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Yob wrote:QUOTE (Yob @ Jan 25 2013,9:22 PM) <{POST_SNAPBACK}>Yea it's fine to have multiple people on a dateno seriously the more the better.
when you say 60.. be sure to start 20 minutes earlier or so , also it are using the the Standard NZFF team-speak channel you might want to set that up today so if you have problem get it sorted before the alotted time , you everything up and running rather than sorting out issue and tweaking
TonyM wrote:QUOTE (TonyM @ Jan 31 2013,9:34 AM) <{POST_SNAPBACK}>Hi Guys,
Just a H/U that our OZx Flying Club friday night regular sessions are back up
if any of you want to join.
We start at 0830Z, which I realise may be past your bedtimes, but we have quite a few
kiwis that join us some nights.
Tomorrow its GA aircraft(our usual) from Whakatane to Wellington, via the East Coast.
Our TS is 203.46.105.41:20050 (OZx Flying Club Comms 1 channel)
And its from here that we
give out the host IP.
Cheers
TonyM
Can I/we assume that you are using the InSpire Server as Host: 203.114.130.15, (for those of us that don't use/prefer not to use; "Team Speak").
Of course there's always the problem of the dreaded; "Time Zones"!...UK/USA/NZ......!
Paul....FS 2004 + FS Navigator....G-BPLF......!
Paul Fosbery.
Windows 11. HP Vitus 15L Ryzen Desktop Gaming Computer + BenQ 24-inch Gaming Monitor. Thrustmaster T Flight Stick X.
A few tasty Motorbikes!
TonyM wrote:QUOTE (TonyM @ Feb 7 2013,3:18 AM) <{POST_SNAPBACK}>Hi Paul,
Not sure i understand what Inspire server...... etc is all about.
Note your sig mentions FS2004.
We are using FSX, and we host via direct link to our ISP addresses. Thats since the FSX Gamespy method of
connecting shut down. I host up to 15 in sessions.
We use TS as voice quality we find to be better.
Cheers
TonyM
Hello Tony......!
InSpire Server (for NZ) [203.114.130.15], is one of the dozens of FS Host Multiplayer Servers for FS 2002, FS 2004, and FSX...>>> http://www.chocolatesoftware.com/
Most of the Multiplayers use the public FS Host Servers...(also the FSX alternative to Game Spy).
It is standard for FS 2002 and FS 2004, and is accessed for FSX using FS Host Client.
(Many of we FS 2002/FS 2004 Pilots also use FS Navigator in the Sessions).
"Teamspeak" is also available for those wishing to use it.
"FS Host Spy" lists all of the Multiplayer Servers. their IP Addresses, etc, and who is on-line!
Paul....FS 2004+FS Navigator,+FSX and FS Tramp......!
In the early; "dial-up Internet" days, we were restricted to using each others IP addresses for a limited time in Multiplayer. Since FS Host started we have all been able to use the many Public Servers offered there, for our Broadband, FS 2002, FS 2004, and FSX Multiplayer sessions.
InSPire Server for New Zealand Pilots....>>> http://nzff.org/forum/lofiversion/index.php/t5444.htmlLast edited by Fozzer on Fri Feb 08, 2013 1:40 am, edited 1 time in total.Paul Fosbery.
Windows 11. HP Vitus 15L Ryzen Desktop Gaming Computer + BenQ 24-inch Gaming Monitor. Thrustmaster T Flight Stick X.
A few tasty Motorbikes!
Fozzer wrote:QUOTE (Fozzer @ Feb 8 2013,11:04 AM) <{POST_SNAPBACK}>reasons for problems in Multiplayer:
(b) Players aircraft leaping around in the scene: Some/all players Frame Rates set to Unlimited. They must all be locked to 20 FPS, to prevent Server/Host overload!
* FS Port Test...>>> http://www.chocolatesoftware.com/forum/index.php?topic=737.0 Download, and run the Tester.
B is a primary and the other , people not using CHEAT or JUMP keys every second to stay in any formation , good communication for MP alsoLast edited by Ian Warren on Fri Feb 08, 2013 10:18 am, edited 1 time in total.
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