DCS P-51D

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Postby SUBS17 » Sun Jan 29, 2012 1:48 pm

QUOTE
The Fighter Collection and Eagle Dynamics will release their next Digital Combat Simulator (DCS) aircraft in 2012: the legendary P-51D Mustang. The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and manoeuvrability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns. The Mustang served in nearly every combat zone during WWII, and later fought in the Korean War.

The DCS: P-51D Mustang will be modelled at the same exacting detail as the existing Ka-50 Black Shark and A-10C Warthog Digital Combat Simulation (DCS) aircraft and it will be online compatible with them. Based on many years of restoring, flying and maintaining Mustangs, The Fighter Collection brings its unique ability to portray this aircraft in its full glory.

The P-51D will be the first aircraft in the Flying Legends series that focuses on historical aircraft that have set benchmarks in combat aviation. This series of simulations demonstrates the broad scope of DCS simulation environment and its ability to introduce aircraft from all eras into a common simulation environment. While the P-51D started as an internal technology demonstration, it has evolved into an independent product that adds an all new dimension to the DCS universe. The development of the P-51D and other Flying Legends series aircraft definitely does not preclude the continued development of modern aircraft.

More details of DCS: P-51D Mustang will be made available closer to product release later this year.

More information, visit: www.digitalcombatsimulator.com

About The Fighter Collection
The Fighter Collection, as well as developing software for the entertainment and serious game markets, also operates, rebuilds and maintains Europe's largest collection of airworthy WWII fighters and is based at Duxford Airfield, in the UK. For more information visit our websites: http://www.fighter-collection.com/[/quote]

And screenshots here:

http://forums.eagle.ru/showthread.php?t=84624
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Postby Ian Warren » Sun Jan 29, 2012 2:36 pm

Cool , looks great , but me with the Warbird Sim Muzzie and A2A incoming , give you a choice and after anything from A2A , they are hare to beat .
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Postby Dean » Tue Jan 31, 2012 11:37 pm

Should be awesome! The DCS A-10 is a cracker. Will be interesting to see how it transitions to a WWII sim.
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Postby Ian Warren » Wed Feb 01, 2012 8:52 am

Hells , if it gos WWII combat , i would buy this without hesitation , White Cliffs of Dover is still griped with error so maybe its time for a new look and design .
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Postby SUBS17 » Thu Apr 19, 2012 8:13 am

DCS Developers notes:

QUOTE
Our lead flight model programmer has put together a few developer note articles that discuss some of the more interesting features of both the real and the virtual DCS P-51D. We will be releasing these over the course of the the next couple of weeks.

The first and probably most lengthy article overviews some of the principles behind the Manifold Pressure Indicator in the cockpit.

Enjoy!


Quote:
Manifold Pressure

Given that the Manifold Pressure (MP) indicator will quickly become one of the primary cockpit instruments used when flying the Mustang, a discussion of some of the principles behind its indication is worthwhile. Before we begin, remember that manifold pressure is measured in inches of Mercury (in.Hg).

First, let’s review the general airflow through the induction system of the P-51D Merlin engine, equipped with a carburetor and a two-stage, two-speed supercharger. Initially air is ingested through the air intake(s) (of a couple of possible types, which we’ll discuss in another note) and flows past a throttle valve that controls airflow volume into the carburetor. Here, fuel is added to create a fuel-air mixture of a specific ratio. The mixture is then passed through the supercharger, where it is highly compressed, becoming significantly hotter in the process. To prevent the compressed and very hot mixture from causing detonation, as well as to allow more of it to be “packedâ€￾ into the cylinders, it is cooled twice – by the intercooler between the first and second supercharger stages and by the aftercooler just prior to entering the manifold. Finally, the mixture is passed into the manifold for induction into the cylinders. The manifold itself is a very strong structure surrounded by about 8 mm of aluminium alloy – a necessity given that pressures attained here may be as high as two atmospheres.

Cooling of the fuel-air mixture is performed by the aftercooling system, which is completely separate from the engine cooling system and circulates as much as 36 gallons of coolant per minute under peak performance conditions. The radiator of the aftercooling system is installed as a single unit with the engine coolant radiator in the aft section of the air scoop underneath the fuselage, although they are functionally independent from each other. To protect the manifold from backfires, it is equipped with flame traps - essentially metal filters designed to prevent flames from expanding throughout the entire manifold.

