USEC Releases Ships for FSX

Read and report on flightsim developers progress of upcoming or completed products

Postby icemotoboy » Fri May 18, 2007 11:46 am

Exclusive to USEC, as always :)

http://www.usecforce.com

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And one more in development:

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And a landable, pilotable carrier in development also.

Best of all, these are all FREE to our members, and its FREE to join.
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Postby Zöltuger » Fri May 18, 2007 4:31 pm

have they been tested in FSX SP1? :unsure:
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Postby h290master » Fri May 18, 2007 5:00 pm

From what we have tested so far they work exceptionally well in FSX
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Postby Ian Warren » Fri May 18, 2007 5:46 pm

WOOO That 'Iowa' Class Battleship looks WHICKED :thumbup: give us a HU when its released please :clap:
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Postby icemotoboy » Fri May 18, 2007 10:29 pm

Just started texturing...

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Postby Ian Warren » Fri May 18, 2007 10:51 pm

I would say that is the most bueatyful combat ship other than a Carrier .. SUPERB! probally need to buy Alphasims Seaknight to suit fantail landin :)

Ok can ya park this of the coast off any NZ city ? :unsure:
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Postby smithcorp » Fri May 18, 2007 11:14 pm

icemotoboy wrote: Just started texturing...

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With that water though, it looks like a scale model...
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Postby Ian Warren » Fri May 18, 2007 11:36 pm

MMM :D Very tru

smithcorp wrote:
icemotoboy wrote: Just started texturing...

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With that water though, it looks like a scale model...


I do have a KG5 Class Battleship, old but not a fast workin model , but the Midway class Carrier had very simular hydronamic hull design to which this BB class was design'd from , based off the Iowa's .. got to et that in the water 2 .. degrest'd from suject .. have models off both .. we need these as PC models to land on :)

Do the models work in FSX , with the landin mode . If u are not sure .. be happy to try

Lookin good
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Postby icemotoboy » Sat May 19, 2007 12:56 am

They're in FSX, landable, and pilotable. Bit rough to land on it in heavy seas, realistically the ship must be either at full speed (irons out the wave action) for a decent landing.
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Postby Ian Warren » Sat May 19, 2007 1:01 am

icemotoboy wrote:They're in FSX, landable, and pilotable.  Bit rough to land on it in heavy seas, realistically the ship must be either at full speed (irons out the wave action) for a decent landing.

My Models .. id need to thro the computer out into the lake :clap: BUGGER then end up sinkin the thing :unsure: DOUBLE BUGGER :rolleyes: :lol: :lol:
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Postby icemotoboy » Sat May 19, 2007 1:28 am

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Thats the Bridge (VC) for the Destroyer. Bridge for Battleship is WIP.
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Postby icemotoboy » Sat May 19, 2007 1:31 am

Phallanx is movable btw...

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Ships have between 6- 10 cameras on board, for great views.
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Postby Ian Warren » Sat May 19, 2007 10:13 am

Looks COOL .. soooo What u are saying ICE , the ship is moving , u then can have a multiplayer with a helio and land on the deck ? in FS9 or FSX ? :o :unsure:
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Postby h290master » Sat May 19, 2007 11:02 am

yip
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Postby icemotoboy » Sat May 19, 2007 12:12 pm

Ian Warren wrote: Looks COOL .. soooo What u are saying ICE , the ship is moving , u then can have a multiplayer with a helio and land on the deck ? in FS9 or FSX ? :o :unsure:

Correct, only got it working in FSX. Given SP1 has made FSX stable for use at USEC, we are not likely to support any more downloads for FS9.
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Postby Ian Warren » Sat May 19, 2007 12:16 pm

Hey yo ICE .. tried 3 time now to register .. all details correct , but get thrown out askin for my country ? .. course being NZ :(

ALL COOL .. sever may have been bizz
Last edited by Ian Warren on Sat May 19, 2007 12:33 pm, edited 1 time in total.
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Postby kiwiusa » Sat May 19, 2007 12:59 pm

hey Ian when I get the ferry pack out you will be able to sub in these ships to cross the straits don't have fsx but know of a couple of glitches with some of the boats from my testers (the arahura and asuka are ok in fsx though;)
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Postby G-HEVN » Sat May 19, 2007 7:45 pm

They do look good. :thumbup:

Actually, this is a general question and applies equally to the various ferries etc we've seen in other threads: So how do you use them? Do they come with AI "flight" plans, or what? And how do you go about sailing them? (never used a boat in fS!)
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Postby kiwiusa » Sun May 20, 2007 1:16 am

the sounds and ferry pack are all AI but ihave used pilotable ships before and it is like flying cept you go accros the water the problem with the ships though is you go too fast they take off (in 2004) but gives you a different perspective of the game
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Postby icemotoboy » Sun May 20, 2007 2:31 am

There are pilotable ships for FS2004 and FSX, that perform much the same as you would expect a ship too. This is because limited physics was implemented in the FS engine to allow for float planes.

Actually you couldn't really be more wrong, kiwiusa. I suspect that you are using AIR and CFG files from aircraft, without editing them to have flightless characteristics. With some careful editing, you end up with an aircraft with no wings and a very large float point... in other words... a ship!

The ships USEC produce run between 20 - 30 knots, operate like real ships including rocking, bow waves, and landable/crashable areas on the ships. We're working on effects for firing the guns.

Indeed, properlly configured, the ship "pilot" must contend with many of the features one would expect from maritime activity, such as during last nights test we noticed a strong wind causing a ship to drift slightly towards another.

Any of those with a nautical bent, we are looking for maritimers at our new Pacific Task Group, http://www.usecforce.com/
Last edited by icemotoboy on Sun May 20, 2007 2:37 am, edited 1 time in total.
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