Naked FSX

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Postby steelsporran » Mon Jan 06, 2014 4:36 pm

Just done a complete re-install and this is how Milford looks with nothing added, surprised about the water though.
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Postby Ian Warren » Mon Jan 06, 2014 5:01 pm

ohmy.gif AirTruk Me ... step back into the time tunnel pirate.gif
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Postby Dash8captain » Mon Jan 06, 2014 5:02 pm

It's pretty terrible really isn't it - I cant even recognise that part as Milford - it looks as though you have a scenery error! laugh.gif

I could never fly without Orbx or VLC etc
'All things are possible to him that believes'
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Postby Splitpin » Tue Jan 07, 2014 5:30 am

Was there scenery in that screen .... winkyy.gif
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Postby toprob » Tue Jan 07, 2014 9:06 am

Yes, Milford was always 'broken' in FSX, due to the SRTM (Shuttle Radar Topography Mission) data they used. It looks to me like low cloud cover over Milford, but whatever caused it, it certainly wrecks one of the most dramatic parts of NZ. Luckily this is just an isolated issue, the rest of NZ did pretty well with the default mesh.
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Postby Ian Warren » Tue Jan 07, 2014 9:31 am

Just think had that been real, Sir Pete would have been in making another movie .. maybe he still could.. the movie Dambusters ?
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Postby ZK-LGD » Tue Jan 07, 2014 11:48 am

Actually, it's easily fixable.

Go to FSX/Scenery/1105 folder and make a copy of APX92470.bgl. Extract the data from APX92470 using BGLAnalyzeX and edit the resulting .xml file in Notepad. Change all NZMF elevations from 846.00m to read 3.05m (with the exception of Tower), save, and recompile with the BGLComp executable (found in the FSX SDK/Environment Kit/BGL Compiler SDK).

Remember to keep the original APX92470.bgl safe.

Edit: Technically, NZMF's elevation is 10 feet, so the correct elevation is 3.048m, but I don't know how well FSX handles that sort of accuracy.
Last edited by ZK-LGD on Tue Jan 07, 2014 11:59 am, edited 1 time in total.
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