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AdrianPetford wrote:QUOTE (AdrianPetford @ Nov 27 2013,1:45 PM) <{POST_SNAPBACK}>Based on my opinion of P3D 2.0 after one day, FSX could well be in the bin come Christmas.
I'm just 'chicken' the dates.. Ade's for Chicken on Xmas day
AdrianPetford wrote:QUOTE (AdrianPetford @ Nov 27 2013,1:45 PM) <{POST_SNAPBACK}>Based on my opinion of P3D 2.0 after one day, FSX could well be in the bin come Christmas.Join the club: mine went in the bin at Christmas...7 years ago!
At least there looks to be a bit of headroom in P3D.
But I can see I will hold out for 64 bits and a REALLY expensive computer; this one is really only FSX redux.
Ian Warren wrote:QUOTE (Ian Warren @ Nov 27 2013,12:48 AM) <{POST_SNAPBACK}>I'm just 'chicken' the dates.. Ade's for Chicken on Xmas day
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You'd be very welcome of course, and Mars could hide in your suitcase.Adrian Petford
West Midlands, UK
I spend eleven months of the year in the UK and one in NZ. I'm hoping to improve that... ;-)
Charl wrote:QUOTE (Charl @ Nov 27 2013,12:54 AM) <{POST_SNAPBACK}>Join the club: mine went in the bin at Christmas...7 years ago!
At least there looks to be a bit of headroom in P3D.
But I can see I will hold out for 64 bits and a REALLY expensive computer; this one is really only FSX redux.
You should give this one a try Charl, really. Whereas 1.4 was a clear development from FSX (FSXI or ESPII if you will) 2.0 is light years ahead of anything yet seen. It's an amazing achievement.
64-bit is on the roadmap, but probably a long time away. P3D 2.0 is quite cheap on the academic licence (I am learning as much as I can about flying as a precursor to my PPL but I'd argue all simmers are students of flying as a sim is not a game) so you get huge benefit for not much outlay.
Plus we need the GNZLAP for P3D!Last edited by AdrianPetford on Thu Nov 28, 2013 12:05 am, edited 1 time in total.Adrian Petford
West Midlands, UK
I spend eleven months of the year in the UK and one in NZ. I'm hoping to improve that... ;-)
Kelvinr wrote:QUOTE (Kelvinr @ Nov 27 2013,4:55 AM) <{POST_SNAPBACK}>@Ade, completely agree...nothing more to say at this point.
I would love to post more about P3D 2.0, but I can't stop flying!
We should hook up on Skype to compare notes.
A few quick observations. Almost everything to do with rendering has been thrown off onto the GPU as it should be. Scenery, autogen, shadows, aircraft textures are all handled by the VRAM. As a result, you can move sliders right with not much difference to FPS. The graphics are absolutely amazing, especially the aircraft and cockpit shadowing. Flying through clouds is another highlight.
Autogen buildings and trees now have their own dedicated sliders, then there's this:
[SCENERY]
POP_FREE_AUTOGEN=1![]()
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Even on LOD 4.5 (the default), you have autogen as far as the eye can see. It's brilliant! One of my pet hates in FSX was when Uluru/Ayers Rock, one of the largest and most recognisable natural objects on earth disappeared as soon as it was outside your LOD radius. Not now in P3D 2.0.
Performance is very smooth. I've tweaked it (so far) to get P3D 2.0 running at a solid 30fps using the internal limiter. It averages about 60 with unlimited frames and vsync off.
CPU use remains at about 25-35% and all four cores are used. RAM use is 4.5-5.0 Gb.
As this is DirectX11, most Nvidia Inspector overrides won't work (yet) but you can still set 8xS and Sparse Grid Multisampling in NI and disable FXAA in P3D. This gives the same image quality and sharpness as FSX rather than the blurrier equivalent in the sim. AA in P3D itself needs work I think.Last edited by AdrianPetford on Thu Nov 28, 2013 12:11 am, edited 1 time in total.Adrian Petford
West Midlands, UK
I spend eleven months of the year in the UK and one in NZ. I'm hoping to improve that... ;-)
AdrianPetford wrote:QUOTE (AdrianPetford @ Nov 28 2013,12:45 AM) <{POST_SNAPBACK}>You'd be very welcome of course, and Mars could hide in your suitcase.
Arr the reason Mars sat on my lap for the last four hours .. maybe it was the Movie "Catch22" or the thought off going overseas for the first time![]()
OR ... he did not have a 'Pawsport'.... what the Internationally well known cat or ....
AdrianPetford wrote:QUOTE (AdrianPetford @ Nov 28 2013,12:52 AM) <{POST_SNAPBACK}>You should give this one a try Charl
See I have this dilemma:
As an FS9 diehard, when I switch, it will be a big commitment, and I'd like to know how much life there'd be in the software.
FS9 went for a decade!
We've had 64-bit capability for a long time, I'm surprised LM didn't go for it now and be done.
Dipping a toe into P3Dv2 would be a stopgap for me and cost 4 grand in hardware, which might not be good enough for v3.
I am totally past spending thousands for each incarnation of FS software and then finding it lacking in ultimate performance!
Think I might spectate this phase of development...
Still, I reckon LM have their heads in the right place, and great that FS has another strong development base.
And Adrian, you are right!
NZ needs another concerted burst of energy, the way it came together for FS9.
Perhaps we might all (FS9 as well as FSX diehards) meet in the next incarnation... a totally fresh start.Last edited by Charl on Thu Nov 28, 2013 8:05 am, edited 1 time in total.
nzav8tor wrote:QUOTE (nzav8tor @ Nov 28 2013,9:59 AM) <{POST_SNAPBACK}>What next incarnation?64-bit P3D, as described long-term by LM. +++
It will be a big step, because all the FSX-friendly stuff will have to be binned.
I am FSX-agnostic and so couldn't care less.
But I'm not going to dump my beloved FS9 for a warmed-over FSX rehash**, if the Real (64-bit) Deal requires a complete fresh start in my lifetime.
My situation is actually a little more complicated, and I don't know if many would share the same problem.
I have FSX on a "Spare" computer which is fast enough just to look at specific FSX things that interest me.
It isn't P3D compliant however, so if I'm to take a look, I'll have to shell out for a new machine.
(I am not interested in anything that does not run like buttersmooth FS9 y'see)
I have other longer-term uses for my 4 grand though - so keep those screenshots coming, please!
+++
"We’ve put a lot of thought and research into a 64-bit version of Prepar3D. It is in the roadmap, but I can’t promise you when it will be released. 64-bit will require all addons with 32-bit code to be recompiled, so users opening up a 64-bit Prepar3D will not be able to use any of their addons or solutions they’ve developed for 32-bit, so there are pros and cons to this. While most addon scenery should work, planes and vehicles likely would require some work on the developers part. I know your users have discussed in great depth the pros, which there are many, but it is not a simple re-compilation and would be a very involved effort to release a 64-bit version of Prepar3D."
**Although I'm not saying it is (yet)!Last edited by Charl on Thu Nov 28, 2013 2:47 pm, edited 1 time in total.
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