Some new from the Developers of Outerra

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Postby Kelvinr » Sat Mar 16, 2013 9:33 am

Brano's Post
Kelvin is tenaciously working towards becoming our court terrain texturer, and he's doing a great job. We will be including some of his work in the next build.
But he's doing much more - collecting and preparing the textures and data that will be essential for the biome support.

Have posted a couple of videos. The second video shows the textures that will be in the next build of Outerra New_Zealand_etc.gif

http://www.outerra.com/forum/index.php?topic=1542.15
Last edited by Kelvinr on Sat Mar 16, 2013 9:34 am, edited 1 time in total.
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Postby Ian Warren » Sat Mar 16, 2013 9:58 am

Looks bloody great with a bitta green in there .... the most distracting thing about it is that friggen horrid screeching i no the'z a new pope in town but Jeez ! blink.gif
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Postby AndrewJamez » Sat Mar 16, 2013 10:02 am

WOW thats awsome. Outerra has a feeling of vastness that I have not senced in any other sim plattform
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Postby Splitpin » Sat Mar 16, 2013 10:39 am

whathesaid.gif I haven't taken much notice of this before ..... its amazing.
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Postby Kelvinr » Sat Mar 16, 2013 11:56 am

Yeah, it even surprises me with the results I get. Probably because there is no limit on textures and their colour so we are looking at hundreds and hundreds of different results. Each texture has it's own look inside Outerra making it extremely possible to replicate many different regional ground types. Of course, this will be highlighted in the Biomes.

Global rock types are on the cards with a database available for rock distribution globally. in addition to the terrain textures I am working on the rock textures for each region. A massive job, but so worth the results as will be seen in the next build of Outerra.

This is definitely the start of something out of this world.

Kelvin.
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Postby Ian Warren » Sat Mar 16, 2013 12:01 pm

Out of interest has there been any start on a small town as a n example ? thread the water sorta thing
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Postby Kelvinr » Sat Mar 16, 2013 3:14 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Mar 16 2013,1:01 PM) <{POST_SNAPBACK}>
Out of interest has there been any start on a small town as a n example ? thread the water sorta thing


Hi Ian,

No urban areas yet but there is plan to use vector layer for rivers and lakes, larger lakes will be processed a little differently to add depth. an API is in development to enable other developers to eventually plugin to it (similar context to simconnect but much more advanced) Small towns can be made using the model importer and road building system. All Biome stuff will be presented down the track with an initial release then improvements to it including more textures to represent regional Biomes. At the moment (on my end) the push is for textures, textures, textures so the biomes can be implemented. Not sure what Brano has in mind but he seems to be jumping from this project to that project as he needs to work across the entire development scope when one thing is connected to another (in terms of the code). So priorities change.
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Postby Ian Warren » Sat Mar 16, 2013 3:29 pm

Understand the time , was'nt sure if anything was play around with but i guess the world has to be built before such a tasking , it is interesting to watch as it starts to take shape and watching teraforming
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Postby NZ255 » Sat Mar 16, 2013 5:10 pm

Do you think they're going to use Open Street Map for real road data?
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Postby AdrianPetford » Sun Mar 17, 2013 10:53 am

Kelvinr wrote:
QUOTE (Kelvinr @ Mar 15 2013,9:33 PM) <{POST_SNAPBACK}>
Brano's Post
Kelvin is tenaciously working towards becoming our court terrain texturer, and he's doing a great job. We will be including some of his work in the next build.
But he's doing much more - collecting and preparing the textures and data that will be essential for the biome support.

Have posted a couple of videos. The second video shows the textures that will be in the next build of Outerra New_Zealand_etc.gif


Great looking work there, Kelvin. I'm still hugely impressed by Outerra after you introduced it to me and it's great you've been able to get directly involved. Looks like it'll continue to get better and better. It has massive potential; even though there's not really any tangible "game" element yet, I can vouch for the fact you can easily spend hours just looking around and marvelling at how beautiful and realistic it all is. Great stuff thumbup1.gif clapping.gif thumbup1.gif clapping.gif


Ade
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I spend eleven months of the year in the UK and one in NZ. I'm hoping to improve that... ;-)
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Postby Nzeddy » Sun Mar 17, 2013 11:21 am

Looks good!
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Postby Kelvinr » Sun Mar 17, 2013 11:58 am

NZ255 wrote:
QUOTE (NZ255 @ Mar 16 2013,6:10 PM) <{POST_SNAPBACK}>
Do you think they're going to use Open Street Map for real road data?

Yes Open street maps will be used as a vector layer

AdrianPetford wrote:
QUOTE (AdrianPetford @ Mar 17 2013,11:53 AM) <{POST_SNAPBACK}>
Great looking work there, Kelvin. I'm still hugely impressed by Outerra after you introduced it to me and it's great you've been able to get directly involved. Looks like it'll continue to get better and better. It has massive potential; even though there's not really any tangible "game" element yet, I can vouch for the fact you can easily spend hours just looking around and marvelling at how beautiful and realistic it all is. Great stuff thumbup1.gif clapping.gif thumbup1.gif clapping.gif


Ade

Yeah I finally managed to get my textures in the next build which, even though they are just replacement textures, will take Outerra up a notch.
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Postby Mynameisnemo » Sun Mar 17, 2013 12:11 pm

Going to be keeping a very close eye on this! Looking amazing though!
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Postby Kelvinr » Wed Mar 20, 2013 12:35 pm

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Postby Ian Warren » Wed Mar 20, 2013 12:43 pm

once colourised its definitely going to shine as far as the raggy effect of the rock in the terrain ..get a few trees and creeks/river , this would really give a life feel to it .
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Postby Kelvinr » Sun Mar 31, 2013 7:38 pm

Along with the Biome textures I have also been working on a usable set of rock textures for Outerra Biome system as well as providing and processing a global rock distribution database. Due to current hardware limitations it would be impossible to reflect every rock type known to man, so, I have been working on a set to reflect real world rock types common to all regions. Of course, as the tech evolves i'm sure the capacity to use more textures will as well. Brano is making this engine scalable. Check out a few of my textures at the end of this thread.

http://www.outerra.com/forum/index.php?top...w;topicseen#new
Last edited by Kelvinr on Sun Mar 31, 2013 7:41 pm, edited 1 time in total.
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Postby Splitpin » Mon Apr 01, 2013 12:05 am

Kelvin ....two words ... "clever bugger" thumbup1.gif
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