If we get rid of everything, except the throttle valve, carburetor and the manifold, we are left with a conventional, naturally aspirated engine. Let’s consider what happens with pressure in the manifold as we open and close the throttle valve while maintaining a constant engine speed (RPM). With the throttle completely open, air flows freely and manifold pressure equals ambient atmospheric pressure. As the throttle valve is closed, the cylinder pistons begin to “suckâ€￾ air through a limited opening, creating a partial vacuum in the manifold and a corresponding drop in manifold pressure.

Similarly, when the throttle valve is partly open while engine RPM is increased, manifold pressure drops, because with increased RPM the cylinder pistons must “suckâ€￾ more air into the manifold through the same narrow throttle opening. The same effect can be witnessed when bumping the throttle up from idle power. Initially the RPM are kept down by low engine power output, but as power output increases when the throttle is moved forward, an initial boost in manifold pressure takes a dip as RPM begin to catch up.

Let’s now return everything we removed earlier and take another look at how RPM affect manifold pressure. Pressure increase (boost) levels in the supercharger have a very non-linear relationship with engine RPM. Thus, under relatively low RPM (60-75%) and throttle settings, typically manifold pressure will drop as RPM is increased, similarly to the situation described above. Under high RPM settings, however, supercharger boost levels significantly outweigh the pressure drop immediately past the throttle valve, resulting in increased manifold pressure.

In the Merlin engine, things are even more interesting, thanks to an automatic manifold pressure regulator installed to help ease the pilot’s workload. For any given throttle setting, manifold pressure can change dramatically as flight conditions change (in particular as air density changes with altitude). The automatic regulator tries to maintain the manifold pressure set by the pilot's throttle lever, minimizing any additional throttle “jockeyingâ€￾ required to hold this setting in flight. The automatic regulator does not work throughout the entire performance envelope of the engine. In the V-1650-7 model engine featured in DCS Mustang, it begins to function at 40 in.Hg. Below this value, manifold pressure is controlled exclusively using the throttle handle and all of the effects described above can be witnessed. At 40 inches and up, however, the throttle handle sets the desired pressure value and the automatic regulator attempts to maintain it by adjusting the throttle valve opening as necessary.

Operation of the automatic regulator consists of the following primary elements. An aneroid sensor coupled to a piston valve moves vertically in reaction to pressure changes, closing and opening vent lines leading to a relay piston. The relay piston moves horizontally in response to pressure differentials created by the aneroid piston valve to maintain equal pressure to either side inside a cylinder. As the relay piston moves forward or back, it opens or closes the throttle valve until pressure equilibrium is re-established, returning the aneroid piston valve to a neutral position and stabilizing the relay piston in place, which may be forward or back from its original position. The relay piston is connected to the throttle valve via a differential linkage system with the throttle handle in the cockpit. Within the operating range of the automatic regulator, the sum movements of the throttle handle and the relay piston determine the actual position of the throttle valve at any given time.

Let’s consider an example. We’ll assume the engine is driven to 3,000 RPM on the ground and the throttle is advanced fully forward. Under these conditions, the supercharger is capable of producing much higher pressure in the manifold than the maximum permissible pressure of 61 in.Hg. The regulator’s purpose is to limit pressure to 61 inches and maintain it there as long as the throttle handle is in the full forward position. As soon as engine RPM reaches levels at which pressure climbs above 61 inches, the aneroid becomes unbalanced, shifting the relay piston to close the throttle valve. The regulator operates in the same fashion throughout the manifold pressure range of 40 – 61 in.Hg.

In practical terms, what this means is that the pilot uses the throttle handle to set his desired manifold pressure and the regulator operates the relay piston to open or close the throttle valve to maintain this setting. As altitude increases and air density decreases, resulting in lower pressure, the regulator opens the throttle valve to maintain manifold pressure. Conversely, as altitude decreases and air density increases, the regulator closes the throttle to maintain manifold pressure.

