You can blow stuff up in both SP and MP, when the SDK is out people can make other addon aircraft combat capable in mp/sp.
The TacPack is now in open beta for all pre-order customers!
Please see this forum topic for details and instructions. Note that the pre-order promotion is now closed and the TacPack will not be available for general purcahse until open beta is complete.
The VRS TacPack is the first true single and multi-player combat simulatation modification for FSX (not FS2004 compatible).
In 2010, Vertical Reality Simulation's SuperbugX brought the first true fly-by wire combat aircraft to Flight Simulator X, along with a massive list of never-before seen innovations including true avionic and animated weapons modeling with sophisticated and highly integrated fire control and radar suites. The only problem was that weapons couldn't actually destroy anything in the world. We could simulate their destruction by having avionics such as radar ignore them when the hit occurred, but they would always keep flying. The TacPack will change everything you thought you knew about what was possible in Flight Simulator.
Weapons ranging from AGMs to LGBs and guns are all modeled with realistic physics, performance, effects and lethality envelopes rivaling stand-alone simulators. Not only will you be able to take out AI aircraft in single-player, you'll be able to dogfight your friends (and enemies) multiplayer, take out SAM and AAA, or bomb a hostile airfield - all in free-flight. When the dust settles you'll be able to call for a tanker, fuel up behind an intelligent AI refueler flying dynamic racetrack patterns, then RTB to review the action (and lick your wounds) via TacView - an amazing ACMI playback system.
The destructive nature of the TacPack means weapons are no longer benign figments of your imagination; Flight Simulator becomes a live battle space. Your aircraft can destroy (or cripple) your adversaries, and you yourself can become the prey, taking partial or critical damage. Note that only multi-player users who own the TacPack (and have it enabled) will be vulnerable to its systems.
The TacPack is comprised of a dynamic weapon simulation, a radar back-end, and a radar warning receiver backend. The TacPack will initially be completely integrated into the VRS Superbug.
The TacPack will be a multi-phased release and will retail for $34.95US. Phase II will be the SDK for third-party developers, and phase III will add additional features including VRS LSO - a complete carrier voice command and greenie board debriefing system.
Superbug Integrated (initial release, and available only to Superbug X owners), Seamless integration is what the TacPack is all about; Weapons will appear on the various aircraft stations just as they do in the classic Superbug, but as soon as you pull the trigger, the TacPack magic takes over, seamlessly unleashing a deadly accurate simulation for the weapon itself. All the avionics including SMS, radar and radar warning receiver are tailored to the specific weapon being used. It's as if the TacPack was there all along waiting to be unleashed.
TacPack Drop-in (phase 2, available to everyone for any aircraft). One of the unique problems facing us when designing the TacPack was the question of how third party aircraft could use the system, but maintain their own identity and uniqueness, while maintaining play balance. In order to simulate a weapon system you need four main components: 1) A fire control system, 2) A radar system, 3) A radar warning receiver and 4) Supporting avionics. Fair enough, you drop in a HUD, some MFDs and all the usual back-end components and before you know it you're shooting things down. The problem is, these components need to be generic in a way that works, and the only way to do that is to replace the aircraft's original displays. We will offer these components which end-users may install into their other aircraft with the caveat that they must remain generic in nature. It's possible in the future we will offer aircraft-specific avionic drop-ins, but these will come at an additional charge, unlike the generic components.
TacPack SDK (phase 2, available to everyone), which will follow the initial release, will overcome the limitations of the drop-in paradigm by allowing developers to create royalty free, officially sanctioned (and most importantly, balanced) aircraft weapon systems and avionics for integration into their own aircraft at the build-level, while maintaining their aircraft's identity and avoiding generic, drop-in modules which would otherwise destroy anything unique about the host aircraft. The TacPack SDK is the ONLY way the multi-player environment can be balanced, unique to each aircraft's systems and provide maximum tactical diversity. TacPack SDK will be a royalty free system available to any qualifying developers.[/quote]
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TacPack Features
This list is subject to change. The Tacpack will be a multi-part release. Features which are not part of the initial release are noted under "Subsequent phases." These phases will be added at NO ADDITIONAL COST. In fact we NEED these features in order to appeal to a wider market. VRS has proven our willingness to continue supporting our products. For example we recently released SP1 for the Superbug, which took approximately 6 months and included well over 200 changes and additions. The TacPack will be no different; When you puchase a VRS product, you invest in a commitment to quality.
