Quad Core in FSX

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Postby Ian Warren » Wed Aug 26, 2009 12:16 pm

Over the last couple of months i have been rebuilding my pc network thanks to road crews digging up my street , a massive spiked and fried both pcs , these were power guard protected .

the FS pc is now

Intel®Core™2 Quad CPU
Q9650 @ 3.00GHz
3.GHz. 3.00 GB of RAM ( actully 4.00 GB) course XP only see the 3 but 4 is required for channeling
NVIDIA GeForce GTX 295 1.8 GB Graphic card

I was asking how you channeled or activated the cores independent to increase your frame rates , this has the shop stumped and the PC went to the supplier to be tested , all work fine till you run FSX . Around default scenery airports the frame rates drop to a hidieous 2.0 FPS , meaning it is unusable !

any ideas chaps
Last edited by Ian Warren on Wed Aug 26, 2009 12:22 pm, edited 1 time in total.
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Postby Adamski » Wed Aug 26, 2009 1:19 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Aug 26 2009, 12:16 PM) <{POST_SNAPBACK}>
... a massive spike and fried both pcs , these were power guard protected.

I've often wondered whether these protectors were a bit of a con ...

Ian Warren wrote:
QUOTE (Ian Warren @ Aug 26 2009, 12:16 PM) <{POST_SNAPBACK}>
I was asking how you channeled or activated the cores independently to increase your frame rates , this has the shop stumped and the PC went to the supplier to be tested , all work fine till you run FSX . Around default scenery airports the frame rates drop to a hideous 2.0 FPS , meaning it is unusable !

I've seen quite a few posts, as I've Googled around looking for FSX tweaks, about some .cfg values that affect the way FSX uses quad core CPUs. I never really took notice as I only have a dual-core. I seem to remember some weird numerical values thast you needed to edit.
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Postby NZ255 » Wed Aug 26, 2009 6:41 pm

Add this to the bottom of your FSX.cfg
Code: Select all
[JOBSCHEDULER]
AffinityMask=14
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Postby Ian Warren » Thu Aug 27, 2009 2:00 am

Adamski wrote:
QUOTE (Adamski @ Aug 26 2009, 02:19 PM) <{POST_SNAPBACK}>
I've often wondered whether these protectors were a bit of a con ...

I'm to pickup a different type of guard .. your right the average will help with a small load ... huge spike , so quik .... goodnight Irene !


Adamski wrote:
QUOTE (Adamski @ Aug 26 2009, 02:19 PM) <{POST_SNAPBACK}>
I've seen quite a few posts, as I've Googled around looking for FSX tweaks, about some .cfg values that affect the way FSX uses quad core CPUs. I never really took notice as I only have a dual-core. I seem to remember some weird numerical values thast you needed to edit.


Thanks Adam , scrouring all over for tips and fix's


NZ255 wrote:
QUOTE (NZ255 @ Aug 26 2009, 07:41 PM) <{POST_SNAPBACK}>
Add this to the bottom of your FSX.cfg
Code: Select all
[JOBSCHEDULER]
AffinityMask=14


Thanks Nick , I posted Jason our 'Jastheace' and he sent me the same add to cfg thumbup1.gif

Think still got a ways to go , but am a lot closer and getting better results , still a lot of testing

Thanks Guys , i'll post all additional fix's and possibles for future help .
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Postby jastheace » Thu Aug 27, 2009 5:45 pm

oh yes, the pain, the pain of it all huh.gif , with the i7 i only really added the affintymask and bufferpools, about 10 minitues of fiddling and it seemd to find the sweet spot, lucky i guess tongue.gif fun times ahead for young ian i thinks
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Postby Ian Warren » Thu Aug 27, 2009 11:25 pm

jastheace wrote:
QUOTE (jastheace @ Aug 27 2009, 06:45 PM) <{POST_SNAPBACK}>
oh yes, the pain, the pain of it all huh.gif , with the i7 i only really added the affintymask and bufferpools, about 10 minitues of fiddling and it seemd to find the sweet spot, lucky i guess tongue.gif

ouh the pain , the pain , ouh the pain ..... shutup Doctor Smith ,, Thanx Mister Jas biggrin.gif , things are coming online you might say but ... Hmm .. lost a few files , HamX one .. really pssssssed workin on that , come to think , really hacked off .. Nah .. only four months of AGN's , hells could have been Five unsure.gif
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Postby NZ255 » Thu Aug 27, 2009 11:40 pm

Oh no!
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Postby Ian Warren » Thu Aug 27, 2009 11:51 pm

NZ255 wrote:
QUOTE (NZ255 @ Aug 28 2009, 12:40 AM) <{POST_SNAPBACK}>
Oh no!

Its not that bad , only another .. I need to fly sad.gif
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Postby HueyTeam » Fri Aug 28, 2009 7:28 am

Adamski wrote:
QUOTE (Adamski @ Aug 26 2009, 02:19 PM) <{POST_SNAPBACK}>
I've often wondered whether these protectors were a bit of a con ...


I've seen quite a few posts, as I've Googled around looking for FSX tweaks, about some .cfg values that affect the way FSX uses quad core CPUs. I never really took notice as I only have a dual-core. I seem to remember some weird numerical values thast you needed to edit.


