Allied Forces patch 1.08 released

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Postby SUBS17 » Sun Nov 05, 2006 3:16 pm

CHANGES since release
=====================
Version 1.08 (Patch 7)
-=-=-=-=-=-=-=-=-=-=-=-
ARTIFICIAL INTELLIGENCE
* Improved ground avoidance for low altitude flying of AI.
* Fixed AI continuing landing pattern when human lead switches from landing
waypoint back to route waypoints.
* AWACS comms now continue if a package-assigned FAC is shot down.
* AI will use rockets more effectively on ground targets.
* Made AI more responsive on Weapons Free command for A2G missions - read the
Addendum manual for further information about AI handling.
* Fixed issue where AI jets spawning on the runway would sometimes taxi onto
the grass causing the departure queue to stall forever.
* Resolved problem where sometimes AI would sometimes chase after enemy A/C
with guns instead of engaging with air to air missiles after a Weapons Free
command was given.
* ATC gives more time for the player to leave the runway after landing.
* Fixed AI taxiing onto the runway without permission because they're going too fast.
* Refueling changes (also read the Addendum manual):
o Inability of the tanker to refill external tanks fixed.
o Large warps occasionally seen in multiplayer refueling fixed.
o In realistic refueling model, the AI boom driver now applies forces to
help position the thirsty aircraft.
o In realistic mode, connecting to the boom now cushions the speed of the
refueling aircraft.
o In realistic mode, the player must now use the "Done" tanker radio
command, the AI no longer does this on behalf of the player.
o In simplified refueling mode where the AI is providing throttle
assistance, a heavily loaded player jet would struggle to catch the
tanker. This has been addressed.
o Aircraft in the refueling queue will be ignored by the tanker if they fly
away, land or are dead.
o Subtle vertical stabilisation added as the refueling aircraft closes in
on the tanker.

AVIONICS / WEAPONS
* Smoke marker rockets for FAC flights won't smoke when exploding in the air
anymore.
* Fix a bug that caused the RWR to continue chirping when a beamriding
missile was switching sensors or lost lock.
* Revised ripple bombing: the impact point shown on the HUD now designates
the center of the bomb string.
* CCIP pipper in 2D cockpit fixed.
* Display own bullseye location in the HUD when Bullseye information is
turned on (ICP Misc/Bullseye page).
* Fixed the 5900lbs limit sometimes imposed on refueling.
* Fixes for Helmet Mounted Sighting (HMS) system - read the Addendum Manual
for more information.
* SAM units work more effectively now. Target selection (previous fixation
on the lead aircraft) is improved.
* Alignment of radar displays in AA and AG modes fixed.
* During ramp start do not delay engine start with the need to move throttle.
DATA
* Improve 2000lb effectiveness compared to 500lb (2000lb slight increase in
footprint/damage).
* Adjust drag index on center rail with ECM pod/camera.
* Slight update on F-16 flight model (small leading-edge flap issue and F-16
block 40/42 weight adjusted).
* Added CBU-58/52 to center bay of B-52 (27 count).
* Fixed issue where F-117 would be tasked with no weapons on SEAD strikes.
* Fixed issue with some aircraft not being able to be destroyed (e.g. Mi-28,
C-17, C-5, E-8E).
* Fixed an issue where landing on an apron would destroy the aircraft (e.g.
north-south airstrip).
* Fixed a issue where some aircraft would load a rocket launcher with no
pylon.

CAMPAIGN
* Flights won't takeoff from destroyed aircraft carrier anymore. Squadrons
with flights that were airborne are being relocated to a land-based airbase
and continue to operate from there.
* Battalions planned to be stationary should do so more reliably.
* Stocks of fuel tanks added to some F-14 squadrons in Balkans.
* Fixed mission tasking on strike packages so escorts can be added by the
ATO.
* On the campaign map, air-to-ground strike missions will now abort less
frequently when under attack.
* Improved assigning of engineers to objectives.
* Engineer units now work more effectively, while adding some dynamics to
repair times.
* Improved squadron relocation among allied teams.
* Fixed squadron relocation under some conditions.
* Fixed Balkans Powderkeg reporting stalemate without ending the campaign.
* Some other campaign triggers and report strings updated.
* JSTARS added to all Korean campaigns.
* Fixed some objective settings for Balkans campaigns.
* Fixed a couple of units in Korea Rolling Fire that were wrong type for
team.
* Balkans PAKs adjusted.
* Names for batallions, brigades and naval units updated.
* 2005/2010 campaigns now have different reinforcement schedules to
standard-timeframe campaigns.
* Adjusted some balancing for 2005/2010 campaigns.
* Improved listing of rocket kills for mission debrief.
* Addressed rare instances of the player aircraft colliding with another
aircraft when the player moves from 2D to 3D when joining the flight
already in-air.

COCKPIT
* Fixed wrong TACAN channels on cockpit maps.
* Glance forward in 3D cockpit will now cover the whole RWR.
* Adjust 2d cockpit light level for NVG mode
* Outside labels are no longer showing in front of the 3D cockpit

GRAPHICS
* Floating buildings fixed.
* Give CBU-103/105 proper model/textures.
* Fixed self-illuminating light sources (like airbases) being darkened by
cloud shadows.
* Outside labels are now translucent and fade with distance

MULTIPLAYER
* Support for Hyperlobby added. The bandwidth is now set in the RULES OF
ENGAGEMENT screen for Hyperlobby users.
* Commanding AI planes to turn on/off radar won't be automatically performed
for human wingmen anymore.
* Fix for floating aircraft at airbases.
* Fixed the black object textures for hosts re-entering the 3D world.
* A few more fixes to the debrief.txt: show the correct aircraft type and
list flight members in correct pilot slot order.
* All players can now hear ATC's Resume Own Navigation radio calls during
climb-out.
* Fix wrong ATC voices being assigned to airbases.
* Sound loops fixed.

USER INTERFACE
* Allow assigning victory conditions on naval units by right clicking on a
unit on the TE map editor.
* ACMI data processing progress now displayed on mission exit screen.
* Fix for dropped airmobile units not being controllable.
* Sometimes music would play at full volume returning to the UI after a
multiplayer game, even when music volume was set to zero. This should now
be fixed.
STABILITY
* Several more CTD fixes.
OTHER
* New command line option "-print2file" will print briefing to Briefing.txt
file instead of sending it to default printer.
* TrackIR can be initialized within 3d simulation in case you forget to
start it before starting Falcon. Just ALT-TAB to Desktop, load TrackIR
software, get back to Falcon and press ALT-C + T.
* Correctly load pilot/patch pictures in Targa (.TGA) format.
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SUBS17
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Posts: 1745

Postby SUBS17 » Mon Nov 06, 2006 4:56 am

New version of Hyperlobby now also available with F4AF support.
http://hyperfighter.sk/modules.php?name ... pic&t=2128
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Joined: Mon Jun 05, 2006 11:16 am
Posts: 1745


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