Real NZ Dunedin

Post and comment on screen captures from the beautiful game here. Home of the monthly screenshot competition

Real NZ Dunedin

Postby Ian Warren » Mon Jan 09, 2017 6:13 pm

Image
Image
Image
Image
Image
User avatar
Ian Warren
NZFF Pro
 
Topic author
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Real NZ Dunedin

Postby deeknow » Mon Jan 09, 2017 6:55 pm

Great show-case there Ian thanks for sharing. Just b4 xmas I started a sim build (Win 10 on a pair of SSDs, GPU to follow) but got distracted by other events, will get NZDN back on ASAP now after seeing this :thumbup:
User avatar
deeknow
NZFF Pro
 
Joined: Tue Sep 18, 2007 10:15 pm
Posts: 4448
Location: NZHN

Re: Real NZ Dunedin

Postby toprob » Mon Jan 09, 2017 7:03 pm

Brilliant, Ian, very nice set.
But... you seem to be another one without jetways. I wonder why some users are not getting a working SODE? I may have to put something together to make sure that everyone who has Dunedin can see the jetways.
User avatar
toprob
NZFF Pro
 
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Real NZ Dunedin

Postby Ian Warren » Mon Jan 09, 2017 7:11 pm

deeknow wrote:Great show-case there Ian thanks for sharing. Just b4 xmas I started a sim build (Win 10 on a pair of SSDs, GPU to follow) but got distracted by other events, will get NZDN back on ASAP now after seeing this :thumbup:

Dean , Just to really chear you up :) , an incoming Northern Otago, Doug hooking into that .. almost NZDN - NZCH completely photo-real B-)
Image
User avatar
Ian Warren
NZFF Pro
 
Topic author
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Real NZ Dunedin

Postby Ian Warren » Mon Jan 09, 2017 7:14 pm

toprob wrote:Brilliant, Ian, very nice set.
But... you seem to be another one without jetways. I wonder why some users are not getting a working SODE? I may have to put something together to make sure that everyone who has Dunedin can see the jetways.

I've plopped this onto other sites .. Don't worry if the 'SODE' won't look at it , there bad luck! :D
Image
User avatar
Ian Warren
NZFF Pro
 
Topic author
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Real NZ Dunedin

Postby cooldad » Mon Jan 09, 2017 8:38 pm

Very nice selection Ian, really shows off Rob's work.

I don't think I have jetways either, interesting ^_^
User avatar
cooldad
Forum Addict
 
Joined: Wed May 31, 2006 10:26 am
Posts: 226
Location: Hutt Valley, Wellington

Re: Real NZ Dunedin

Postby Splitpin » Mon Jan 09, 2017 9:27 pm

:rockon: Skinman
User avatar
Splitpin
NZFF Pro
 
Joined: Mon Aug 03, 2009 12:15 pm
Posts: 21333
Location: Christchurch NZ

Re: Real NZ Dunedin

Postby Ian Warren » Mon Jan 09, 2017 9:28 pm

cooldad wrote:I don't think I have jetways either, interesting ^_^

Paul , "back in my day son we did not have jetways" .. Paul , the one thing that stuck in my brain case, I was at Dunedin airport in the old Viscount days watching one leave, the details we remember, back then you also walked out in front of the terminal .. typical water pipe mesh fence .. that was GREAT! :)
Image
User avatar
Ian Warren
NZFF Pro
 
Topic author
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Real NZ Dunedin

Postby Ian Warren » Mon Jan 09, 2017 9:29 pm

Splitpin wrote: :rockon: Skinman

Marty .. ya gotta quit doing all that head nodding or ya head will fall off :rolleyes:
Image
User avatar
Ian Warren
NZFF Pro
 
Topic author
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Real NZ Dunedin

Postby Lindstrim » Tue Jan 10, 2017 9:15 pm

In the first 2 pics there only seems to be 1 jetway, where there's actually 2 there. I'm not sure if this is Ian's settings or if it's the scenery?
Lindstrim
Sim-holic
 
Joined: Thu Jan 09, 2014 9:14 am
Posts: 567

Re: Real NZ Dunedin

Postby Ian Warren » Tue Jan 10, 2017 9:48 pm

Lucky Lindy, settings to the max, it maybe this 'SODE' thingy , did not worry me in the least, back in the day when I was at Dunedin , Air bridges hadn't been invented yet.
Image
User avatar
Ian Warren
NZFF Pro
 
Topic author
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Re: Real NZ Dunedin

Postby toprob » Wed Jan 11, 2017 8:39 am

Lindstrim wrote:In the first 2 pics there only seems to be 1 jetway, where there's actually 2 there. I'm not sure if this is Ian's settings or if it's the scenery?


Yes, this is missing SODE, with the far gate only the static part shows, as this is part of the terminal model, the animated bits -- which is all of gate 3 -- are only displayed and activated by the SODE module.
I did post on my site asking how prevalent this is, and whether it is mainly caused by a fault in the module/installation, the user's decision to not install SODE, or not activating the module during the installation process. So far no replies, so I still don't know if this is something which I need to worry about.

I'm not aware of any major issues with SODE, except that some developer's installers seem to replace later versions on a reinstall -- but this is just sloppy coding on their part, and not really a SODE issue.

I would certainly recommend that the SODE module which Real NZ Dunedin installs is activated -- even if it's only for the sake of the windsocks! Remember back in FS9 days we could tweak the models for conditional display, which included rotating to the wind, but support for this was removed in Prepar3d. We needed a replacement, and SODE is it. I do plan to use SODE extensively in the future, so get used to it - imagine Wellington without jetways...
User avatar
toprob
NZFF Pro
 
Joined: Sat Apr 29, 2006 4:56 pm
Posts: 6711
Location: Upper Hutt

Re: Real NZ Dunedin

Postby Lindstrim » Wed Jan 11, 2017 8:41 pm

toprob wrote:
Lindstrim wrote:In the first 2 pics there only seems to be 1 jetway, where there's actually 2 there. I'm not sure if this is Ian's settings or if it's the scenery?


Yes, this is missing SODE, with the far gate only the static part shows, as this is part of the terminal model, the animated bits -- which is all of gate 3 -- are only displayed and activated by the SODE module.
I did post on my site asking how prevalent this is, and whether it is mainly caused by a fault in the module/installation, the user's decision to not install SODE, or not activating the module during the installation process. So far no replies, so I still don't know if this is something which I need to worry about.

I'm not aware of any major issues with SODE, except that some developer's installers seem to replace later versions on a reinstall -- but this is just sloppy coding on their part, and not really a SODE issue.

I would certainly recommend that the SODE module which Real NZ Dunedin installs is activated -- even if it's only for the sake of the windsocks! Remember back in FS9 days we could tweak the models for conditional display, which included rotating to the wind, but support for this was removed in Prepar3d. We needed a replacement, and SODE is it. I do plan to use SODE extensively in the future, so get used to it - imagine Wellington without jetways...


Oh yea that's cool I've seen them in other pics so I was curious
Lindstrim
Sim-holic
 
Joined: Thu Jan 09, 2014 9:14 am
Posts: 567


Return to Screenshots

Who is online

Users browsing this forum: No registered users and 10 guests