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HardCorePawn wrote:QUOTE (HardCorePawn @ Jul 16 2008, 10:14 AM) <{POST_SNAPBACK}>FSX or FS9?
does your joystick have a rudder twist function? or are you using pedals? or are you using nothing for yaw?
FS9, and my joystick has twist for rudder. I have noticed that it goes haywire in slew mode. Heli suddenly shoots left or right and stays heading that direction till I tap the stick to reset it. With that, I would expect yaw in flight to be in one direction, not to keep shifting left to right and back again.
creator2003 wrote:QUOTE (creator2003 @ Jul 16 2008, 11:18 AM) <{POST_SNAPBACK}>Yaw depends on the chopper ,some blades go left some go right rotation so you do get different Yaw ,there is a yaw tool for fs9 on hovercontrol but this wont help you with a stuffed stick ,,yaw is induced with power to the blades so expect it on take off mostly but the effect of this in fs9 is not a good rendition ie thats why they made a tool gauge for it ..
also i was told without rudder input the chopper would turn at lest 90 deg ,but in the realworld after the 90deg turn you would end up of course in never never land at what ever gate you were heading to ..
hope this helps
Thanks Creator. I had expected that the heli would yaw predominantly left or right (depending on the model) and that it would also yaw depending on adjustments to the torque, but not the constant left/right/left/right that I am finding. So, I am guessing that it is the stick. I have been idly contemplating spending some time and building my own pedals, so I wonder if it is time to bring this project forward.
Hi Timmo
I have just recalibrated the stick. It shows as stable when I am not touching it, but as soon as I do touch it the rudder is 'bouncy'. I have considered adding a small null zone, as you suggested, but so far I have avoided this as all the advice I have read so far suggests that this is a bad idea when flying helicopters. When looking at the ball in the turn indicator, this is bouncing left/right constantly.
Charl wrote:QUOTE (Charl @ Jul 16 2008, 08:16 PM) <{POST_SNAPBACK}>(Away on holiday, no time to dip into the forum...)
WELL THAT SERVE,S YOU RIGHT !... AS PUNISHMENT ! take another month off !

HardCorePawn wrote:QUOTE (HardCorePawn @ Jul 17 2008, 09:17 AM) <{POST_SNAPBACK}>one other thought... do you have other controllers plugged in that might be conflicting? I sometimes get issues if I have the joystick and yoke plugged in at the same time... Perhaps something else is also configured for rudder control...
Speaking of, do you have Auto Rudder Control switched on or off??
Finally, consider getting a registered copy of FSUIPC... it has some nifty features, like helping to remove control input spikes etc... it also seems to make the controls much smoother than...
Hi HardCore...
I'm using an old microsoft sidewinder joystick which is a conflict all by it's very own self. I actually have three of these, and I wanted to run two at once. One for cyclic and one for collective. Unfortunately, they are unforgiving when it comes to the resource range that they need, and the two old gameport/soundcards I have could not be configured so that I could run both. So, short answer is that I do not have another controller plugged in, but that I would dearly love to, heh.
Still seriously considering building my own pedals. I hate having the rudder on the stick as I find that when I am hovering and try to apply a little yaw I am also adding left or right pitch, and things pretty much go haywire from there. Before I know it I am flying backwards with vague memories of large trees/buildings being somewhere there. *oh yes, found them*.
As for FSUIPC. I have considered this option but have a budget that is not so much limited as on life support. I do not want to give it too many surprises as balancing everything is only slightly more difficult that trying to land the damned helicopters. I have also thought about using glovepie to do the same thing, but the results this far have not been smooth enough.
As for overflying the helicopter (I soooooo feel like I just got told off) I can pick this behaviour as it always kicks in at certain speeds - that one is not a problem, but the constant yawing even at low speeds is a wee bit annoying
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