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s0cks wrote:QUOTE (s0cks @ Mar 18 2008, 12:35 AM) <{POST_SNAPBACK}>Hi there,
When turning on the topo in my addon scenery for FSX I get a massive performance hit. While hovering around the Auckland area and north shore I get roughly 20-40fps depending on where I am or what I'm looking at. With the topo installed this drops to a miserable 10-20fps. Disabling the topo fixes it. I thought perhaps it had to do with traffic and autogen but it didn't make much difference unless I turned them WAY down.
I have the FSX fix and am running Vista 64bit. Fresh install of FSX with only SP2, and NZ 20m Mesh installed.
Thanks.
Hmm, this is a tough one. I don't get this fps on any of my systems. SP2 is known to be very system dependent, so maybe a 'video driver bug' as MS likes to call it. I'd try installing the latest video card driver and see if that makes a difference.
ChristianBreathtakingly gorgeous FS landscapes for New Zealand.
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s0cks wrote:QUOTE (s0cks @ Mar 18 2008, 01:14 PM) <{POST_SNAPBACK}>YES!!! We are getting somewhere now! What does this do:
obj_powerpylon.bgl ??
I would assume it puts in all the power pylons, but what does it ACTUALLY do? I'm no scenery designer. Does it call a certain model or texture? If I remove this file from the topo scenery I get my awesome framerate back!
Some file stats so you can check yours against mine:
File size: 1.11MB
Modified: 22nd July 2005 10:21:20am
Thanks creator, you urged me to keep troubleshooting and now we are getting somewhere.
The default FSX topo includes accurate pylons, so this would only double them up? (FS2004 didn't include them.) From memory it called a different model from the default, as I remember getting a pylon double-up with Auckland City, which included default pylon objects, when the topo was released, and the two different pylons were quite different.
Anyway, I suspect that you could do with this file.
s0cks wrote:QUOTE (s0cks @ Mar 23 2008, 03:09 AM) <{POST_SNAPBACK}>Thanks for the reply, but I don't see a doubling up on my system. Without the topo the default pylons exist but not in the same place. With the topo the defaults vanish and are replaced with the acurate ones, but my framerate takes a dive. If I remove the obj_powerpylon.bgl I get NO power pylons. The topo pylons appear to be the same model as default....
Hmm, in theory the pylons shouldn't cause a frame rate drop. Someone in another forum mentioned that maybe something is wrong with you library file. In any case, I guess missing out on the pylons isn't too bad a deal if you get your fps back. Otherwise you probably have to do a reinstall...
Cheers,
ChristianBreathtakingly gorgeous FS landscapes for New Zealand.
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s0cks wrote:QUOTE (s0cks @ May 24 2010, 11:15 PM) <{POST_SNAPBACK}>Thought I would bring this up again 2 years later. Same computer but now with a GTX275 + Windows 7 and the SAME problem. Removing power pylons fixes the dive in framerates. The only other thing I found was that running in DX10 fixes the problem. I'm starting to think its a very strange issue relating directly to my hardware.
I'm wondering with 2 more years of experience if you guys have any other ideas?
This might also explain the terrible performance I get with FTX, but who knows. I'm starting to think that FTX is just a massive system hog. I may upgrade soon, but I'm still baffled about this, and I hate unsolved mysteries.
Hard to know what's the cause as there are maybe only a handful or even less people with this problem...Breathtakingly gorgeous FS landscapes for New Zealand.
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Christian wrote:QUOTE (Christian @ Aug 16 2010, 05:56 PM) <{POST_SNAPBACK}>Hard to know what's the cause as there are maybe only a handful or even less people with this problem...
Fixed with computer upgrade. I can only assume it was a hardware issue.
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