Carrier Ops

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Postby chopper_nut » Sat Jan 24, 2015 12:48 pm

I got that FSRecorder. Having an issue though. Every time I open it, the screen goes black, the FSRecorder window opens and then disappears with the screen remaining black. The window is still there because if I just hit enter, it obviously activates the 'ok' button and everything returns to normal with FSRecorder running.

Ian Warren wrote:
QUOTE (Ian Warren @ Jan 23 2015,1:45 PM) <{POST_SNAPBACK}>
Maybe it is something I should have a twiddle with for the SDBs USS Enterprise and Aerosofts USS Kitty Hawk.


Give it a go. Can't hurt
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Postby Ian Warren » Sat Jan 24, 2015 12:58 pm

If you press Cltr - Alt and Delete key it may come up in the Windows Task Manager as "Invalid licience" I still get that with the A4 every now and again for some reason, shut the down and it should work fine.
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Postby chopper_nut » Sat Jan 24, 2015 1:03 pm

The problem comes up with Dodosim's 206 maintenance panel too. Happens every time I try and use either of them.
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Postby Ian Warren » Sat Jan 24, 2015 1:09 pm

I wonder if it was the new driver that installed yesterday for me but you don't have a Nivida card do you ?

I did have had this problem the day the Virtavia released the A4 , but seems I have cured at tho mo with Aerosofts TomcatX and the Milviz Phantom.
Last edited by Ian Warren on Sat Jan 24, 2015 1:12 pm, edited 1 time in total.
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Postby chopper_nut » Sat Jan 24, 2015 1:11 pm

Yeah I've got a Nvidia card. I just see that there is a new driver update.
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Postby Ian Warren » Sat Jan 24, 2015 1:16 pm

Maybe a fix .. I have had this problem before the drivers anyways, think it comes down to have so many payware and registrations giving that invalid licence argument .. so many possibles that could cause the hick cups .... shut the PC down for a few day or week and that has an affect.
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Postby emfrat » Sat Jan 24, 2015 1:24 pm

chopper_nut wrote:
QUOTE (chopper_nut @ Jan 24 2015,10:07 AM) <{POST_SNAPBACK}>
I was looking last night and I see that all the Flying Stations carriers have been made drivable.

Bugger! - after all my hard work wacko.gif
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Postby Ian Warren » Sat Jan 24, 2015 1:26 pm

emfrat wrote:
QUOTE (emfrat @ Jan 24 2015,2:24 PM) <{POST_SNAPBACK}>
Bugger! - after all my hard work wacko.gif

BUGGER ME! .. pirate.gif
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Postby chopper_nut » Sat Jan 24, 2015 1:27 pm

emfrat wrote:
QUOTE (emfrat @ Jan 23 2015,2:24 PM) <{POST_SNAPBACK}>
Bugger! - after all my hard work wacko.gif


At least you shouldn't have to tweak it too much
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Postby emfrat » Sat Jan 24, 2015 1:36 pm

chopper_nut wrote:
QUOTE (chopper_nut @ Jan 24 2015,11:27 AM) <{POST_SNAPBACK}>
At least you shouldn't have to tweak it too much

Couldn't see anything at SOH or Flightsim - mine will be better anyway tongue.gif laugh.gif
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Postby chopper_nut » Sat Jan 24, 2015 1:41 pm

I'll have a look to see where I saw it

chopper_nut wrote:
QUOTE (chopper_nut @ Jan 23 2015,2:37 PM) <{POST_SNAPBACK}>
I'll have a look to see where I saw it


Just search HMS Victorious on Flightsim.com under FSX files
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Postby Ian Warren » Sat Jan 24, 2015 1:49 pm

A thought and suggestion I will put to Dovetail and would add/return back to running FSX in MP on two or even three computers from the my IP address .. would be dang handy for Carrier Ops with a home network, FS9 and early FSX did it without any problems, soon as the SP1/2 packs come, the doors were shut.

I could run the MP and drive the Carrier then join the flying action ... Microsoft decided to shutdown shut things for moneys even tho I'm the only one who lives here .. then just fix us change the coding so it required independent connections , maybe Dovetail may warm to the idea.
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Postby emfrat » Sat Jan 24, 2015 2:28 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Jan 24 2015,11:49 AM) <{POST_SNAPBACK}>
A thought and suggestion I will put to Dovetail and would add/return back to running FSX in MP on two or even three computers from the my IP address .. would be dang handy for Carrier Ops with a home network, FS9 and early FSX did it without any problems, soon as the SP1/2 packs come, the doors were shut.

I could run the MP and drive the Carrier then join the flying action ...


Where I am trying to get to, is a drivable carrier being driven by its autpilot on a GPS flightplan using waypoints (hence the FMC). I should be able to launch that into an MP from Minibeast, using one login, then connect in the usual fashion from Superbeast, which is my main flying machine, and land on the carrier as if another player was driving it.
Haven't played much with FMC or GPS stuff, but I now have a very poor opinion of the default FSX GPS.
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Postby Ian Warren » Sat Jan 24, 2015 2:51 pm

Bunch off us tried this years ago but not that approach using a FMC but simple GPS, the trouble returned to where it looked at the model as a AI again rolleyes.gif previous It was a walk in the park... if it works with your self It should be a go ... my thought we should not have to go through this , looking forward to hear your results Mike smile.gif
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Postby emfrat » Sat Jan 24, 2015 4:02 pm

chopper_nut wrote:
QUOTE (chopper_nut @ Jan 24 2015,11:41 AM) <{POST_SNAPBACK}>
I'll have a look to see where I saw it
Just search HMS Victorious on Flightsim.com under FSX files


Which I did and there they were, dated from 2010 & 11 - I thought I had missed something new, or at least more recent. Not that Erwin's work would be any the worse for that. Ta mate. thumbup1.gif
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Postby Ian Warren » Sat Jan 24, 2015 4:18 pm

Last edited by Ian Warren on Sun Jan 25, 2015 10:28 am, edited 1 time in total.
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Postby chopper_nut » Sat Jan 24, 2015 4:48 pm

Its a pity the carrier isn't Vietnam era, at least it's early on in the F14s life.
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Postby Ian Warren » Sat Jan 24, 2015 5:09 pm

Maybe if we keep rocking with interest , the Vietnam era could grow, the choice off aircraft is really impressive ... Skyraiders would be an ideal intro for others, course Milton and his teams brilliant Tracker .
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Postby chopper_nut » Sat Jan 24, 2015 7:54 pm

We should organise that. Just a thought along the same lines, is there any U-Boat AI? Be quite neat and possibly quite boring to go hunting U-Boats in the North Atlantic in a Liberator or something.
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Postby emfrat » Sat Jan 24, 2015 10:52 pm

chopper_nut wrote:
QUOTE (chopper_nut @ Jan 24 2015,5:54 PM) <{POST_SNAPBACK}>
We should organise that. Just a thought along the same lines, is there any U-Boat AI? Be quite neat and possibly quite boring to go hunting U-Boats in the North Atlantic in a Liberator or something.

You can have submarines in P3D, but beyond that, I know nozzing.
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