I think what I really need more than a specific modeling program, is a site that has everything on it for a real novice to this sort of thing, something that not only has very easy tutorials (like making a surface for a start, to making a cube, upto making a star/rounded surfaces, how to measure things in relation to putting it into a game, adding 3view images for reference when building something etc. But also has a page with all the icons in the modeling program, with the explanation of what they do.
This is more of a question to people who know a bit about it, but say I were to use gmax, how long do you reckon I should spend on it, just getting used to what everything does, practice making all sorts of object etc? I'm thinking a month would be plenty of time to get used to the basics, if I spent say 2 or 3 hours a day on it.
I've already got a plane in mind that I want to make, which I think would make a pretty good addition to FS, a small kitset jet. All I need to find is the 3 view(?) pictures for reference later on when I start it.
I think I will go along with gmax, it's free, and seems to be the program the majority go for.
I do know it's probably not the best idea for a first time modeler to be making a plane for FS that is still pretty new to the real world. Since we don't exactly know how the gear retracts, speed brakes, flaps etc work. I'll just be taking random guesses, based on the information on their site etc. And what I get wrong, I can fix up later.
I'll be honest, I haven't had a look for anything yet, but I did have a few things a while ago when I first thought about it. Just a matter of trying to find them again. This time I'm determined to at least try and making something in gmax, even if it's a box. As time goes on I will probably use this thread to show my progress (and what ever I find to smash when the frustration sets in
First version FS9, model, default panel, default sounds.
Second version FS9, model, VC (hopefully) probably will have a custom panel and sounds.
Final version FS9, model, fully functional VC, as real as I can get simulated panel, full custom soundset. (basically aiming for the sort of quality Section8 did with the F-86 at this point).
First version FSX (depends if most of the community has shifted this way yet) mode, vc, panel, sounds. (Port over from FS9 pretty much)
Final 1 FSX. All re-made from scratch for FSX, taking full use of the new FSX features (self shadow, bump map, sound cone etc) Made for DX9.
Final 2 FSX. Same as above, except updated for DX10. This version most likely won't ever be released, unless there is a big demand for it. I don't feel it would be worth my time going back to this just to add some VC self shadowing.
EDIT: forgot the link to the Viperjet http://www.viper-aircraft.com/


