Ground shadowing

A place to converse about the general aspects of flight simulation in New Zealand

Postby cowpatz » Sun Jul 31, 2011 11:06 am

This program under development looks great.
I wonder if it will work with VLC....should make it absolutely amazing.
Last edited by cowpatz on Sun Jul 31, 2011 11:08 am, edited 1 time in total.
Remember the 50-50-90 rule. Anytime you have a 50-50 chance of getting something right, there's a 90% probability you'll get it wrong!

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Postby connor » Sun Jul 31, 2011 11:09 am

Looks incredible, I wonder what it'll do to frame rates? blink.gif
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Postby Dontcopy » Sun Jul 31, 2011 11:11 am

Woooooooo, looks like the perfect companion to REX. Can't wait...
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Postby toprob » Sun Jul 31, 2011 11:18 am

It looks like a shader mod, similar to ENB, but minus the bloom, so yes, it should work with any scenery.
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Postby ScottyB » Sun Jul 31, 2011 12:01 pm

Wow, looks fantastic! Heavy hitter on FPS i'd imagine? But if you have the rig to run it, WOW.

Thanks for letting us know cowpatz
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Postby Timmo » Sun Jul 31, 2011 12:18 pm

Interestingly there aren't any shots of it in action on non-photoreal terrain.......so I wonder if it doesn't work as well there.
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Postby AndrewJamez » Sun Jul 31, 2011 3:20 pm

WoW!! That does look interesting. Im guessing that scenery is some type of tileproxy or similar?? Those shots look stunning.
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Postby toprob » Sun Jul 31, 2011 3:44 pm

I assume that the scenery is the existing Horizon's VFR photoscenery, and that this 'new app' is just the lighting, but I could be wrong.
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Postby Ian Warren » Sun Jul 31, 2011 3:59 pm

Truthly I would not think be worth on a default NZ with the desert texture and default mess , most can get nearly the same results shown by the many screen shots .
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Postby Adamski » Sun Jul 31, 2011 4:27 pm

I'm intrigued by those screenshots. Ignoring the (amazing) lighting - there seems to be so much more detail in the ground textures than I ever see on my system.
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Postby toprob » Sun Jul 31, 2011 5:47 pm

Adamski wrote:
QUOTE (Adamski @ Jul 31 2011,4:27 PM) <{POST_SNAPBACK}>
I'm intrigued by those screenshots. Ignoring the (amazing) lighting - there seems to be so much more detail in the ground textures than I ever see on my system.


The 'Generation X' photoscenery is very nice -- 1.2m/px with some 60cm, but I think the real noticeable difference here is a 5 metre elevation mesh. I've only ever seen something similar with Tim's BOP Volcanoes, which has a 5 metre mesh. Plus I think these shots are zoomed right out, which is a good way to 'tighten up' the detail in screenshots.
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Postby AndrewJamez » Mon Aug 01, 2011 9:19 pm

toprob wrote:
QUOTE (toprob @ Jul 31 2011,5:47 PM) <{POST_SNAPBACK}>
The 'Generation X' photoscenery is very nice -- 1.2m/px with some 60cm, but I think the real noticeable difference here is a 5 metre elevation mesh. I've only ever seen something similar with Tim's BOP Volcanoes, which has a 5 metre mesh. Plus I think these shots are zoomed right out, which is a good way to 'tighten up' the detail in screenshots.


"zoomed out" is the only way to go all though all the way out at .30 zoom is too far giving a parabolic effect but .4 to .5 is fine. Anything higher makes the ground terrain look way too close. Its all personal preference but at at .75 to 1.0 zoom in cockpit, the trees and buildings look massive - way out of perspective.
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