No, the runways DONT flatten in AFCAD. ONLY the taxiways do in AFCAD 2.21.
The only way to get a runway to flatten in AFCAD, is to slide an equal length and width closed taxiway underneath the runway.
This unfortunately, makes the runway take on whatever texure colour you chose for the taxiway, (grass, dirt, asphalt etc).
Ahh... and there I was thinking it was for some kind of 'random backtrack' thing! How does this work? The runway would take on the runway texture wouldn't it? Otherwise you'd see the taxiways over top of runways in cases where you had taxiways crossing runways.
Doing it the way i did it, (especially with photoreal ground textures , such as in Robs "Coromandel Penonsula"), leaves the photoreal textures to show through the runway surface...........[/quote]
You got my attention now! Is this a way of exploiting the bug where runways sink into the ground? How far below the surface does the runway have to be in order for it to be invisible? I find that with a few GNZLAP AFCADs (Wellington and Invercargill to name a couple) I get this effect when using Christian's 76m mesh. However... the effect is only noticeable when you yourself are on the ground. Once you get into the air, the runway emerges from within the ground and is entirely visible... So I would have thought that would have been a problem with the method you describe, which is why it got my attention. I can see a way to get sloped runways here...
QUOTE
The "micromesh" trick, is just one of MANY handy little tricks you can use AFCAD for. As long as the width is set to 0 (zero), the "micromesh" wont show in the sim, and in great for flattening small areas, and really oddball little shapes...........
Quite a few docs out there on all the "Other" uses and tricks with AFCAD.[/quote]
And you can guess what I'm gonna go hunting for now!
Last edited by
greaneyr on Sat Feb 09, 2008 6:47 pm, edited 1 time in total.