by richbarry » Thu Jul 31, 2014 10:07 pm
Someone correct me if I'm wrong, but aren't the 3D graphics cards and programs like IZ3D just taking the 2 dimensional FSX image and performing their own 2D to 3D translation of the image in the same way my projector can do 2D to 3D conversion?
I found the 2D - 3D interesting, but it hardly blew me away.
If you have a 3D projector or TV that handles Side by Side or Over Under streams, then do this. It will blow you away.
Add some new camera views to either your global camera.cfg or the individual aircraft.cfg
Below are a L & R spot view. Left has InitialXyz set to -0.1 and Right has +0.1 to give eye offset. In close up VC type views, I found something like 0.03 was better.
I've also been experimenting with InitialPbh = 0, 0, 0 changing the last heading number so the left eye looks at 0.5 degrees and the right at 359.5 so that they converge in the distance, but I can't see a discernible difference from having both at 0.
Make 2 new windows, undock them, then use Autoit to run the script at the bottom to position the windows perfectly on your second screen/projector. Make sure you put the correct view names in the script. You could size and position manually if you were very careful, but AutoIt makes it easy.
In the script, (-1920, 0,960,1080) (x,y,w,h) -1920 is the left edge of my projector 960 is half the width for SBS display, 1080 is full height. Adjust values for your resolution and screen position.
You now have Native, perfectly crisp, 3D FSX......
OK, there is a minor downside currently. FSX auto adjusts the content of your 2 half screen width screens to keep the content in proportion, then the projector stretches them out to fill the screen. I'm still trying to find a way around this, but at present the beautiful 3D quality over rides that fact the aspect of the picture isn't correct. Set it up and see what you think. Better still, solve my problem and get back to me!
The other little pain is the 2 images need to pan in sync. There is a item in the Views controls that you can map to a key. Views - Sync All or something to that effect, but it seems a bit temperamental and sometimes moves in harmony and sometimes doesn't. I'm yet to work out the pattern.
If you do get your L & R stereo images out of sync. Close one eye to see that image, close the other eye to see the other image, and adjust one or the other to get them lined up again.
Also, I imagine in VC that if you pan too far left or right, that the stereo effect will be lost, as the 2 views are rotating at fixed points, not around a centre point. I haven't verified this.
Have fun. The bizzare thing is I can't find any reference at all on the internet to anyone else having done this. So many are missing out...
[Cameradefinition.014]
Title=StereoL Spot
Guid = {BCA3FDD1-FB83-4BBA-8407-4922A7F0DA3C}
Description = This is the description of the spot view.
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = FlatChase
ShowAxis = No
AllowZoom = Yes
InitialZoom = 1.0
SmoothZoomTime = 2.0
ShowWeather = Yes
InitialXyz = -0.1,0, 0
InitialPbh = 0, 0, 0
XyzAdjust = FALSE
Transition = Yes
ShowLensFlare=TRUE
Category = Outside
ClipMode = Spot
PitchPanRate=30
HeadingPanRate=24
PanAcceleratorTime=0
[Cameradefinition.015]
Title=StereoR Spot
Guid = {BCA3FDD1-FB83-4BBA-8407-4922A7F0D06C}
Description = This is the description of the spot view.
Origin = Center
SnapPbhAdjust = Ordinal
SnapPbhReturn = False
PanPbhAdjust = Swivel
PanPbhReturn = False
Track = FlatChase
ShowAxis = No
AllowZoom = Yes
InitialZoom = 1.0
SmoothZoomTime = 2.0
ShowWeather = Yes
InitialXyz = 0.1,0, 0
InitialPbh = 0, 0, 0
XyzAdjust = FALSE
Transition = Yes
ShowLensFlare=TRUE
Category = Outside
ClipMode = Spot
PitchPanRate=30
HeadingPanRate=24
PanAcceleratorTime=0
---AutoIt window positioning---
WinMove ( "[CLASS:FS98FLOAT]", "StereoL Spot - View 01", -1920, 0,960,1080)
WinMove ( "[CLASS:FS98FLOAT]", "StereoR Spot - View 02", -960, 0,960,1080)