VLC Nth Island Airport pack V1.2

Information and support relating to this forthcoming New Zealand Vector Land Class addon.

Postby Timmo » Sun Dec 09, 2012 5:21 pm

Hi all
Version 1.2 of the North Island airfield pack has now been released- This includes some tweaks to airports in previous versions as well as some new additions. Perhaps the most exciting of these are Matamata, a popular North Island GA and gliding airfield and Whenuapai, the RNZAFs main Auckland airbase. Both of these are based around an aerial photo base and feature custom modelled objects. Gisborne features a model of the Fletcher gate guardian kindly modeled by Deane B and both Whangarei and Pauanui have aerial photo bases as well.

NZDA-Dargaville
NZDV- Dannevirke
NZFI- Fielding
NZHS-Hastings
NZKO- Kaikohe
NZKT- Kaitaia
NZNP- New Plymouth
NZRU- Waiouru
NZTN-Turangi
(New for 1.2) NZGS- Gisborne
(New for 1.2) NZWP- Whenuapai
(New for 1.2) NZUN- Pauanui
(New for 1.2) NZVR- Taihape
(New for 1.2) NZMA- Matamata
(New for 1.2) NZPM- Palmerston Nth
(New for 1.2) NZTA- Te Aroha
(New for 1.2) NZWR-Whangarei
(New for 1.2) NZWO- Wairoa
(New for 1.2) NZWT- Whitianga

It's always great to see how these are being used so post up some screen shots!

Cheers
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Postby emfrat » Mon Dec 10, 2012 2:03 pm

Timmo, many thanks for the updated objects and the additional Nth Island airports.
I saw a strange sight at Gisborne, which I am pretty sure is not meant to be there at all. It reminded me I also have three like this at the default Wellington, which were there long before I installed the VLC NZGS.
There was also one at northern end of the Invercargill apron, which disappeared when I added Craig Darral's NZNV.
It seems to be some default thing sneaking in, in each case. I just don't know if there should be buildings there at all.

I would appreciate any advice. This is FSX Gold, Acc, with VLC NZ, the Complete Airports and the Nth and Sth Island Airport packs.
Mike W

NZGS




NZWN
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Postby deeknow » Mon Dec 10, 2012 10:08 pm

Great stuff Timmo, downloaded and installed with NZNI and seems to play very nicely. clapping.gif
Only had time to play around near Matamata in a glider, great fun so far. Looks fabulous from the air, and ground. Not sure how many of the elements are VLC lib/airfield vs NZNI though.



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Postby AdrianPetford » Tue Dec 11, 2012 7:41 am

emfrat wrote:
QUOTE (emfrat @ Dec 10 2012,2:03 AM) <{POST_SNAPBACK}>
Timmo, many thanks for the updated objects and the additional Nth Island airports.
I saw a strange sight at Gisborne, which I am pretty sure is not meant to be there at all. It reminded me I also have three like this at the default Wellington, which were there long before I installed the VLC NZGS.
There was also one at northern end of the Invercargill apron, which disappeared when I added Craig Darral's NZNV.
It seems to be some default thing sneaking in, in each case. I just don't know if there should be buildings there at all.


Thanks for the new airports Timmo! Great work. Haven't had more than a quick look at a few yet as I was preoccupied with fixing a problem I found at Whenuapai.

I'm seeing the same thing as Mike, three default hangars poking through your scenery. Confirmed as default as I stripped my install of VLC airfields, libraries, VLC itself and Real NZ Supercity leaving only default scenery and these objects remained.

I made an exclude file to clear them... but does your Whenuapai use any default FSX library objects Timmo? I don't want to lose anything that may be intended to be there. Whenuapai is a superb rendering so it's a shame to have ugly default objects getting in the way. laugh.gif

Thanks - keep up the good work! thumbup1.gif clapping.gif


Ade
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Postby Ian Warren » Tue Dec 11, 2012 5:12 pm

@ Tim , good on ya Mate thumbup1.gif

@ Mike , Crikey one heck of a choice to fly around North Island in smile.gif

@ Dean , Good you tried that out cool.gif
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Postby Timmo » Tue Dec 11, 2012 5:27 pm

@ emfrat- It looks as if you are missing textures from your install? Perhaps try a repair of your FSX installation? (black buildings generally mean this)- The default building at NZGS is meant to be there, but it should be textured. It was an attempt to get the size/shape of the terminal there using a generic building and a library object.

