by Christian » Mon Sep 04, 2006 4:29 pm
the good:
As Robin wrote, FSX does indeed include topo data by default. For kiwi's this is an amazing deal as you pretty much get my topo addon for free in FSX. People who bought my topo don't need to fret though, as there are still some bonusses in my topo pack, such as tunnels (FSX roads and rails just run over the hills), the 3500 grass strips, the power lines, the golf courses, etc. Out of the Box, NZ is pretty much the most accurate country now - yes, flying in NZ out of the box is in some aspects better than flying in the US (if you buy my mesh, it's better in almost all areas!)
The 20 m mesh works straight out of the box.
Even Wellington comes with photo-real highrise buildings. And the road and water traffic makes the whole FSX experience unreal.
the bad:
framerates are a shocker. I consider my system to be medium range (3GHz + 6600GT), and I know a lot of people have less grunt and I haven't spent all that much time in FSX. The reason is that the visuals I get in FSX are worse combined with worse framerate then what I have in FS9. Having said that, the build we have is several weeks old and MS are claiming that frame rates improve by the hour. At this stage I cannot see myself making the switch permanently, but let's hope this situation improves...
I'm not saying FSX isn't cool. As Robin, I absolutely love some of the new features. With FSX I simply feel like admiring a brand new Porsche through a shopping window - knowing it won't be installed in my garage for some time...
I'm not having high hopes for DX10 either. Rumours about 1000W systems and the fact that hardware manifactures almost always stuff up the 1st release of brand new technology, doesn't make me confident that in Jan next year we'll have the systems required to run FSX...
Also, good news for topo users, the standard FSX roads are unrealistically wide and wipe out almost all autogen in NZ cities. Personally, I quite dislike how cities look in FSX.
the ugly:
FSX is using the dodgy SRTM mesh. What's worse, rivers have to confine to that mesh. This means, if you want to fly in the Milford Sound you have 2 choices: stick to FS9, or buy my mesh + topo. Because FSX ruins the place.
As of the latest beta, not all topo features work. MS is promising this will be fixed before release. I cannot guarantee compatibility at this stage, as we beta testers won't have a chance to test this at all... Having said that, the airstrips, power lines, radio/TV masts, gold courses and race tracks should work, and the rest is in FSX anyway (although ruined in some areas due to the use of the SRTM mesh).
So what about the future of the topo then? At this stage, I suspect most people will stick to FS9 anyway. People switching to FSX will hopefully be able to use part of the topo to make FSX even better. I'm planning to have lots more cool stuff in an FSX topo including beaches, gravel beds, and every single strean in NZ. I'm also working on an airfield add on that corrects positions of the default FSX airports and adds the missing ones. I'll also revisit the pricing, but the bad news is that I'm bound to license agreements, so the price may not change at all...
In case someone wonders about my upcoming Victoria scenery, FSX is miles beyond FS9 in Australia, but my Vic mesh + topo will be miles beyond what FSX offers. The Australian data quality out of the box is by far not as good as what the spoilt kiwis get...
All of the above is of course only comments on what I have seen so far during the beta test and since I haven't seen the final version, I cannot guarantee that any of the above info is 100% accurate...
Cheers,
Christian
Last edited by
Christian on Mon Sep 04, 2006 5:17 pm, edited 1 time in total.