In the above example of 61 inches of MP, when critical altitude for maintaining this pressure is reached, the relay piston and the throttle handle are both fully advanced, and the throttle valve is fully open. When manifold pressure is set substantially lower than maximum, for example the Maximum Continuous setting of 46 inches at 2,700 RPM, the regulator will attempt to maintain pressure as altitude increases, but will eventually hit the fully open position of the relay piston, even though the throttle valve is only partly open, because the throttle handle in the cockpit is not fully advanced. In this case, it will become necessary to move the throttle handle up to further open the throttle valve in order to maintain manifold pressure, because the automatic regulator will have no further authority due to having reached the relay piston’s limit of range of motion. As critical altitude for this pressure setting is reached, the throttle handle will have to be all the way forward to maintain it. Here, we have to remember that the supercharger is a two-speed system and switches into high blower mode somewhere around 19,000 feet. When this happens, manifold pressure increases dramatically and the throttle handle has to be moved back, otherwise resulting in a climb at 61 in.Hg at 2,700 RPM. Not deadly, especially using quality gasoline, but not recommended, either.

As you may have deduced, 61 inches at 3,000 RPM is full Military, or Takeoff power, nominally limited to 15 minutes. Let’s take a brief look at War Emergency Power (WEP) mode, nominally limited to 5 minutes of operation. WEP can be mechanically implemented in a number of ways. The first option is to artificially lower the pressure acting on the aneroid by opening an escape line, resulting in an opening of the throttle valve by the regulator so as to “maintainâ€￾ pressure - while in fact boosting it beyond the value set by the throttle handle. This method was used on early Mustangs, which featured a special control handle in the cockpit to engage WEP. Another option is to design the throttle linkage assembly such that the relay piston is in the fully closed position when the throttle handle is set to full military power. The pilot would then push the throttle handle past this setting into the WEP position, further opening the throttle valve and the relay piston would be unable to act upon it to close it. And the final option is to design the linkage system such that the throttle handle position past full military power would produce manifold pressure up to 67 or even 75 in.Hg.

Given the limitations of most HOTAS controllers used by virtual pilots, DCS Mustang will model the first method. This allows us to avoid having to rely on throttle detents or limit their range of movement in the pre-WEP range. As such, we will have a dedicated input command to engage WEP as a simulation of a cockpit control handle.

__________________
- EB[/quote]

Well this is going to be a different animal compared to any other P51 sim.

From here:

http://nzff.org/forum/viewtopic.php?t=...p;#entry8308274

QUOTE
For those interested, you can browse a complete Merlin engine manual with plenty of illustrations here:
http://aviationshoppe.com/manuals/v-...rd/merlin.html
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Even a Merlin manual!
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Postby AndrewJamez » Thu Apr 19, 2012 9:40 am

Thats super awsome. Should be a much better alternative to the majorly bugged IL2 Cliffs of Dover.
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Postby Ian Warren » Thu Apr 19, 2012 10:25 am

AndrewJamez wrote:
QUOTE (AndrewJamez @ Apr 19 2012,10:40 AM) <{POST_SNAPBACK}>
Thats super awsome. Should be a much better alternative to the majorly bugged IL2 Cliffs of Dover.

Think it s going to be a goodie , surprised CoD has not had any posted fix yet ?
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Postby AndrewJamez » Thu Apr 19, 2012 4:22 pm

Nothing after the 1st couple of patches anyway. All that stuttering, wonder if Madox copied a bit of FSX code for that one. dry.gif
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Postby Kahu » Thu Apr 19, 2012 4:33 pm

I think CoD is on its last patching days as their moving to the sequel BoB.
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Postby Ian Warren » Thu Apr 19, 2012 7:09 pm

Kahu wrote:
QUOTE (Kahu @ Apr 19 2012,5:33 PM) <{POST_SNAPBACK}>
I think CoD is on its last patching days as their moving to the sequel BoB.