@ Adrian- Ill look into the exclude, it definitely was there! It may not have made it to the final bgl for some reason
Last edited by Timmo on Wed Dec 12, 2012 7:22 pm, edited 1 time in total.
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Postby emfrat » Tue Dec 11, 2012 10:44 pm

Thanks, Timmo - I will certainly look at that. I was wondering how an apparent default object could be untextured. There seem to be two involved - the low profile one at NZGS, of which there are two at NZWN, and the middle one at NZWN which is shorter and taller. I will have a look at Whenuapai too. I can make a bog-standard install on another machine and see what that shows at these locations.
Thing is, I made some changes to fix problems introduced by FTX AU - I hope this isn't a side effect. I have this link (which I think I found here) http://lc0277.gratisim.fr/sceneobjects/
I can see a couple of suspects there - could you let me know the GUID for the one you used at NZGS?
Sorry to be so slow replying - RW is intruding a great deal on my simming at the moment.
Thanks for the help

MikeW
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Postby emfrat » Tue Dec 11, 2012 10:49 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Dec 11 2012,3:12 PM) <{POST_SNAPBACK}>
@ Mike , Crikey one heck of a choice to fly around North Island in smile.gif


Ian - Still learning to drive it. It is a mighty machine, very sprightly on half tanks, and lots of flap available so no probs with short strips - just make sure you have the stick right back in your lap if you need to do some serious braking ohmy.gif

ATB
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Postby AdrianPetford » Wed Dec 12, 2012 5:28 am

Timmo wrote:
QUOTE (Timmo @ Dec 11 2012,5:27 AM) <{POST_SNAPBACK}>
@ Adrian- Ill look into the exclude, it definitely was there! It may not have made it to the final bgl for some reason


Cheers, Tim. There also don't seem to be any files for Wairoa, at least not listed under its ICAO and the airport is still showing as default.

Thanks... plenty of good stuff still to explore!


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Postby Timmo » Wed Dec 12, 2012 6:27 pm

emfrat wrote:
QUOTE (emfrat @ Dec 11 2012,11:44 PM) <{POST_SNAPBACK}>
Thanks, Timmo - I will certainly look at that. I was wondering how an apparent default object could be untextured. There seem to be two involved - the low profile one at NZGS, of which there are two at NZWN, and the middle one at NZWN which is shorter and taller. I will have a look at Whenuapai too. I can make a bog-standard install on another machine and see what that shows at these locations.
Thing is, I made some changes to fix problems introduced by FTX AU - I hope this isn't a side effect. I have this link (which I think I found here) http://lc0277.gratisim.fr/sceneobjects/
I can see a couple of suspects there - could you let me know the GUID for the one you used at NZGS?
Sorry to be so slow replying - RW is intruding a great deal on my simming at the moment.
Thanks for the help

MikeW


The objects don't have guids as they 'generic' or parameter buildings rather than a 3D model as such. You simply provide the dimensions and set the texture and then the sim builds it.....so, my only recommendation is to do a repair of FSX is it looks as if a default texture sheet is missing?
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Postby Timmo » Wed Dec 12, 2012 7:39 pm

Ive just added a new version of the airfields which fixes a few issues (and includes Wairoa! I'd omitted to include it in the installer code!)
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Postby emfrat » Wed Dec 12, 2012 10:25 pm

Timmo wrote:
QUOTE (Timmo @ Dec 12 2012,4:27 PM) <{POST_SNAPBACK}>
The objects don't have guids as they 'generic' or parameter buildings rather than a 3D model as such. You simply provide the dimensions and set the texture and then the sim builds it.....so, my only recommendation is to do a repair of FSX is it looks as if a default texture sheet is missing?

Timmo -
Thanks for clarifying that - saved me a wild goose chase or two. I will have some free time tomorrow, and the weekend should be clear.
I agree there is a texture problem, but only the walls are black - the roofs are grey, with blurry shapes, like a badly rendered default flat roof.
I do want to find out what may have deleted some default textures, without replacing them...
Leave it with me for the mom.

Thanks again
MikeW
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Postby Timmo » Thu Dec 13, 2012 9:10 am

emfrat wrote:
QUOTE (emfrat @ Dec 12 2012,11:25 PM) <{POST_SNAPBACK}>
Timmo -
Thanks for clarifying that - saved me a wild goose chase or two. I will have some free time tomorrow, and the weekend should be clear.
I agree there is a texture problem, but only the walls are black - the roofs are grey, with blurry shapes, like a badly rendered default flat roof.
I do want to find out what may have deleted some default textures, without replacing them...
Leave it with me for the mom.

Thanks again
MikeW

The textures appear to be in C:\Program Files (x86)\Microsoft Games\Microsoft Flight Simulator X\Texture and are either called
air_tb1_2.dds
air_tb1_2_bump.dds
air_tb1_2_lm.dds
air_tb1_2_specular.dds
...
...
through to
air_tb9_10.dds
...
and
air_w1.dds
air_w1_bump.dds
air_w1_lm.bmp
air_w1_specular.dds
...
...
through to
air_w10.dds
...
...
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Postby AdrianPetford » Fri Dec 14, 2012 8:57 am

Thanks Tim.

