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nzav8tor wrote:QUOTE (nzav8tor @ Jan 28 2013,9:36 AM) <{POST_SNAPBACK}>This is really a tease. If we can have an ultra realistic physics and flight modeling engine combined with this type of scenery then the pc will have finally realised its potential as a credible flight training platform.
I've been dabbling in other sims lately, DCS and Falcon BMS namely and both offer such fidelity in the flight models that FSX feels two dimensional and arcade by comparison. I hope Outerra eventually fills the gap left in the civil sim market.
The Outerra engine is expected to be a capable flight simulation platform, it is purely a question of who will pick it up and run with it to develop for. It has already integrated JSBSim flight dynamics which far supersedes the current ESP code and it is constantly begin improved. Also bullet physics is used which already shows its capabilities when it comes to collision handling.--------------------------------------
AndrewJamez wrote:QUOTE (AndrewJamez @ Jan 28 2013,1:02 PM) <{POST_SNAPBACK}>I hope someone does take this up as a flight sim platform however the amount of work required is vast. A global database of airports, runways and working navigation radio frequencies would be a bohemouth task in itself....things we take for granted within MSFS.
We do take these for granted. However, the information is available, even though the task of recreating a flight simulator the information we have is adequate and up to date. But you are right, the man hours to put it all together would be tremendous. I am believing that at this point in time there would be an API to link to the engine and therefore open source plugins would be possible. Look at flight gear, even though it isn't the prettiest it does have the core. i think we can be closed thinking about this, it could go any direction at this point. These guys are Indie developers so this could work in our favour!?--------------------------------------
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