FSW - weapons for FSX

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Postby phlerp » Tue Jun 30, 2009 8:51 pm

I don't think this has been posted here, so for those who are interested but haven't seen it elsewhere:

FSW or FSWeapons is an add on in early development that will implement all kind of guided weapons in FSX, air to air and air to ground, and hopefully in the future even SAMs and AI-planes shooting back. For the moment there will only be single player mode, but we have ideas how to enable multiplayer. You can read about it here: http://sul37.blogspot.com

Or you can see it in action here:
Last edited by phlerp on Tue Jun 30, 2009 8:58 pm, edited 1 time in total.
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Postby leow5263 » Tue Jun 30, 2009 9:22 pm

nice!! awesome cockpit set up too!
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Postby creator2003 » Tue Jun 30, 2009 11:24 pm

Thank yo had know about this for awhile now but very welcome as a heads up ,i havent yet used them but will for the right movie as this is what its come to now a days ...
i would like to know first up how easy this aDDON IS TO INSTALL AS THIS IS WHAT HAS HELD BACK ,,EVEN tha HARD OUT SIMMER like myself INSTALLING THIS ADDON ?
sorry about tha caps keys ...,,
Last edited by creator2003 on Tue Jun 30, 2009 11:26 pm, edited 1 time in total.
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Postby phlerp » Tue Jun 30, 2009 11:47 pm

creator2003 wrote:
QUOTE (creator2003 @ Jun 30 2009, 01:24 PM) <{POST_SNAPBACK}>
Thank yo had know about this for awhile now but very welcome as a heads up ,i havent yet used them but will for the right movie as this is what its come to now a days ...
i would like to know first up how easy this aDDON IS TO INSTALL AS THIS IS WHAT HAS HELD BACK ,,EVEN tha HARD OUT SIMMER like myself INSTALLING THIS ADDON ?
sorry about tha caps keys ...,,


This add-on is in early development so it's not possible to try it at the moment. But when it is released it will be distributed with the aircrafts that will be able to use it. It will be very easy to install. The installation program will do it all for you, and all you will need to do is to finish the registration and activation procedure which by the way will be fairly automatic if you have web access.
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Postby creator2003 » Wed Jul 01, 2009 1:00 am

Oh ok well ive seen a addon like this already been out for about 6 months , that you can add to any aircraft ,by the way you will need to make hard out missions if you want blow up any plane etc in FSX unless im outta the loop and its now able to shot cr@p in Free game mode ??

FSX always needed this type of shoot up but ive only been able to do this in mission SDK ...
cool effects though and real cool for movies are you doing part of the design ???
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Postby phlerp » Wed Jul 01, 2009 1:46 am

creator2003 wrote:
QUOTE (creator2003 @ Jun 30 2009, 03:00 PM) <{POST_SNAPBACK}>
Oh ok well ive seen a addon like this already been out for about 6 months , that you can add to any aircraft ,by the way you will need to make hard out missions if you want blow up any plane etc in FSX unless im outta the loop and its now able to shot cr@p in Free game mode ??

FSX always needed this type of shoot up but ive only been able to do this in mission SDK ...
cool effects though and real cool for movies are you doing part of the design ???


This add-on works in any mode except that multi player aircrafts will not crash at this point. You can hit them but they will not go down. I plan to add multi player support in a later version.

Its important to not confuse this add-on with scripted missions. None of the weapons in FSW are scripted. Everything is simulated. Their flight behaviour is simulated, their seekers are simulated and their control systems are simulated. For more detailed information about this add-on I suggest you visit my blog at http://sul37.blogspot.com and read previous posts about weapons in FSX
Last edited by phlerp on Wed Jul 01, 2009 2:06 am, edited 1 time in total.
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Postby creator2003 » Wed Jul 01, 2009 2:01 am

