AI SID-STAR controller

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Postby cowpatz » Sat May 18, 2013 11:52 am

This might be worth a look for those that want more realistic AI movements.

AI controller
Remember the 50-50-90 rule. Anytime you have a 50-50 chance of getting something right, there's a 90% probability you'll get it wrong!

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Postby nzav8tor » Tue Jun 04, 2013 8:52 pm

cowpatz wrote:
QUOTE (cowpatz @ May 22 2013,11:52 PM) <{POST_SNAPBACK}>
This might be worth a look for those that want more realistic AI movements.

AI controller


This is a very cool idea.
Last edited by nzav8tor on Tue Jun 04, 2013 8:52 pm, edited 1 time in total.
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Postby Ian Warren » Tue Jun 04, 2013 11:12 pm

After all the AI that race in front of your suppose ATC control flight - this is a good idea indeed .
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Postby NZ255 » Wed Jun 05, 2013 2:28 pm

I've emailed the creator asking him how it will deal with certain situations. I downloaded and started to work on some Wellington STARs then realised the approaches start at the same points and set you up north or south of the field depending on which runway is in use.

In the programs it seems that the runway in use is not considered (it may not be possible to get via SimConnect?) and the program controls the AI and picks a STAR with the closest entry point to where the AI is current;y. All verry fine, but as the STARs start at the same point then diverge (I havn't tested yet) I imagine some of the time the aircraft will follow the correct path and end up on approach for the correct runway, and the other time the AC will follow the path and end up on approach for the other runway. At which point it will pass the final way point and fly around to the correct runway thus loosing realism.

I'll have to wait for Roland's reply.
Last edited by NZ255 on Wed Jun 05, 2013 8:20 pm, edited 1 time in total.
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