for the default model in FSX, but I've run into a problem.
- Basically, if I save the texture with DXT5 compression (which I've been doing for all my repaints so far), the red and blue on the fuselage writing are bleeding into each other. This doesn't look great, particularly at high zoom levels. (Looks acceptable if you zoom out)
- The alternative is to have a 32-bit texture. The file size is larger, and I can't seem to disable mip-mapping, which gives it a blurry appearance when it isn't viewed from side on.
I'll try to post some screenshots later to show the extent of the problem.