Cheers awesome you have done the unknown and i thank you for that thumbup1.gif i will read the blog though not a fan of blogs lol " i hate them they are deep and painful"
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Postby leow5263 » Wed Jul 01, 2009 4:12 pm

looks like something i will have to get also
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Postby Ian Warren » Thu Jul 02, 2009 1:45 am

phlerp , this is something brought up before , many models have weapon release , a good plan , makes it a lot of fun for the screen shot , now with that part completed , the possabilty off creating a combat sim from FSX may only be around the corner , now that would be quite impressive cool.gif
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Postby SUBS17 » Fri Jul 03, 2009 11:19 am

It would be nice if you could make FSX into a combat sim but I don't think you can to be honest not without giving the sim a major overhaul.(you would need the source code for that) The closest so far for combat has to be the VRS superhornet as it simulates electronic warfare and SAMs/AAA. BTW Phlerp you might consider a addon for DCS for your aircraft rather than modding FSX for the same experience as DCS will support realsitic aircraft FM, weapons employment and data link.(or you could do both)
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Postby phlerp » Fri Jul 03, 2009 7:56 pm

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:19 AM) <{POST_SNAPBACK}>
It would be nice if you could make FSX into a combat sim but I don't think you can to be honest not without giving the sim a major overhaul.(you would need the source code for that) The closest so far for combat has to be the VRS superhornet as it simulates electronic warfare and SAMs/AAA. BTW Phlerp you might consider a addon for DCS for your aircraft rather than modding FSX for the same experience as DCS will support realsitic aircraft FM, weapons employment and data link.(or you could do both)


I'm sorry, but isn't that a bit pessimistic? FSX can't be turned into a combat sim without the source code? What information do you have to back that up? I don't want to be rude in any way, but I really would like to hear what you know that I obviously have missed.

I don't want to sound harsh, but I think that I've been able to demonstrate that it is quite possible to have combat elements in FSX. Though a very nice simulator, DCS is nowhere near as versatile as FSX at the moment. With some creative programming there is almost no limit what you can do with FSX... almost. tongue.gif
Last edited by phlerp on Fri Jul 03, 2009 8:00 pm, edited 1 time in total.
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Postby SUBS17 » Fri Jul 03, 2009 11:25 pm

Well based on FSXs performance it would require a major modification to be turnned into a combat sim. Its all well and good to make a missile launch and scripting an aircraft to crash but that is just 0.001% of a jet combat sim. It would be nice to fly combat missions in FSX especially in aircraft like the VRS superhornet which is the only aircraft of its type ever made for FS but the limitations are within FSXs mission structure and its MP code simply ain't enough and there is alot more involved than I believe FSX can handle. I think at one stage one of the addon makers were planning on attempting to make a weapons addon pack for FSX but it only got as far as an F-15 dropping a bomb with a nice explosion. With the VRS superhornet we have an addon for FS2004 that featured the closest I've seen yet for aircombat in FS it featured A/A radar, the ability to lock onto AI aircraft and shoot AAMs(the AI then disappear when hit), you could release bombs there is no explosion but you do hear a bang, it models electronic warfare a little bit with search radars and anti-radiation missiles plus decoys, chaff and flares and a damage model. But that is not even 25% of a jet combat sim and that was pushing FS2004 to the limit to the point where nothing more can be added. If you look at DCS there is an advanced flight model, advanced avionics(on the same level as VRS superhornet) and it features weapons modelling, AI , enemy AI. If you look at the FSX acceleration Hornet you get some good aspects for a carrier sim but the drawbacks no ILS for moving objects which means no TACAN for tankers and its little things like that which indicate its major limitations. Heres a question for you in the Viggen pit how many switches actually do something in FSX? Well I bet if you did the same aircraft for DCS everything would work the way it should if you went the right way about it and I'm sure a payware addon Viggen modeled to that level would be quite popular. Another aspect is 2 seat MP in FSX again there are limitations especially in the MP code the backseat is very limited to what functions the 2nd player can do which means realistic 2 seaters are not really a possibilty. With a jet combat sim we are looking for not only aircraft performance but realistic weapon performance as well and the AI needs to be smart enough to react not only in the air but on the ground and at sea. There also needs to be a decent damage model for both AI and players and I think you would need help from Aces or even MS themselves to accomplish that for a combat sim for FSX. If you look at DCS though my advice its 100% the place for combat same could also be said for FighterOps when it gets done.(both will likely support payware addons)
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Postby SUBS17 » Fri Jul 03, 2009 11:37 pm

