FSX Taxiway Boxes

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Postby wairoaboy » Tue Sep 24, 2013 10:39 pm

Hi guys....am rattling the poor grey matter to find a solution to the black taxiway boxes that have cropped up all over the world inn FSX. New install of fsx, REX, FsGlobal and Scenery Tech Landclass. Fkushed shaders, looked to check for missing texture thingy and that was in texture folder....I recall this problem before along time ago but for the life of me cannot recall the solution...any clues be appreciated tongue.gif
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Postby towerguy » Wed Sep 25, 2013 7:54 am

missing taxiway and/or runway light problems .....you've probably been taxying out after Lan Chile!
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Postby Ian Warren » Wed Sep 25, 2013 7:55 am

towerguy wrote:
QUOTE (towerguy @ Sep 25 2013,8:54 AM) <{POST_SNAPBACK}>
missing taxiway and/or runway light problems .....you've probably been taxying out after Lan Chile!

laugh.gif
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Postby wairoaboy » Wed Sep 25, 2013 12:37 pm

towerguy wrote:
QUOTE (towerguy @ Sep 25 2013,7:54 AM) <{POST_SNAPBACK}>
missing taxiway and/or runway light problems .....you've probably been taxying out after Lan Chile!

Now thats sharp...a real beaut, Im so trying to avoid a install again sad.gif
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Postby emfrat » Wed Sep 25, 2013 10:28 pm

Maybe a layering thing? Do any of your other addons change the default taxiway signs textures?
From my experience, you want the airport stuff painted on top of anything else previously loaded, so new meshes and landclass need to be nearer the bottom of the screen in the Scenery Library than the stuff you want painted onto that base. So I would put the mesh and landclass below the default Addon Scenery layer, and above Propellor Objects.
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