by Zöltuger » Fri Feb 16, 2007 9:38 pm
well, consider that if you were to directly port the FSX engine into a train sim game, the experience would be pretty poor- after all, you're usually flying VFR 3000ft off the ground, tiny details don't matter. whereas in a train sim, you're travelling at 0ft AGL, so you need massive detail, rendering not only everything in the sky (clouds, hills etc) but everything on the ground (especially at short distances)
so performance wise, i'm thinking taxiing at heathrow at peak time with detail on ultra high (this is all based on what i've read, i've personally never used a real train sim- only this arcade style one)
Last edited by Zöltuger on Fri Feb 16, 2007 9:38 pm, edited 1 time in total.