FS2004 water sim is drowning me

The place to ask for help or solve each others technical issues and discuss hardware

Postby kiwicomm » Sat Aug 16, 2014 7:21 pm

Hi all
I'm continuing my refresh of FS 2004, and in doing so purchased Zinertek's Ultimate Water. It works great in Realistic mode (haven't tried Photorealistic mode), but with one caveat: it refreshes itself every 4 seconds or so, with the result that the waves blur in and out, over and over. Kind of like me at a work staff meeting.smile.gif Is there a fix for this? I trawled the net but haven't found any solutions. Apparently Photorealistic is worse, but the net really hasn't offered a solution other than the problem. One clue that might help is that I also have the problem of 'square waves', waves washing up on a beach that are an attempt at wave simulations but appear as rectangular boxes. Are these problems connected? Is there a way to turn off animations? Any help appreciated.
kiwicomm
Member
 
Topic author
Joined: Sun Dec 16, 2012 11:47 am
Posts: 32

Postby Ian Warren » Sat Aug 16, 2014 7:32 pm

I do have FS9 installed , Ive to try a good water package, I ll have a look tomorrow at the different options , little busy at the mo , not going to go payware for a water package tho.
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51

Postby AlisterC » Sun Aug 17, 2014 8:20 am

Sorry, for my part, no fix for this has ever been mentioned in the forums I follow. (or I would have fixed it too)
It was probably cutting edge programming at the time of release, but it's an old game now..
Image
User avatar
AlisterC
NZFF Pro
 
Joined: Thu Jul 20, 2006 11:13 am
Posts: 2543
Location: Nelson, NZ

Postby Charl » Sun Aug 17, 2014 10:08 am

Doesn't photoreal freeze the motion? I seem to recall it does.
I'm so used to the pulsing as a way to "explain" wave motion, that it doesn't fuss me at all.
FS9 does require a bit of altitude, true... I found this clip I made when I installed TrackIR, and it makes mention of Zinertek.
Watch in large player HD, this is as good as it gets in FS9.



As to the square waves? Default coastlines give you stock MS wave action which is not all that great.
All my FS9 flying is done with photoreal or custom sceneries, which removes the stock wave effects. Recommended.
Last edited by Charl on Sun Aug 17, 2014 10:10 am, edited 1 time in total.
User avatar
Charl
NZFF Pro
 
Joined: Mon May 01, 2006 8:28 am
Posts: 9691
Location: Auckland

Postby kiwicomm » Sun Aug 17, 2014 11:47 am

AlisterC wrote:
QUOTE (AlisterC @ Aug 17 2014,8:20 AM) <{POST_SNAPBACK}>
Sorry, for my part, no fix for this has ever been mentioned in the forums I follow. (or I would have fixed it too)
It was probably cutting edge programming at the time of release, but it's an old game now..

Thanks for the responses. I'll try to reinstall using Realistic mode. One peripheral question: I think I see an ATR in new livery in your post. There was some traffic about this that led me to flightsim for this livery but I didn't think it would work with the Flight 1 ATR for FS2004, instead some other model. Is there one for Flight 1's model? Thx.
kiwicomm
Member
 
Topic author
Joined: Sun Dec 16, 2012 11:47 am
Posts: 32

Postby AlisterC » Sun Aug 17, 2014 2:19 pm

(I'm no help again lol)
That ATR in my signature is the ISDT freeware model biggrin.gif
Image
User avatar
AlisterC
NZFF Pro
 
Joined: Thu Jul 20, 2006 11:13 am
Posts: 2543
Location: Nelson, NZ

Postby kiwicomm » Mon Aug 18, 2014 11:20 am

I think I've found the solution: 1. Uninstall Zinertek water (I might be inclined to reinstall it if I want to take some photos only with waves 'frozen', otherwise its 'pulse rate' is just too high, random from all angles, and distracting). 2. Install freeware by a fellow called Andreas Meyer that I got from flighsim.com: wtrtxtrs. He has his own website too. It seems to work well and the appearance of water alone or with REX looks good. It still shows pulsing' in FS 2004 but has somehow overcome the directional randomness of the pulsing so that the waves simply refresh themselves every few seconds, but with the same orientation. That's fine with me. Thx all for the advice.
kiwicomm
Member
 
Topic author
Joined: Sun Dec 16, 2012 11:47 am
Posts: 32

Postby Ian Warren » Mon Aug 18, 2014 12:20 pm

kiwicomm wrote:
QUOTE (kiwicomm @ Aug 18 2014,12:20 PM) <{POST_SNAPBACK}>
I think I've found the solution: 1. Uninstall Zinertek water (I might be inclined to reinstall it if I want to take some photos only with waves 'frozen', otherwise its 'pulse rate' is just too high, random from all angles, and distracting). 2. Install freeware by a fellow called Andreas Meyer that I got from flighsim.com: wtrtxtrs. He has his own website too. It seems to work well and the appearance of water alone or with REX looks good. It still shows pulsing' in FS 2004 but has somehow overcome the directional randomness of the pulsing so that the waves simply refresh themselves every few seconds, but with the same orientation. That's fine with me. Thx all for the advice.

I know off Andreas Meyer very well, got a Phantom from his site ... VERY disappointed, on question he - then replied about how to paint and create texture templates, maybe his work was better for the FS9 format. I think I was teaching the guy in the end and with no result.
Last edited by Ian Warren on Mon Aug 18, 2014 12:22 pm, edited 1 time in total.
Image
User avatar
Ian Warren
NZFF Pro
 
Joined: Fri May 05, 2006 5:23 pm
Posts: 41187
Location: AREA 51


Return to Technical Issues

Who is online

Users browsing this forum: No registered users and 13 guests