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greaneyr wrote:QUOTE (greaneyr @ Dec 23 2008, 12:52 PM) <{POST_SNAPBACK}>Just out of interest, do the houses have to all be two-storey houses? In my experience, the quintessential New Zealand house is one-storey, but I notice all those on the texture sheet are two-storey. That's been my bugbear with current autogen at present - to much multi-level. When you're building scenery on smaller towns like Masterton, Carterton and Feilding, multi-level just makes it look really bad. I was able to overcome it by choosing one particular autogen texture that didn't use any multi-level houses, but that meant limiting the street layout to whatever it enforced. I forget what it was now.
Richard
Yes, this is a real nuisance, there are single-storey houses in FS, but most are two-storey. However all the autogen house textures are two-storey, on a single-storey house only the bottom half of the texture is used.Last edited by toprob on Tue Dec 23, 2008 12:02 pm, edited 1 time in total.
greaneyr wrote:QUOTE (greaneyr @ Dec 23 2008, 12:52 PM) <{POST_SNAPBACK}>Just out of interest, do the houses have to all be two-storey houses? In my experience, the quintessential New Zealand house is one-storey, but I notice all those on the texture sheet are two-storey. That's been my bugbear with current autogen at present - to much multi-level. When you're building scenery on smaller towns like Masterton, Carterton and Feilding, multi-level just makes it look really bad. I was able to overcome it by choosing one particular autogen texture that didn't use any multi-level houses, but that meant limiting the street layout to whatever it enforced. I forget what it was now.
Richard
I guessing they do that to fill in the gaps so to speak being limited in FS9 , and with FSX, gives it some depth , works fine flying over photoreal with a mix of trees , and it dose look well out scale as you pan around at , old country villa's , i did make some single level housing to fill blanks areas that were populated around the Wigram base , i guess thats the best and only solution . when doing autogen files you were limit with each frame , least older agn design .. but still they use the large to place housing .... one house in a area ,still the two story villa .
Timmo wrote:QUOTE (Timmo @ Dec 24 2008, 01:25 PM) <{POST_SNAPBACK}>Perhaps the best way to do this is to upload the house images to your photobucket account, post them in this thread and then we can vote on the list of textures to get a representative mix?
The other thing is the large piece of autogen bush which looks like tropical rainforest (and is associated with out native bush texture) is just dying to be replaced with something more Kiwi....I also took some photos on the drive down to fill that out
Probably a good idea to view the textures in the sim -- which is why we either need a lot of testers who are prepared to try a lot of textures, or a series of screenshots showing how the textures appear in various settings.
The rainforest trees are definitely something that needs work, I'm autogenning Te Anau at the moment, and to blend with the default I'm forced to use them, but they are a real compromise...
Timmo wrote:QUOTE (Timmo @ Dec 24 2008, 01:25 PM) <{POST_SNAPBACK}>haha thats OK- It is hard for someone to start in all this: Photoshop skills are needed
Anyway my first priority is to release Whakatane tonight/today (have spent the last few days moving out of my flat/looking for a new flat so hopefully I can find all my bits and get it uploaded!) and tidy up/release Kaipara flats.
Perhaps the best way to do this is to upload the house images to your photobucket account, post them in this thread and then we can vote on the list of textures to get a representative mix?
The other thing is the large piece of autogen bush which looks like tropical rainforest (and is associated with out native bush texture) is just dying to be replaced with something more Kiwi....I also took some photos on the drive down to fill that out
edit- Quick and nasty crop of the photos I took before.
all single story.....
...and pretty much a who's who of Kiwiana houses:) The second shot has just about the perfect amount of stuff -- bushes etc -- around to define it as a real house, without turning it to mush by obscuring the edges.
I did think when looking at these, though, that since all the textures need to end up as two-storey, it may be better to start with two-storey houses.
Maybe those who live in hilly areas may have the best chance of getting some useful shots -- shooting across a valley should give a good choice of nice straight-on shots, unobscured on valley side.
Or maybe NZFF members can donate their own house to the project? We'd just need it's best side...
toprob wrote:QUOTE (toprob @ Dec 24 2008, 02:59 PM) <{POST_SNAPBACK}>Or maybe NZFF members can donate their own house to the project? We'd just need it's best side...
All four (or more) Sides or just one?
njbb1995 wrote:QUOTE (njbb1995 @ Dec 24 2008, 03:24 PM) <{POST_SNAPBACK}>All four (or more) Sides or just one?
Im lucky ....I have only three sides
.............. mm
toprob wrote:QUOTE (toprob @ Dec 24 2008, 02:59 PM) <{POST_SNAPBACK}>I did think when looking at these, though, that since all the textures need to end up as two-storey, it may be better to start with two-storey houses.
Easy enough to photoshop another story on.....there will need to be work done in order to fit it into the allocated space anyway (i.e. select and move windows etc)
njbb1995 wrote:QUOTE (njbb1995 @ Dec 24 2008, 03:24 PM) <{POST_SNAPBACK}>All four (or more) Sides or just one?
Only one side -- preferably the 'good' side, with an entranceway of some sort. The same texture is repeated around the autogen house, but cropped for the narrow side.Ian Warren wrote:QUOTE (Ian Warren @ Dec 24 2008, 03:52 PM) <{POST_SNAPBACK}>Im lucky ....I have only three sides
.............. mm
I've known you for a long time, but I've never noticed that... you have no backside? Then how do you sim?Last edited by toprob on Wed Dec 24, 2008 4:08 pm, edited 1 time in total.
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toprob wrote:QUOTE (toprob @ Dec 24 2008, 05:06 PM) <{POST_SNAPBACK}>I've known you for a long time, but I've never noticed that... you have no backside?
Damm .. Rob ..you tell me you have no backside? always and ever going to be a 3D illusion ................ NOOOoooooo
Last edited by Ian Warren on Wed Dec 24, 2008 4:20 pm, edited 1 time in total.
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