Prepar3d 2.4 Released!

Read and report on flightsim developers progress of upcoming or completed products

Postby Kelvinr » Tue Sep 30, 2014 6:58 am

Awesome! Can't wait to see the Oculus Rift DK2 native integration.

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Postby cowpatz » Tue Sep 30, 2014 8:16 am

How do you view the keyboard and your FS hardware when wearing the Oculus Rift?
Remember the 50-50-90 rule. Anytime you have a 50-50 chance of getting something right, there's a 90% probability you'll get it wrong!

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Postby Kelvinr » Tue Sep 30, 2014 9:15 am

cowpatz wrote:
QUOTE (cowpatz @ Sep 30 2014,8:16 AM) <{POST_SNAPBACK}>
How do you view the keyboard and your FS hardware when wearing the Oculus Rift?


Yoke is where it normally is, in front of me.
Pedals, easy to find,
Flaps and switches panels I have not too hard, just had to learn where they are, they are at arm distance so not too bad. Currently P3d has a hack to get working so natively should be much better to navigate the menus. Hard to explain much more. Basically, at the mo, just flying seat of my pants. Pretty cool though.
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Postby NZ255 » Tue Sep 30, 2014 11:30 am

Oculus sounds good, I think I can wait for the public release though.
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Postby AdrianPetford » Tue Sep 30, 2014 11:31 am

Kelvinr wrote:
QUOTE (Kelvinr @ Sep 29 2014,10:15 PM) <{POST_SNAPBACK}>
Yoke is where it normally is, in front of me.
Pedals, easy to find,
Flaps and switches panels I have not too hard, just had to learn where they are, they are at arm distance so not too bad. Currently P3d has a hack to get working so natively should be much better to navigate the menus. Hard to explain much more. Basically, at the mo, just flying seat of my pants. Pretty cool though.


I'm looking forward to having a go next time I'm over!

Just finished downloading the full build of 2.4 so hopefully will have it installed and running before I turn in tonight (it's after midnight here). I always do a clean install just to be sure everything is fully up to date. Have been hugely impressed by 2.3 so looking forward to the promised improvements 2.4 will bring.
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Postby Ian Warren » Tue Sep 30, 2014 11:48 am

AdrianPetford wrote:
QUOTE (AdrianPetford @ Sep 30 2014,12:31 PM) <{POST_SNAPBACK}>
I'm looking forward to having a go next time I'm over!

Almost sounds if your almost on your way, Just got out off Wigram this morning again, in a place you'd love to see the old Bristol 170 cockpit cool.gif
Last edited by Ian Warren on Tue Sep 30, 2014 11:49 am, edited 1 time in total.
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Postby toprob » Tue Sep 30, 2014 11:51 am

cowpatz wrote:
QUOTE (cowpatz @ Sep 30 2014,9:16 AM) <{POST_SNAPBACK}>
How do you view the keyboard and your FS hardware when wearing the Oculus Rift?


And what about your beer? They'll have to sort that out before I buy this.


AdrianPetford wrote:
QUOTE (AdrianPetford @ Sep 30 2014,12:31 PM) <{POST_SNAPBACK}>
Just finished downloading the full build of 2.4 so hopefully will have it installed and running before I turn in tonight (it's after midnight here). I always do a clean install just to be sure everything is fully up to date. Have been hugely impressed by 2.3 so looking forward to the promised improvements 2.4 will bring.


Hmm, I might reinstall one day, but as always I'm doing the update only -- at least until I can afford to upgrade my internet.

P.S. I've never reinstalled FSX either, I don't want to tempt fate!
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Postby Ian Warren » Tue Sep 30, 2014 11:56 am

toprob wrote:
QUOTE (toprob @ Sep 30 2014,12:51 PM) <{POST_SNAPBACK}>
Hmm, I might reinstall one day, but as always I'm doing the update only -- at least until I can afford to upgrade my internet.

P.S. I've never reinstalled FSX either, I don't want to tempt fate!

Maybe one way around that , can it be d/loaded , from me say and get it send across? surely someone could send an update on memory stick?
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Postby toprob » Tue Sep 30, 2014 12:25 pm

Well, actually I'm very happy with the updates so far, all gone smoothly and as expected. 2.4 is no exception, welcome back terrain shadows wub.gif

I do delete the shaders each time, though. I've purposefully kept away from tweaks and hacks with P3D though, so I'm an ideal candidate for upgrades.
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Postby dbcunnz » Tue Sep 30, 2014 1:36 pm

toprob wrote:
QUOTE (toprob @ Sep 30 2014,12:51 PM) <{POST_SNAPBACK}>
And what about your beer? They'll have to sort that out before I buy this.

