Not too sure what you mean by counter-intuitive in this instance Charl? Higher accuracy/quality will almost always result in larger file sizes?
Too early to say what the effect on FPS will be....its been a while since ive been working on it. I dont think it impacted too much on frame rates but if you have a slow HDD you might see blurries a bit more?
It doesnt take too many 1.2km pixels to cover the country, that is why the default landclass and Christians landclass are very small files. If FSX had given us the ability to increase the resolution of the landclass pixels, then I would have considered using that method....but they didnt and trying to accurately define changes in landcover using pixels which cover 1.2kms doesnt really work.
So, using vector polygons is the only way that I can see to get accurate landclass information in the absence of aerial photography
Vector data has, in effect, unlimited resolution (but limited accuracy) but the trade off is you have to store every a list of every vertice, plus the attributes for each polygon in the file (i.e. lots of data). With raster data all you need to store is a definition of the pixel size, the number of cols and rows and then a matrix of the values.....so, raster landclass as a
method is fine. The limitation is in that silly 1.2km resolution limit which is a hangover from FS9
It all comes down to not being able to get something for nothing
....im not sure if that really answers your query but if not, ask some more and ill do my best to answer
