Prepar3D 2.4 patch to be released Monday (US)

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Postby cowpatz » Sat Sep 27, 2014 9:09 am

I would suggest not being the first in the queue to install this is you are not that savvy at backing up and altering files and or have a heart condition or on medication.
Let others do the "beta" testing if you wish to avoid possible frustration. Pete Dowson is once again away on vacation so there may not be a FSUIPC update (if it needs one). Also some add ons may need updating to work on 2.4.
If you have quite a few add ons installed then you may want to try this alternative patch installation process.
Let others do the "beta" testing if you wish to avoid possible frustration.

Alternative patch installation



From AVSIM:

LM will release the 2.4 patch to it's flight simulator, Prepar3D this coming Monday, the 29th of September.

Change list:



The Prepar3D v2.4 update brings general bug fixes, rendering updates, as well as several requested features and enhancements to the SimDirector mission creation tool.

This v2.4 is an incremental update to fix a handful of outstanding issues present in v2.3.

The full listing of improvements, fixes, and requested enhancements is listed below.

General Platform Updates

Fixed a crash when saving/loading scenarios due to corrupt object configuration files
Custom camera orientation will now load correctly when multiple views are open
Saving the Internal Vehicle Cast setting with setting profiles
Fixed issue of blending between unlimited visibility layers
Resolved an indefinite hang when selecting the observer role in multiplayer missions

Rendering and Performance Updates

Corrected issues with batched objects and airport lighting on systems with multiple graphics cards
Fixed an issue with BGL objects that were causing a memory leak and crash
Fixed an issue with clouds being rendered quadruple the intended size
Fixed an issue with particle effect scale being larger than intended
Fixed an issue with multiple texture entries in panel configurations not being rendered
Fixed issue with vertical geometry spikes
Corrected an issue with cursors causing issues when HDR was enabled
Added transparent panel support for auxiliary windows
Fixed issues with custom camera post process settings not properly loading
General fixes to terrain shadow artifacts
Fixed issues with material z-bias level behavior not being consistent

SimDirector Updates

Added a backstage file menu to help configure the scenario, open recent files, change settings, and other useful operations
Added hotkeys for common interactions
Changed the behavior of actions so that if an action is unreferenced, then it will fire when the scenario begins
Improved the object catalog by adding extensive filtering for new users and helpful key shortcuts for power users
Improved and simplified the controls to navigate the world and manipulate objects
Added the ability to use the Time Preview window and toggle Weather Visibility while editing scenarios
Added the ability to preview text-to-speech for the DialogAction
Fixed an issue where the application would hang when creating a scenario while the Mission Incomplete message box was open
Fixed an issue where undocking windows would freeze SimDirector
Fixed an issue where the VI Sessions window was not able to be used after resetting the scenario
Fixed an issue where Panel objects would not respect the panel that they were referencing when previewing the mission

SDK and SimConnect Updates

Added preliminary Oculus Rift Development Kit 2 (DK2) integration sample
Added support for 3ds Max 2015
Added SIMCONNECT_CAMERA_SENSOR_MODE to the C# SimConnect headers
Last edited by cowpatz on Sat Sep 27, 2014 9:34 am, edited 1 time in total.
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Postby NZ255 » Sat Sep 27, 2014 11:31 am

Interesting they're calling it 2.4. I guess there're enough important fixes to warrant it
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Postby jpreou » Sat Sep 27, 2014 6:53 pm

awww, man! I only just did a complete re-install of 2.3
Ah well, at least I don't have any sceneries loaded yet: just mesh and some planes.
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Postby Ian Warren » Sun Sep 28, 2014 8:43 am

jpreou wrote:
QUOTE (jpreou @ Sep 27 2014,7:53 PM) <{POST_SNAPBACK}>
awww, man! I only just did a complete re-install of 2.3
Ah well, at least I don't have any sceneries loaded yet: just mesh and some planes.

Is it a small patch or complete d/load ?
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Postby AdrianPetford » Mon Sep 29, 2014 5:55 am

Ian Warren wrote:
QUOTE (Ian Warren @ Sep 27 2014,9:43 PM) <{POST_SNAPBACK}>
Is it a small patch or complete d/load ?


I expect it'll be both. Very small patches are referred to as hotfixes and are usually just replacement .dll files.

I'll be doing a full, clean install again just to be sure everything's up to date. Fortunately I don't have that much in the way of addons in P3D yet, so can normally be flying again within a few hours. Since 2.3 I've begun transferring aircraft across so have about 35 extra planes to deal with now, but I've arranged the source files to make regular rebuilding easier. The price you pay to have a platform in continuous development!

I've been hugely impressed with 2.3 so am looking forward to the further improvements promised by 2.4.

Exciting times!
Last edited by AdrianPetford on Mon Sep 29, 2014 5:59 am, edited 1 time in total.
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Postby Ian Warren » Mon Sep 29, 2014 8:46 am

AdrianPetford wrote:
QUOTE (AdrianPetford @ Sep 29 2014,6:55 AM) <{POST_SNAPBACK}>
The price you pay to have a platform in continuous development!

Exciting times!

That dose make it the fun part, the with watching aircraft grow or scenery.
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