I just checked out your blog it sounds good from what I've read is this going to be a mod for FSX to allow other aircraft types to employ weapons or is it a mod for one aircraft in particular to use? Regarding the MP I think it would be good if you managed to get that area setup for it from my experience from FS2004 the weapons weren't visible in MP and neither was the weapons launch I don't know how this works in FSX incomparison but the FS2004 problem was with the 3d models as well. If one aircraft drops a bomb will the 3d model show that in MP?
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Postby phlerp » Sat Jul 04, 2009 12:12 am

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
Well based on FSXs performance it would require a major modification to be turnned into a combat sim. Its all well and good to make a missile launch and scripting an aircraft to crash but that is just 0.001% of a jet combat sim.

Nothing in FSW is scripted. The weapon is simulated and the hit is simulated.

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
If you look at DCS there is an advanced flight model, advanced avionics(on the same level as VRS superhornet) and it features weapons modelling, AI , enemy AI.

So far nothing I've seen indicates that DCS being anywhere near as flexible and moddable as FSX. We chose FSX for our cockpit simulators very much because it gives us the highest flexibility and realism.


SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
If you look at the FSX acceleration Hornet you get some good aspects for a carrier sim but the drawbacks no ILS for moving objects which means no TACAN for tankers and its little things like that which indicate its major limitations.

I couldn't care less about any stock aircrafts in FSX. The limitations they have are simply not relevant.

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
Heres a question for you in the Viggen pit how many switches actually do something in FSX?

I'd like to say all of them, but at the moment I can only say most of them. Only a few don't work and it has nothing to do with the limitations of FSX, but rather that we haven't had time to fix them. If a function does not exist in FSX, we simulate it our selves.

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
Well I bet if you did the same aircraft for DCS everything would work the way it should if you went the right way about it ...

I seriously doubt that.

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
Another aspect is 2 seat MP in FSX again there are limitations especially in the MP code the backseat is very limited to what functions the 2nd player can do which means realistic 2 seaters are not really a possibilty.

Since that functionality is not needed in our cockpits and it doesn't even exist in DCS, I won't comment on it.

SUBS17 wrote:
QUOTE (SUBS17 @ Jul 3 2009, 01:25 PM) <{POST_SNAPBACK}>
With a jet combat sim we are looking for not only aircraft performance but realistic weapon performance as well and the AI needs to be smart enough to react not only in the air but on the ground and at sea. There also needs to be a decent damage model for both AI and players and I think you would need help from Aces or even MS themselves to accomplish that for a combat sim for FSX.

All the things you have pointed out can be done with FSX.
I would have hoped that you were a programmer or developer that had some valid points, but with all respect, it seems to be just speculations from what you have seen of what have been done so far. Just because it haven't been done before doesn't mean it's impossible. As a programemr I would say nothing is impossible, it is just more or less hard. And sometimes things are so hard that it's not worth the trouble... but this is not one of those times.

Hope you don't feel that I bashed your opinion, but I just don't agree with you. And I can't really figure out why you think it's impossible even with the video above as evidence of what can be achieved in a short time. And I promise that there will be more to come soon.
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Postby Ian Warren » Sat Jul 04, 2009 12:37 am

Jeezze guys , all that typing , OK we dont it at the mo - have the source code , ohmy.gif ,.. PCs are shoot-em up-machine-s A modudle can be built . tongue.gif
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Postby phlerp » Sat Jul 04, 2009 1:19 am

I'm so sorry. I might have gone a bit wild. I just wanted to correct a few misunderstandings and misconceptions. I hope no one was offended by what I wrote.
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Postby Ian Warren » Sat Jul 04, 2009 1:35 am

phlerp wrote:
QUOTE (phlerp @ Jul 4 2009, 02:19 AM) <{POST_SNAPBACK}>
I'm so sorry. I might have gone a bit wild. I just wanted to correct a few misunderstandings and misconceptions. I hope no one was offended by what I wrote.