You place it on the seat behind you and attach it to your mouth with a long straw laugh.gif
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Postby Kelvinr » Tue Sep 30, 2014 2:27 pm

AdrianPetford wrote:
QUOTE (AdrianPetford @ Sep 30 2014,11:31 AM) <{POST_SNAPBACK}>
I'm looking forward to having a go next time I'm over!

Just finished downloading the full build of 2.4 so hopefully will have it installed and running before I turn in tonight (it's after midnight here). I always do a clean install just to be sure everything is fully up to date. Have been hugely impressed by 2.3 so looking forward to the promised improvements 2.4 will bring.


No worries, I've been demoing the Rift to a few people and I'm getting positive feedback, and this is only a dev kit. Who knows I might have the consumer version before you get here.

Good thing about 2.4 is that it has native support via the sdk for the DK2.

It really is an awesome experience. You really get that sensation you're in a cockpit.

I just use a straw for my liquids, lol.
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Postby Kelvinr » Tue Sep 30, 2014 2:42 pm

Btw, if any if you Auckland based folk want to see what the Rift (more specifically P3d) is like, I'd be happy to demo it to you. Just send me a pm.
Last edited by Kelvinr on Tue Sep 30, 2014 2:43 pm, edited 1 time in total.
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Postby Kelvinr » Tue Sep 30, 2014 3:47 pm

NZ255 wrote:
QUOTE (NZ255 @ Sep 30 2014,12:30 PM) <{POST_SNAPBACK}>
Oculus sounds good, I think I can wait for the public release though.


Yeah there are some querks, not bad, but it will be much more of a WOW moment when you experience VR without the screen door effects and a better solution to remove VR sickness through locomotion.

Besides, you may only be waiting another 12 months (or less) by the sounds of the development process.
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Postby jpreou » Tue Sep 30, 2014 5:06 pm

Kelvinr wrote:
QUOTE (Kelvinr @ Sep 30 2014,3:42 PM) <{POST_SNAPBACK}>
Btw, if any if you Auckland based folk want to see what the Rift (more specifically P3d) is like, I'd be happy to demo it to you. Just send me a pm.


If I'm ever up that way, with spare time (ha!), I might just look you up :-)
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Postby Kelvinr » Tue Sep 30, 2014 5:49 pm

jpreou wrote:
QUOTE (jpreou @ Sep 30 2014,6:06 PM) <{POST_SNAPBACK}>
If I'm ever up that way, with spare time (ha!), I might just look you up :-)

No worries
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Postby AdrianPetford » Wed Oct 01, 2014 8:01 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Sep 30 2014,12:48 AM) <{POST_SNAPBACK}>
Almost sounds if your almost on your way, Just got out off Wigram this morning again, in a place you'd love to see the old Bristol 170 cockpit cool.gif


If only... I'll need to teach a lot more classes this year to be able to afford another trip, but that said I do have significantly more work lined up so fingers crossed, we'll see. Would love to go behind the scenes at Wigram again!


toprob wrote:
QUOTE (toprob @ Sep 30 2014,12:51 AM) <{POST_SNAPBACK}>
And what about your beer? They'll have to sort that out before I buy this.


laugh.gif laugh.gif laugh.gif

toprob wrote:
QUOTE (toprob @ Sep 30 2014,12:51 AM) <{POST_SNAPBACK}>
Hmm, I might reinstall one day, but as always I'm doing the update only -- at least until I can afford to upgrade my internet.

P.S. I've never reinstalled FSX either, I don't want to tempt fate!


Ironically, I had problems with the full install (popping autogen everywhere for some reason) so ended up rolling bach to 2.3 and installing the patch!

Very impressed so far. Can't wait to try your new Wellington on it. thumbup1.gif clapping.gif thumbup1.gif clapping.gif
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Postby AdrianPetford » Wed Oct 01, 2014 8:08 pm

Kelvinr wrote:
QUOTE (Kelvinr @ Sep 30 2014,3:27 AM) <{POST_SNAPBACK}>
No worries, I've been demoing the Rift to a few people and I'm getting positive feedback, and this is only a dev kit. Who knows I might have the consumer version before you get here.

Good thing about 2.4 is that it has native support via the sdk for the DK2.

It really is an awesome experience. You really get that sensation you're in a cockpit.

I just use a straw for my liquids, lol.


laugh.gif laugh.gif laugh.gif

Will definitely be interesting to give it a try. I can see many hours of fun ahead on my next visit!

It's stuff like this that really puts P3D light years ahead of anything else.
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Postby Ian Warren » Wed Oct 01, 2014 9:28 pm

AdrianPetford wrote:
QUOTE (AdrianPetford @ Oct 1 2014,9:01 PM) <{POST_SNAPBACK}>
Would love to go behind the scenes at Wigram again!

I'm sure Barf would get into further places now, rather the week planning .. go the other way and have it organize to really kick the tires on the aircraft.
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