FTX HD buildings

Read and report on flightsim developers progress of upcoming or completed products

FTX HD buildings

Postby toprob » Sun Jul 03, 2016 3:31 pm

I saw this on AirDailyX, I'm looking forward to it, as it should be a good companion to the amazing FTX HD trees. The trees are the only Orbx product I use in Prepar3d*, as this is one of the few products which doesn't require a bunch of different purchases, and makes a real difference to every addon scenery that includes autogen trees.

*Oops, I lied, I forgot about FTX AI....

See the video on AirDailyX!
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Re: FTX HD buildings

Postby Ian Warren » Sun Jul 03, 2016 3:52 pm

Dose look smart ... FTX AI yes I better get that installed, it is freaky horrible with the original AI :blink:
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Re: FTX HD buildings

Postby NZ255 » Sun Jul 03, 2016 6:02 pm

Hey Rob, have you notices with FTX Trees the top of the cross section polygons have a faint line on top? It's only noticeable at a low mip when far away from them.. it'll be a problem with the alpha channel I guess. or a uv issue. Just wondering if anyone else has noticed it before I report it.
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Re: FTX HD buildings

Postby toprob » Sun Jul 03, 2016 6:56 pm

I know that this is a common issue with trees, but I can't say I've noticed it with FTX HD trees.
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Re: FTX HD buildings

Postby Kelvinr » Wed Jul 06, 2016 5:52 pm

NZ255 wrote:Hey Rob, have you notices with FTX Trees the top of the cross section polygons have a faint line on top? It's only noticeable at a low mip when far away from them.. it'll be a problem with the alpha channel I guess. or a uv issue. Just wondering if anyone else has noticed it before I report it.


I have noticed this, also. Haven't reported it. It hasn't phased me too much at all but you can see the issue.
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