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ZK-MAT wrote:QUOTE (ZK-MAT @ May 10 2010, 06:34 PM) <{POST_SNAPBACK}>The thing that does irk me however is micro stutters. I sometimes bring up the fps then to see if there's a co-relation, and usually there's not, and I accept that my system is ancient and dial down the settings or look for a work around.
Yes, I find that I've adapted my flying a bit to deal with this -- for instance, Spot View tends to suffer badly from the jerks, whereas Fixed Spot is not so much a problem, I also tend to concentrate on the instruments when turning so I don't notice the stuttering scenery out the window:)
By the way, I voted yes, for reasons which I can't even begin to explain...
toprob wrote:QUOTE (toprob @ May 10 2010, 07:32 PM) <{POST_SNAPBACK}>By the way, I voted yes, for reasons which I can't even begin to explain...
LOL Rob....FWIW, I voted yes as well, on the assumption that the question was not time sensitive - I really DO think we can have it all with FSX, but realisticly not till our PC specs are well beyond what is the minimum required hardware spec for FSX.
s0cks wrote:QUOTE (s0cks @ May 10 2010, 10:44 PM) <{POST_SNAPBACK}>I wouldn't start using the "native eye can't see xx FPS", its a very wrong and outdated view. The human eye can see upto around 72fps. Hence why a CRT at 60Hz (60 refreshes a second) can give you a banging headache. With movies and TV you cannot see jerkiness because it is motion capture. Very different. When you record real life, you also record motion blur which tells your brain something is moving fluidly. Some games have basic motion blur, but its nothing near the same.
Any gamer will tell you it is easy to see the difference between 30fps and 60fps (especially with fast action). A good example in FSX is to start panning around an area that gives you 20-30fps, now move the view so your looking top down. Notice the huge increase in pan speed and fluidity? That my friend is 60fps+
I really just cannot see how anyone can be "immersed" in a 15fps slideshow. I don't sit there with my FPS counter up, but I sure as hell notice when it goes below 25fps - and bringing up the counter confirms it.
So, it might be logical to assume that for every single frame rendered through the GPU by FSX, fsx also does a similar amount of calculations of things like flight simulation variables, positional updates for user and AI aircraft, etc, etc, etc. But thats not actually the case.
What you get for every frame rendered, is actually a whole lot of stuff done behind the scenes, many times faster than the graphical framerate. For that reason, flight down to around 15fps IS actually pretty smooth. Sure, you can tell on screen that it's not rendering as fast, but the point is that unless you're a total eye-candy, and most FS users are not, 15fps for brief periods is actually ok, because the flight calculations are still smoothly done.
So your graphical framerate isn't as fast, but calculations are still done at what is an acceptable rate for most people.Last edited by markll on Mon May 10, 2010 11:44 pm, edited 1 time in total.

markll wrote:QUOTE (markll @ May 10 2010, 11:43 PM) <{POST_SNAPBACK}>So, it might be logical to assume that for every single frame rendered through the GPU by FSX, fsx also does a similar amount of calculations of things like flight simulation variables, positional updates for user and AI aircraft, etc, etc, etc. But thats not actually the case.
What you get for every frame rendered, is actually a whole lot of stuff done behind the scenes, many times faster than the graphical framerate. For that reason, flight down to around 15fps IS actually pretty smooth. Sure, you can tell on screen that it's not rendering as fast, but the point is that unless you're a total eye-candy, and most FS users are not, 15fps for brief periods is actually ok, because the flight calculations are still smoothly done.
So your graphical framerate isn't as fast, but calculations are still done at what is an acceptable rate for most people.
That's simply not true. 15 frames per second is exactly that. My plane is flying through the air at 15fps. It's clearly noticeable - even from VC view. The dials don't move as smoothly, AI doesn't move as smoothly, plane response is down (or rather joystick response). Unless you fly full auto-pilot and don't pan your head I fail to see how anyone can't notice 15fps? Ok, so a slight dip isn't the end of the world, but for some people 15fps is there average framerate over certain areas. Hell even 20 feels slow to me. I think what you are referring to is stutters, which is different to framerate.
It's one of the reasons X-Plane automatically drops the view distance if your FPS drops to an unacceptable level, because the immersion and enjoyment of flight cannot be had when you have sluggish controls and visuals.
s0cks wrote:QUOTE (s0cks @ May 11 2010, 12:01 AM) <{POST_SNAPBACK}>That's simply not true.
Actually, yes it is. YOU are wrong. But whatever. Lets agree to disagree. The way I see it, you've got three choices. 1) Accept FSX for what it is. Its not going to change any time soon, maybe you *can* just put up with it. 2) Upgrade your machine with the specific aim of improving FSX perf. 3) Stop flying FSX and find something else!
After all, FSX itself is not going to change. Lets not forget that it was written a very long time ago, in PC technology terms. It was written prior to the popular availability of multicore CPUs, prior to DirectX 10, prior to PhysX and Havoc physics engines and prior to the ability to transfer parallel processing tasks away from the GPU to the CPU. Oh, and it was written for 32 bit operating systems, with generally less than 2GB of RAM on board.
You mention Just Cause 2. Well, that game has been able to take advantage of all these advances in PC gaming technology. FSX has not. Hell Just Cause *1* was probably still being written when FSX was released. I really don't understand why you feel the need to complain about a 5 year old piece of software and how it performs. Please, either just like it or lump it ok?Last edited by markll on Tue May 11, 2010 12:44 pm, edited 1 time in total.
markll wrote:QUOTE (markll @ May 11 2010, 12:54 PM) <{POST_SNAPBACK}>Actually s0cks, just what IS your system spec? I'm curious because you seem to be implying that you can run modern FPS games at full detail at a million miles an hour (in framerate terms) yet FSX won't run very well at all. I've got what could probably be considered a mid-range rig (dual core Athlon II at 3ghz, 4GB of DDR2, and a GF 8800GTX w/ 768MB of VRam, running Win 7 x64) and I can easily get 30+ frames per second in FSX in many in-flight scenarios.
Maybe there is some tweak or cfg file setting that might make all the difference for you, and if you're able to give us a list of your specs someone might be able to suggest something?
Not sure how I am wrong, as you so eloquently put it, 15fps, is 15fps. It doesn't matter how much more calculations are going on in the background, what you see is what you get.
But anyway, I never said that I couldn't run FSX well. With close to default (only NZ 20m mesh and topo), I get 25-50fps over Auckland City with most sliders cranked (FTX is another story), I'm just trying to make the point that the game is badly optimized, and those hoping to run FSX with a decent amount of eye candy on mid-range systems need to be warned, otherwsie they are in for a shock. What I am running is:
Quad Core Q6600 @ 3.0GHz
4GB DDR2-800
nVidia GTX275 896MB
Windows 7 Professional 64bitLast edited by s0cks on Tue May 11, 2010 1:04 pm, edited 1 time in total.
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