Sweet ground techniques

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toprob wrote: It is inevitable that most simmers want scenery for areas they know, or can relate to, so although New Zealand appears -- to us -- to be a popular choice, just about anywhere else is guaranteed to sell at least twice the number of units, and more.
Ian Warren wrote: for the cannibals, they only want to eat for their strength tho,
cowpatz wrote:I just don't believe they made much of an effort.
MichaelBasler wrote:Ian Warren wrote: for the cannibals, they only want to eat for their strength tho,
That speaks even more for NZ instead of PNG. I only once was in "real" NZ, but didn't meet any cannibals there.
just bring the apple sauce 

you clever bugger!


toprob wrote:
toprob wrote:This is ok for Canterbury, we're used to the the ground moving, but not great for the Dunedin scenery. It may mean that I'll have to leave the mesh out for Orbx users, which would be a nuisance.
NZ255 wrote:
Have you tried playing with the LOD settings when resampling the mesh?
eg LOD = 11,13
or 10,13
That would override the orbx mesh enough until you're out of view I would have thought.
toprob wrote:NZ255 wrote:
Have you tried playing with the LOD settings when resampling the mesh?
eg LOD = 11,13
or 10,13
That would override the orbx mesh enough until you're out of view I would have thought.
Actually it turned out to be easier than I thought -- setting specific LODs was my first try, but since my mesh already had a broader LOD range than Orbx, (low and high end) it made sense that this should work as-is, but it didn't. I then tried library priority, but that didn't work, I kinda already knew that about mesh. So last resort, I alphabetized it, which worked great:) Again, I already knew that, back when I was young. I need to start writing things down!

NZ255 wrote:By the way the pun part was about you getting buzz from the wood place....not the joke in my quote.
Thought I'd better clear that up.
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