All is now as it should be and looking great! thumbup1.gif

Cheers,


Ade
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Postby emfrat » Sat Dec 15, 2012 12:41 am

AdrianPetford wrote:
QUOTE (AdrianPetford @ Dec 14 2012,6:57 AM) <{POST_SNAPBACK}>
Thanks Tim. All is now as it should be and looking great! thumbup1.gif

Cheers,Ade


Adrian, would you be able to PM me a screenie of how your Whenuapai looks?
I have pics which I can send Tim, but I do not want to put them in the open forum, not least because the problem is more likely in my machine than in anything Tim has done.

ATB, MikeW
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Postby AdrianPetford » Sat Dec 15, 2012 9:45 pm

emfrat wrote:
QUOTE (emfrat @ Dec 14 2012,12:41 PM) <{POST_SNAPBACK}>
Adrian, would you be able to PM me a screenie of how your Whenuapai looks?
I have pics which I can send Tim, but I do not want to put them in the open forum, not least because the problem is more likely in my machine than in anything Tim has done.

ATB, MikeW


Hi Mike,

Whoops... when I posted earlier, I'd only checked Wairoa. It seems that my Whenuapai still has the three default hangars poking up through Tim's scenery after installng the 1.21 update.

Would be happy to send screenies if you need comparisons on anything else, just let me know.

Cheers,


Ade
Last edited by AdrianPetford on Sat Dec 15, 2012 9:46 pm, edited 1 time in total.
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Postby rayclyde » Sun Dec 16, 2012 8:52 am

AdrianPetford wrote:
QUOTE (AdrianPetford @ Dec 20 2012,10:45 AM) <{POST_SNAPBACK}>
Hi Mike,

Whoops... when I posted earlier, I'd only checked Wairoa. It seems that my Whenuapai still has the three default hangars poking up through Tim's scenery after installng the 1.21 update.

Would be happy to send screenies if you need comparisons on anything else, just let me know.

Cheers,


Ade


G'day from the Antipodies

I had a similar problem with Robin Corn's Nelson. Solved by reducing the Scenery Complexity setting from Max to Dense.

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Postby emfrat » Sun Dec 16, 2012 8:54 am

AdrianPetford wrote:
QUOTE (AdrianPetford @ Dec 15 2012,7:45 PM) <{POST_SNAPBACK}>
Hi Mike,

Whoops... when I posted earlier, I'd only checked Wairoa. It seems that my Whenuapai still has the three default hangars poking up through Tim's scenery after installng the 1.21 update.

Would be happy to send screenies if you need comparisons on anything else, just let me know.

Cheers,


Ade


That's a relief! - do you have a half-buried bus behind that shed, where the containers are, near the pipes?
For some reason it took over 12 hrs to install FSX on that other box. It seemed to keep hanging, so I would click Cancel, which of course gave the warning message, then I clicked No and off it went again. Finished up leaving the damn thing and going to bed. However I should now be able to check those textures.
Thanks for all the help thumbup1.gif
Mike
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Postby emfrat » Sun Dec 16, 2012 8:06 pm

I installed (after a deathly struggle) a bog-standard FSX on my other Win7 machine, known as Minibeast. I took some pics at Wellington and Ohakea, to compare a default setup with my VLC setup, which lives on Superbeast. Both machines have the same graphics card.

In my VLC setup, at Wellington I see three buildings, untextured apart from the roofs, one in front of the tower and two of a lower profile, one each side of the runway and not aligned with other buildings, three big sheds and a smaller one.
On Minibeast, I see the building in front of the Tower, fully textured, no big sheds, the smaller shed, and no sign of the other two buildings.




In my VLC at Ohakea, I see three big sheds the same as the ones at NZWN, flanked by two untextured low-profile buildings like the ones at NZWN, plus a domed building, probably a radar.
On Minibeast, I see only the tower, flanked by two fully textured buildings, in the same positions they had in the VLC.





Following Tim's advice, I copied some texture files from Minibeast to Superbeast, even though I seemed to have the full set there anyway, but it made no difference. So I am wondering:
What are the names of the missing textures?
Should I put copies of these in the VLC\Texture folder?
Should I just write an exclude to disappear the offending buildings?
Or should I just put up with it for now, because apparently there is an NZOH in WIP, and also a VLC friendly NZWN from Rob?

MikeW
Last edited by emfrat on Sun Dec 16, 2012 8:54 pm, edited 1 time in total.
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Postby Timmo » Mon Dec 17, 2012 4:33 pm

Just a note: VLC (the base package nor the Airfieds packs) don't modify Wellington or Ohakea at this time so the issues you are seeing are not related to it.
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