Weapons Systems:
A/A and A/G missiles, ballistics and guided/unguided bombs.
True aircraft integration: No cheezy, generic "panels".
Initially released specifically for the VRS Superbug, with third-party aircraft support to follow in later releases.
Lethal to both aircraft (total or partial damage) and simobjects. Supports all the current systems carried by the VRS Superbug, with all associated avionic displays:
M-61A1 20mm Gatling Gun
AIM-9X “Sidewinderâ€
AIM-9M “Sidewinderâ€
AIM-7 “Sparrowâ€
AIM-120 AMRAAM
AGM-65E “Laser Maverickâ€
AGM-84D “Harpoonâ€
AGM-84H SLAM-ER
AGM-154A JTOW
AGM-88C HARM
GBU-10 “Paveway IIâ€
GBU-12 (singles or pairs)
GBU-31 JDAM
Realistic weapon ranges and maneuvering performance, dependent on engagement geometry.
As with the classic Superbug, any one of thousands of combinations of ordinance can be loaded, and the weight and drag of the weapon is simulated on the airframe and removed after launch.
Weapons are positioned on and fire from individual stations, not a generic aircraft centroid.
All systems work in FREE FLIGHT and do not require scripted missions.
Destructable objects include ships, aircraft, ground vehicles and sim-object structures. If it's a simobject, you can lock it up and kill it.
Avionics:
FLIR (ATFLIR) Simulation
FLIR video with white-hot and black-hot modes.
MP compatible Laser target designation (LTD).
MP compatible Laser spot tracking (LST).
AN/APG-73 Air-To-Ground radar simulation
Real Beam Ground Map (MAP).
Ground Moving Target Indication (GMT).
Sea Surface Search (SEA).
Fixed Target Track (FTT).
Ground Moving Target Track (GMTT).
Air-To-Ground Ranging (AGR).
ACMI Playback:
ACMI recorder for FSX, readable by Vyrtuoz's TacView
Can record flights in any aircraft, and records all aircraft present (AI and MP) in the simulation.
Minimal FPS impact.
Facilitates after-action debriefing/training.
Multi-player Support:
FULL multi-player functionality.
Drop AI into sessions (see AI menu below). Assets such as SAMs, working carriers, tankers and more may be dropped by team members into the battlefield.
Partial and critical damage modeling.
IFF system for all AI and human players to facilitate division into teams.
Anti-Cheating measures. Multi-player is about balance. VRS is making every effort to ensure that the TacPack is fair and balanced, and we will continue to support anti-cheating by design and proactive, ongoing software updates.
VRS AI Menu:
Call and control aerial refueling tankers through an intuitive in-flight menu system.
Can use any aircraft loadable in FSX as a tanker.
Select tanker orbit type.
Dynamically adjustable tanker altitude and speed.
SAM installations can be placed, given a team, and become active threats visible on RWR and destructible.
Drop and control any aircraft carrier (or any vessel, moving or static) in single-and multiplayer.
Any vessel can be selected and placed at user-defined distances and speeds.
All vessels both moving and static can contain TACAN and ILS which are instantly available to all single and multi-player participants.
Vessels can be armed with Sea Sparrow defenses.
Coming in Subsequent Phases:
Third-party aircraft drop-ins to allow BASIC integration with other aircraft.
SDK to allow ADVANCED integration with other aircraft.
Basic, aggressor and target drone AI (via in-flight menu system).
"Wingmen" (Formation flying partners).
VRS LSO/Greenie Board.
Much more...[/quote]