No misconceptions , pleased ya kicked the bucket .. ... Im a FSX MP and see what is possible and .. well .. realistic .
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Postby SUBS17 » Sat Jul 04, 2009 10:01 am

phlerp wrote:
QUOTE (phlerp @ Jul 8 2009, 12:12 PM) <{POST_SNAPBACK}>
Nothing in FSW is scripted. The weapon is simulated and the hit is simulated.


So far nothing I've seen indicates that DCS being anywhere near as flexible and moddable as FSX. We chose FSX for our cockpit simulators very much because it gives us the highest flexibility and realism.



I couldn't care less about any stock aircrafts in FSX. The limitations they have are simply not relevant.


I'd like to say all of them, but at the moment I can only say most of them. Only a few don't work and it has nothing to do with the limitations of FSX, but rather that we haven't had time to fix them. If a function does not exist in FSX, we simulate it our selves.


I seriously doubt that.


Since that functionality is not needed in our cockpits and it doesn't even exist in DCS, I won't comment on it.


All the things you have pointed out can be done with FSX.
I would have hoped that you were a programmer or developer that had some valid points, but with all respect, it seems to be just speculations from what you have seen of what have been done so far. Just because it haven't been done before doesn't mean it's impossible. As a programemr I would say nothing is impossible, it is just more or less hard. And sometimes things are so hard that it's not worth the trouble... but this is not one of those times.

Hope you don't feel that I bashed your opinion, but I just don't agree with you. And I can't really figure out why you think it's impossible even with the video above as evidence of what can be achieved in a short time. And I promise that there will be more to come soon.


To be honest I'll believe it when I see it as far as combat goes for FSX my knowledge may not be that of a programmer but being someone who uses jet combat flight sims since they were first developed for home computers I've got a pretty good idea of what is possible and what isn't. Especially regarding FSX since I've been watching other peoples attempts at putting aspects of combat in there and they've all failed to achieve that so far. I've also seen quite a few addons for FSX attempt it the closest so far is VRS superhornet, Flight deck also had some basic A/G missions which would result in destroying ground targets but none really have got close to whats in Falcon, Lockon or even 7g. For a simple mod for a combat interface sounds good but to get AI to perform and for that stuff to be visible in MP makes me quite skeptical its even possible. The good thing is that if you did succeed it could lead to alot changes as far as MP is concerned for FSX as at the moment MP in jet combat aircraft doesn't amount to much. My own view is that ideally its better to have a new sim created to replace FSX that has better performance than FSX with a built in frame work for combat. I'm sort of hoping the new sim idea being kicked around by Aerosoft might move in that direction especially since they originally were going to make their F-16 addon have combat capability.
QUOTE
Aerosoft is currently seriously investigating the development of a new simulator, directly aimed at replacing FSX.[/quote]
From here

QUOTE
Since that functionality is not needed in our cockpits and it doesn't even exist in DCS, I won't comment on it.[/quote]

The DCS Apache will be the addon which will feature 2 seat MP(Like Janes Longbow 2, there was a mod for Lockon which was 2 seat MP). The next addon though is the A-10C based on EDs sim for the USAF what DCS features regarding air combat is well beyond FSXs capabilitys because its evolved from Lockon. As a member of a Virtual Squadron that flys regularly online in Falcon 4, Lockon, DCS Black Shark we've had people suggest using FSX but its not so far had anything where you can do the things we do in the other sims(especially with F4AF) although if a decent combat addon were made for FSX that was MP compatible with a decent aircraft addon we would definately look at it.
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Postby Kahu » Thu Jul 16, 2009 10:02 pm

I had an OK weapon mod for fs9 that was given to members of the old planesimulator.com site back in the days.
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Postby SUBS17 » Mon Jul 20, 2009 10:08 am

I'm wondering if there are any mods allow you to see effects of other peoples aircraft because if there is perhaps it is possible to add combat mods.
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