agns little info help

An area to discuss scenery addons for virtual NZ

Postby creator2003 » Fri Nov 24, 2006 9:09 am

This morning i woke up with recorder modules and agns anonator tools on the mind "as you do " now im doing the anonator thing looking thorugh hundreds of tiles etc... dropping them into image tool to see if this is the one i want ,
now ive been doing this for the last hour ,going through each tile looking for a certain couple of tiles now i found one of them but they dont seem to be all in the same area in the files its like they are going across ways or something then after about 20 more tiles you find another bit to it all ,this is very random and can take a long time just to find 4 tiles next to each other in a square,
is there a easyier way ??? <_<
or is this the way to find a hole town just hope you get the next piece to the puzzle hit and miss ???
and help would be a great god send to me in my adventure of agns
mike ..... :thumbup:
Last edited by creator2003 on Sun Sep 30, 2007 3:57 pm, edited 1 time in total.
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Postby ZK-LGD » Fri Nov 24, 2006 10:01 am

Howdy,

Get TView by Martin Wright here . This tool allows for the viewing of up to 25000 image files in any folder. You'll also need to d/l the latest .dlls.

So, which area tiles are you working on? If it's Dunedin, it would be good to "farm" the work out to several interested (and willing) parties.
Regards,
Dorian
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Postby toprob » Fri Nov 24, 2006 10:16 am

Once you understand the LODs, you'll know why the tiles seems to duck and dive all over the place. I'll try a quick explanation, but then I'll show you how you don't have to bother with any of this.

LOD means level of detail, and has a couple of meaning in FS. This is just one on 'em...

All the FS world is divided up into LODs. Each LOD is a square, and each LOD is then divided into 4 quadrants, each quadrant becoming a new LOD. And so on. After you have divided up LODs 13 times, you come to LOD 13, which is a square approx 1.2 kilometres on each side, which is what we are looking at in the Annotator.

The file names for these tiles -- mostly a 15 digit number -- is the actual location of the tile in this LOD world. You'll notice that the numbers range from 0 to 3, and these represent the quadrant -- zero being upper left, and 3 being lower right. The first number in this 15 digit set is LOD zero, which represents the world. (Not entirely accurate, but I have limited space here:)

You could pinpoint the position of a LOD fairly accurately on a map just with a ruler, if you were nerdy enough.

If you are walking along in the FS world, say heading due east, you may start in the bottom left quadrant of a LOD. You'll cross into the bottom right quadrant, then the bottom left of the NEXT LOD etc. Looking at the names of the tiles you've crossed, the last two numbers of each might be 12 - 13 - 22 - 23.

I've seen a diagram somewhere which shows this well, if I could find it then I wouldn't be floundering here...

Anyway, you could use this understanding of LODs to track down a specific spot in the sim, but you're better off using a handy tool. I use TCalc2004, by Richard Ludowise, (search for it) and this uses FDSConnection to display data from the sim. As you fly over an area in the sim TCalc2004 will update with your position etc, including the actual tile name you are flying over.

It also gives the names of the surrounding tiles as well, so I just copy/paste into Annotator to open a specific tile.
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Postby creator2003 » Fri Nov 24, 2006 11:04 am

Thank you both for your very in depth answers to my want and need to learn this morning ,you sometimes just wake up with design on the brain i just wish would happen more to me ..
ive downloaded both programs that you have set out for me and have done three tiles already before i read all this with the way i explained in the above posting "yeah what a joke "i was thinking how does ian do this ??and this is relaxing to him?lol
anyway im just playing around in hamilton godzone ,ian had started some and had to fin dunedin etc.. and thought id like to have a go to as i lov the trees and building built up around my scenerys and makes for a good approch on any strip/helipad ..
so this week has been prductive with now testing out the exculetion tool this morning a must have and now the agn anonator im feeling happy in my work /thus inside my head space too
so thank you very much for all your help and will help other ofcourse too
cheers .....mike :thumbup:
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Postby creator2003 » Fri Nov 24, 2006 8:47 pm

ok cool every thing is working ok for me and yes ian its very relaxing i agree ,lol
now ive put the agns into the folder texture and all the buildings i layed are show up but the trees are not im using the 2002 anonator guessing this is the only one for this job so whats going on i have al agn setting high and building are showing so ????
this is lots of fun and im liking seeing a landscape in the beginings ......sadly i wont be able to see any answers for the next two hours because "someone wants to use the phone <_< " but thanks for any help for the mean time
mike....
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Postby toprob » Fri Nov 24, 2006 9:56 pm

In the Annotation Properties box make sure that you select Custom Vegetation, otherwise you can plant all the trees you want and none will grow.
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Postby Ian Warren » Fri Nov 24, 2006 10:16 pm

user posted image

user posted image

general settings for Nelson region
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