Yeah Ian, thats it, there must be another entry as affinityMask to activate the Cores. Please try google. If time i will search too.

check this: http://www.highflightsimulations.com/fsxcfg.html

Edit the bufferpool section too to your cfg
Last edited by HueyTeam on Fri Aug 28, 2009 7:32 am, edited 1 time in total.
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Postby AlisterC » Fri Aug 28, 2009 7:35 am

Ian, 2FPS is pretty bad. Are you getting that from a default install after installing Acceleration? (it installs the support packs)
2 FPS sounds more like you've added something that doesn't agree with FS, like a scenery config error? That's what I had the only time I've ever seen 2 FPS laugh.gif
Remember to give your FS hard drive a good defrag when you've installed it. That helps a lot.
Thanks for the link Andy - bookmarked biggrin.gif
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Postby HueyTeam » Fri Aug 28, 2009 7:46 am

check: http://www.nhancer.com

check: http://www.wolfgang-picheta.de/flusifix_eng.htm This is FLUSIFIX, a must have tool, English Version on the right side of the homepage ;-)
Last edited by HueyTeam on Fri Aug 28, 2009 7:51 am, edited 1 time in total.
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Postby NZ255 » Fri Aug 28, 2009 8:13 am

I've heard the 295 doesn't go down as well with FSX as it doesn't handle SLI.....and basically the 295 is just 2 cards strapped together in SLI

Maybe this will help?
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Postby Ian Warren » Fri Aug 28, 2009 2:45 pm

Albatross wrote:
QUOTE (Albatross @ Aug 28 2009, 08:35 AM) <{POST_SNAPBACK}>
Ian, 2FPS is pretty bad. Are you getting that from a default install after installing Acceleration? (it installs the support packs)
2 FPS sounds more like you've added something that doesn't agree with FS, like a scenery config error? That's what I had the only time I've ever seen 2 FPS laugh.gif
Remember to give your FS hard drive a good defrag when you've installed it. That helps a lot.

Thanks Alister , think im now starting to fly out of the storm clouds now , defrag is a regular thing the happens here , i think the loosing off the primary PC's was the surprise , sorta like someone turning the lights off and ya running around behind trying to turn em back on and only to find your blowing all the bulbs in the process ! unsure.gif

Andy Ive followed Al's step and bookmarked , simply future reference , i had the link , but its good to have it posted rolleyes.gif
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Postby Ian Warren » Fri Aug 28, 2009 2:51 pm

NZ255 wrote:
QUOTE (NZ255 @ Aug 28 2009, 09:13 AM) <{POST_SNAPBACK}>
I've heard the 295 doesn't go down as well with FSX as it doesn't handle SLI.....and basically the 295 is just 2 cards strapped together in SLI

This PC was to be just a fix , the SLI mobo got fried , the cheaper higher performance was this option , now running and in the testing and play stage , as mentioned i'll post findings and sequence of fix and the other tweaks for all future reference .
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Postby mjrhealth » Sat Aug 29, 2009 5:10 pm

If you have heaps of ai they will kill your frame rates especially around busy airports. A quad will help with getting textures loaded, bur fps still much dependent on cpu speed. i run an AMD 945 at 3.4 gig still get 10 fps at yssy but i usually have 90 or so ai planes in the area. turn them off and things improve heaps. now we just need woai to make fsx dedicated ai and maybe they wont be so much of an issue. Actually is there anyone payware or otherwise that make only fsx sdk planes and be interesting to know what effect they have on the fps.
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Postby jastheace » Sat Aug 29, 2009 9:00 pm

mjrhealth wrote:
QUOTE (mjrhealth @ Sep 3 2009, 06:10 AM) <{POST_SNAPBACK}>
If you have heaps of ai they will kill your frame rates especially around busy airports. A quad will help with getting textures loaded, bur fps still much dependent on cpu speed. i run an AMD 945 at 3.4 gig still get 10 fps at yssy but i usually have 90 or so ai planes in the area. turn them off and things improve heaps. now we just need woai to make fsx dedicated ai and maybe they wont be so much of an issue. Actually is there anyone payware or otherwise that make only fsx sdk planes and be interesting to know what effect they have on the fps.



Hey guys,

check out my review of Ultimate Traffic II for avsim, i think that you will find that this may help,
good to see you getting through it all ian,

Jason
Last edited by jastheace on Sat Aug 29, 2009 9:00 pm, edited 1 time in total.
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Postby Ian Warren » Sat Aug 29, 2009 9:16 pm

Cheers Jas , i'll check your review , things are a good 80% , still many things - areas to add check and configure . smile.gif
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Postby creator2003 » Tue Oct 05, 2010 5:55 pm

QUOTE
Add this to the bottom of your FSX.cfg
CODE
[JOBSCHEDULER]
AffinityMask=14[/quote]

So if this is the code for a quad core what will be the code for the 6 core ? 16 maybe ? blink.gif
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Postby Rotordude » Tue Oct 05, 2010 6:34 pm

creator2003 wrote:
QUOTE (creator2003 @ Oct 5 2010, 06:55 PM) <{POST_SNAPBACK}>
So if this is the code for a quad core what will be the code for the 6 core ? 16 maybe ? blink.gif

63 tongue.gif (Pass would have to do a binery conversion)

Yip double checked 63
Last edited by Rotordude on Tue Oct 05, 2010 6:44 pm, edited 1 time in total.
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Postby creator2003 » Tue Oct 05, 2010 7:00 pm

CODE
[JOBSCHEDULER]
AffinityMask=63 winkyy.gif

cheers dude
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