Now I no BOB very well , everyone has a Uncle BOB biggrin.gif .... bit shifty but not as smelly as a COD huh.gif
Last edited by Ian Warren on Thu Apr 19, 2012 7:10 pm, edited 1 time in total.
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Postby Kahu » Sat Apr 21, 2012 11:30 am

Ian Warren wrote:
QUOTE (Ian Warren @ Apr 19 2012,7:09 PM) <{POST_SNAPBACK}>
Now I no BOB very well , everyone has a Uncle BOB biggrin.gif .... bit shifty but not as smelly as a COD huh.gif



Only time will tell but I wouldn't count on it.

Long Live the King of WW2 flightsims IL2 1946(up3) jerry.gif
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Postby SUBS17 » Mon Jun 25, 2012 11:06 am

QUOTE
DCS: P-51D Mustang Trailer

http://www.youtube.com/watch?v=IodepBs0w7M

Full resolution video download: http://www.virtual-jabog32.de/index....e=1217&lang=en

Pre-purchase from: http://www.digitalcombatsimulator.com/

Pre-purchase also provides access to the DCS: P-51D Mustang Beta.

Special thanks to:

Video production by: "Cato "Glowing Amraam" Bye"
http://www.youtube.com/user/GlowingAmraam

Music by: Binary Orchestra
http://www.youtube.com/user/BinaryOrchestra

Please visit their Youtube pages.

About DCS: P-51D Mustang

http://www.digitalcombatsimulator.co...eries/mustang/

The Mustang was among the best and most well-known fighters used by the U.S. Army Air Forces during World War II. Possessing excellent range and maneuverability, the P-51 operated primarily as a long-range escort fighter and also as a ground attack fighter-bomber with bombs, rockets, and machine guns.

The DCS: P-51D Mustang offers both highly-detailed simulation and easy-to-play "game" mode options for both hardcore and casual gamers. When in simulation mode, this is the most authentic simulation of the P-51D Mustang that has ever been done for the PC.

A powerful yet easy-to-use mission editor allows you to create your own missions and campaigns. A one-click Mission Generator also allows you to instantly create battles as small or large as you wish.

Fly online with built-in server browser that supports up to 32 players in both head-to-head and cooperative gameplay. Fly online with other DCS aircraft like the Black Shark and the A-10C Warthog.

Features of the DCS: P-51D Mustang:

• Highly detailed six-degrees-of-freedom cockpit. Interact with cockpit controls with your mouse.
• Interactive training system.
• Unmatched flight physics and that allow you to truly feel what it's like to fly this legend.
• Accurate P-51D Mustang model, squadron markings, and weapons.
• Detailed modeling the P-51D Mustang avionics, weapon, engine, radios, fuel, electrical, and hydraulic systems.
• Take part in a Challenge Campaign to test your flying and combat skills.


DCS: P-51D Mustang is published and developed by The Fighter Collection and Eagle Dynamics as part of the Digital Combat Simulator (DCS) series:

http://www.digitalcombatsimulator.com/[/quote]

Movie looks good.
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Postby Ian Warren » Mon Jun 25, 2012 11:35 am

Not sure SUB's ... Muzzie shooting a Muzzie .. rolleyes.gif , ground strafing tho cool.gif ... I have some real time war footage here .. mention few weeks back , the guy was lucky to get home . cool.gif WWII just love that history and todays PC's .. imagine showing this to a real world WWII air2air combat veteran ohmy.gif
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Postby SUBS17 » Mon Jun 25, 2012 7:38 pm

Once a vet has flown this on a PC he would be quite happy I'm sure since everything is working as it should from what I can see and the sound mod for it sounds exactly like the real aircraft. At the moment there is a bunch of addons for DCS World that we know of and probably even more that we do not so don't be surprised if eventually we see something of the same level but as an adversary.
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Postby Ian Warren » Mon Jun 25, 2012 7:47 pm

Think if that happened , PC shops would be un-indated < umm run outta computers .. come to think and P-51s smile.gif
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Postby SUBS17 » Tue Jun 26, 2012 9:26 am

And so would companys that train people who don't normally use computers lol. BTW most of that video is DCS P51 including the black and white stuff.
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Postby Ian Warren » Tue Jun 26, 2012 9:32 am

Crikes .. i can't train my brother to even turn a PC on ... but he loves flying the Mustang .... don't figure ! unsure.gif
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