*NEW* NZScenery Autogen object pack RELEASED

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*NEW* NZScenery Autogen object pack RELEASED

Postby Kelvinr » Sun Apr 03, 2016 6:25 pm

As it says.

http://www.nzscenery.co.nz/freeware-2/

Also have a new version with major updates to vegetation and millions more rural and urban houses across the country.

The new update is pending, should be ready in the next week or two, i'll post an update here when it's ready.

Regards,

Kelvin
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Re: *NEW* NZScenery Autogen object pack RELEASED

Postby Ian Warren » Sun Apr 03, 2016 6:46 pm

I know a little about AGN .. its always the photo its placed on, maybe a good alternative to the with VLC mesh but lack in the texture field.
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Re: *NEW* NZScenery Autogen object pack RELEASED

Postby Kelvinr » Sun Apr 03, 2016 6:54 pm

Ian Warren wrote:I know a little about AGN .. its always the photo its placed on, maybe a good alternative to the with VLC mesh but lack in the texture field.


I would say it is a good alternative, my autogen scenery pack and this object pack work together to give a complete visual experience.

As I see it, as long as most of the textures can be covered with the respective autogen (vegetation/buildings) then it really takes the focus away from the photoreal textures and puts the balance back between quality and quantity, so to speak.
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Re: *NEW* NZScenery Autogen object pack RELEASED

Postby Ian Warren » Sun Apr 03, 2016 7:07 pm

I have to look at a later date :) got a few other things to look at the mo.
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Re: *NEW* NZScenery Autogen object pack RELEASED

Postby dbcunnz » Sun Apr 03, 2016 9:10 pm

I have had a bit of a play with this, I made a folder and placed all my high res photo scenery in the scenery folder and placing all Kelvins agn in the texture folder.
I found it works pretty good not quite as neat as hand placed agn with some agn placing a minor amount vegetation in the water of some rivers and coastal areas but apart from that it does work reasonably well and a bloody site quicker that doing hand agn.
It was the same with my auto generated vegetation agn using ScenProc it also overlapped a few trees into the rivers and some coastal areas.
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