A little SweetFX action - in DX9

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Postby 000rick000 » Sat Feb 09, 2013 6:47 am









All these are from my fiddling with The GUI version of SweetFX. I'll post my settings when I get back to my PC. The Global Environment map is the alternate one avail at avsim. Mainly I've increased teh contrast, and removed the gamma from shadows, and enabled some bloom. No AA, I use NVIDIA Inspector for all of that action.
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Postby Ian Warren » Sat Feb 09, 2013 7:33 am

Rick , you need more polish on your cloth , Nice Screens cool.gif
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Postby Splitpin » Sat Feb 09, 2013 7:38 am

Extra stars ***** Great shots Rick . That first one is amazing thumbup1.gif
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Postby Charl » Sat Feb 09, 2013 7:40 am

Isn't that first shot amazing?

I run SweetFX in FS9, and was so taken with the first simple tweaks, that I never got round to playing with all the settings!
The danger is one tends to up contrast etc and it ends up looking like one of those old CRT displays, just before expiry...

My version is text-based, what does the GUI flavour offer?
Last edited by Charl on Sat Feb 09, 2013 7:42 am, edited 1 time in total.
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Postby 000rick000 » Sat Feb 09, 2013 8:31 am

Thanks guys! The GUI just allows you an interface which is far more user friendly than the text file. Everything is organized, with min and max values shown for each attribute. Also you can save profiles and load them on the fly. You can also add and remove SweetFX from your FSX installation with the click of a button, if say you want to revert to ENB series for some reason or try out some other FSAA tool without having to figure out which files to uninstall. It also gives you the difference between the your current settings and the default settings it loads with. Which is nice.
Last edited by 000rick000 on Sat Feb 09, 2013 8:32 am, edited 1 time in total.
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Postby Charl » Sat Feb 09, 2013 9:14 am

I find a few SweetFx GIUI configurators... any consensus which works best?
Last edited by Charl on Sat Feb 09, 2013 9:15 am, edited 1 time in total.
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Postby 000rick000 » Sat Feb 09, 2013 10:46 am

My Settings in SweetFX

Here's the Difference from Default:

USE_SMAA_ANTIALIASING = 0
USE_LUMASHARPEN = 0
USE_BLOOM = 1
USE_LIFTGAMMAGAIN = 1
USE_VIBRANCE = 0
USE_CURVES = 1
BloomPower = 1.485 // USE_BLOOM
BloomWidth = 0.0152 // USE_BLOOM
RGB_Lift = float3(0.985, 0.985, 0.985)// USE_LIFTGAMMAGAIN
RGB_Gamma = float3(0.950, 0.950, 0.950)// USE_LIFTGAMMAGAIN
Curves_contrast = 0.65 // USE_CURVES



Here's the text version:

#define USE_SMAA_ANTIALIASING 0 // [0 or 1] SMAA Anti-aliasing : Smoothens jagged lines.
#define USE_LUMASHARPEN 0 // [0 or 1] LumaSharpen : Also sharpens the antialiased edges which makes them less smooth - I'm working on fixing that.
#define USE_BLOOM 1 // [0 or 1] Bloom : Makes bright lights bleed their light into their surroundings (relatively high performance cost)
#define USE_LIFTGAMMAGAIN 1 // [0 or 1] Lift Gamma Gain : Adjust brightness and color of shadows, midtones and highlights (avoids clipping)
#define USE_VIBRANCE 0 // [0 or 1] Vibrance : Intelligently saturates (or desaturates if you use negative values) the pixels depending on their original saturation.
#define USE_CURVES 1 // [0 or 1] Curves : Contrast adjustments using S-curves.
#define BloomPower 1.485 // [0.0000 to 8.0000] Strength of the bloom
#define BloomWidth 0.0152 // [0.0000 to 1.0000] Width of the bloom
#define RGB_Lift float3(0.985, 0.985, 0.985) // [0.000 to 2.000] Adjust shadows for Red, Green and Blue
#define RGB_Gamma float3(0.950, 0.950, 0.950) // [0.000 to 2.000] Adjust midtones for Red, Green and Blue
#define Curves_contrast 0.65 // [-1.0 to 1.0] The amount of contrast you want
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Postby Ian Warren » Sat Feb 09, 2013 11:03 am

I have to try SweetFX .. i sorta hummed and harrrred afler ShadeZ cool.gif
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