Rogers Field (O05) > Gansner Field (2O1) in California with Photoscenery

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Postby Dean » Wed Feb 19, 2014 11:46 pm

Here we have just a short trip from Rogers Field to Gansner Field in California. From Rogers, fly heading 129 for just under 25 Nautical Miles to reach Gansner. The approach to Gansner is a highlight of the flight, but there is a lot to see along the way, even though the destination is just a stone's throw away (well, a big stone throw anyway).

Add-ons used in this pictorial flight:

Scenery: MegaSceneryEarth 2.0 Northern California
Aircraft: General Aviation Collection C337H Skymaster
Terrain Mesh: FSGlobal Ultimate: The Americas

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Departing Rogers Field and following the western edge of Lake Almanor. Looks like a good spot for fishing... I wonder what type of fish they catch here? Bass?




No matter how many times you fly over mountains, it is always stunning... especially with photoreal scenery. You will nev er see the same thing twice! Here we are near the town of Caribou, and at this altitude, we can already see Gansner in the clearing out in the far distance.




The Carenado C337H is great for this type of flying. It climbs fast, and cruises along at a nice 140 knots and can safely get in and out of smaller fields.




Snake Lake (not visible) is out to our right. This is the view on approach to the town of Quincy which is home to Gansner Field. The airport is actually hidden from view on approach for the most part by a hill on the North side of the field.




A junction of roads in the valley. The road heading north into the clearing leads to the town of Greenville... Indian Falls is hidden away down there as well. The other branch of the highway leads to Quincy and our destination for this quick flight. I think the river running alongside the roads below is Feather River? Please correct me if I am wrong.




A beautiful approach to the airport. Look to the right right point of the clearing ahead. This is where the airport lies, hidden by the hills just in front of it. We will follow the highway on our left for a bit until we spot the runway and make visual turns to final as needed.




There's the eastern half of town down there... called East Quincy in fact. The runway is still pretty much hidden behind the hills to our 2-3 o'clock position. Keep altitude up to avoid the hills below.




After making a base turn and spotting the runway, I turned to final with plenty of distance to lose altitude. That's the runway dead ahead in the distance where the flat land narrows. You can just see the approach lights shining. This area is naturally beautiful and this approach was not only fun, but a visual feast as well. Add a heavy crosswind in, and it would no doubt be quite a challenge.




And we are safely down. One of the most interesting approaches so far. I've logged this airport as a place to come back to in the near future.




If you have a spare 30 minutes, you can fly this route easily in that time frame. It is well worth it!
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Postby Ian Warren » Thu Feb 20, 2014 7:01 am

Regard to vegetation and scrub- AGN ... I said to many , such a vast area .. let the photo do the talking cool.gif
Last edited by Ian Warren on Thu Feb 20, 2014 7:02 am, edited 1 time in total.
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Postby Dean » Thu Feb 20, 2014 9:02 pm

The question is Ian, is it talking to you? (or not) tongue.gif
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Postby Ian Warren » Thu Feb 20, 2014 9:29 pm

Dean wrote:
QUOTE (Dean @ Feb 20 2014,10:02 PM) <{POST_SNAPBACK}>
The question is Ian, is it talking to you? (or not) tongue.gif

I'm Looking .. after the many hundreds of square miles , many areas .. I LOOKED .. thought , silly to hide all that wonderful photo detail .. autogening RealNZ,d Nelson is case in point least the most dramatic .. course my list of thousands of square miles .. thinking maybe I should make the list .. Huge part of NZ for starters smile.gif
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Postby Dean » Fri Feb 21, 2014 2:04 am

Areas with mountains and terrains can do without AGN in my opinion. It doesn't add much... the photoreal textures do all the talking. Flat areas, sure it helps with the depth perception and I can see the need there, but again, it has to be done well to be convincing, and we all know that takes a LOT of work!
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Postby Ian Warren » Fri Feb 21, 2014 8:22 am

Dean wrote:
QUOTE (Dean @ Feb 21 2014,3:04 AM) <{POST_SNAPBACK}>
and we all know that takes a LOT of work!

This is were i thought the Mega scenery group may look and ask the UK outfit when they released the AGN for their scenery, maybe worth a look into it .
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Postby Dean » Fri Feb 21, 2014 3:24 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Feb 21 2014,9:22 AM) <{POST_SNAPBACK}>
This is were i thought the Mega scenery group may look and ask the UK outfit when they released the AGN for their scenery, maybe worth a look into it .


Not sure what the chances are there. They are probably going to release their own product, and fair enough.
That aside, Auotgen'ing a photoreal scenery is extremely time consuming, and that would come at a massive increase to product cost and mean far less of the world could bve covered than what is currently being released. So, either you have small-scale photoreal, with new releases maybe one per year, at possibly $100+ per state/country, or non-autogen scenery releases as much as one new per fortnight (sometimes quicker), at less than $40 depending on coverage area, and attract a much larger potential audience. One is economically viable, the other is a difficult model to justify when you wish to see a fair return on your time. In the case of MegaSceneryEarth, a significant cost of the product is consumed in delivering the item to you. There is a massive amount of data going out from the servers, and to maintain such high cpaacity severs with sometimes many Terrabytes of data being delivered daily, it's quite an expensive undertaking.

No one is making mega bucks from it at the moment I can assure you, but the current model for MSE at least is making a profit, and hence is viable.

In the current economy and market, the choice of which model to follow is pretty much made for you sad.gif
Last edited by Dean on Fri Feb 21, 2014 3:30 pm, edited 1 time in total.
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Dean Bielanowski
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