coding going on somewhere !!
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Postby toprob » Mon Nov 01, 2010 6:09 pm

When I first heard about this, I thought 'Mmmm mission'. It's possible in a mission to change the load weight, for example, so that the aircraft sinks as it loads. A mission can have all the animation you'd need.
Last edited by toprob on Mon Nov 01, 2010 6:10 pm, edited 1 time in total.
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Postby creator2003 » Fri Nov 12, 2010 2:59 pm

toprob wrote:
QUOTE (toprob @ Nov 1 2010, 07:09 PM) <{POST_SNAPBACK}>
When I first heard about this, I thought 'Mmmm mission'. It's possible in a mission to change the load weight, for example, so that the aircraft sinks as it loads. A mission can have all the animation you'd need.


Yes and i can confirm it works just the way you say as i did it with Deane fu24 about two years ago ,you have to make the truck as a AI model ,and then you set a trigger spot for the plane to park at within the field ,when the trigger is activated the truck comes over and the weight is then added,same as adding a fuel trigger with in a mission ..
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