by toprob » Fri Sep 21, 2012 10:15 am
I know you don't want to turn crash detection off, but really it doesn't work, so you are better off without it. I like the idea of crash detection, as it would be nice to know that you've messed up a landing, but the 'touch an invisible object and go up in flames' really makes it unusable.
Ian's shadows are a similar issue -- Orbx recommend turning off shadows, and by 'recommend' I mean if you don't do it, you'll experience weirdness. They model static shadows for lots of objects to overcome the lack of FSX shadows, so leaving shadows on can result in duplicate shadows which don't match at all. I've even seen a screenshot showing a model of a motorway overhead sign with three shadows -- one part of the aerial photo, one part of the model, and one rendered by FSX. Now that was weird...
I like FSX shadows, as they give a great rendition of NZ's harsh lighting, but I'm aware that a lot of people don't use them, and they are not compatible with what Orbx call 'texture flow'.