by Timmo » Thu Jun 10, 2010 6:29 pm
I find it interesting how your perception of 'real' changes- Remembering back to older games with graphics that, by todays standards, are absolutely junk but at the time being enthralled with them.
Wolfenstein: Wow 3D!!!!
Doom: Wow 3D and I can go up stairs!
Quake: Wow fully three dimensional and with coloured lights!*
Operation Flashpoint: Wow fully three dimensional, interactive and massive environment which can be explored at will!
Looking back- Wolfenstein- Ugghhh what are those horrible blue pixelated walls doing everywhere? What is that grey thing? A door?
Quake- Uggh look at those horrible blocky models! What do they have, like 100 faces?
Operation Flashpoint: those trees don't look realistic, there is no grass and the models of the people look weird.
The thing was, even with blocky pixelated graphics moving at 3 frames per second, your mind took over to create a more immersive environment.
In the future, as computer graphics do get to the stage where most people will not be able to tell the difference between real and computer generated, I think more and more money will be spent on developing peripherals (mice, joysticks, displays etc) that create more immersion. This is already starting to happen (i.e. wii, project natal) and has happened in the past (the 'Virtual reality' fad of the mid 90s) but it will become more and more apparent as your mind will move from questioning what you see to what you feel and what you are doing with your body.
*for anyone that wants a really good read of the development of Commander Keen, Dangerous Dave, Wolfenstein-Doom-Doom2 etc by John Romaro and John Carmack , find the book called 'Masters of Doom'. Extremely interesting for anyone that grew up with these games.