AI Traffic

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Postby Dash8captain » Mon Sep 01, 2014 12:17 pm

Hi there - is it possible to use both FTX Traffic and WOAI traffic at the same time?
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Postby Ian Warren » Mon Sep 01, 2014 12:24 pm

Should be able to without issues - can't see any reason why not, I did run FXT traffic with Traffic 360X, It was a nice compare and filled in the gaps for both
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Postby Dash8captain » Mon Sep 01, 2014 12:31 pm

Ian Warren wrote:
QUOTE (Ian Warren @ Sep 1 2014,12:24 PM) <{POST_SNAPBACK}>
Should be able to without issues - can't see any reason why not, I did run FXT traffic with Traffic 360X, It was a nice compare and filled in the gaps for both


Thanks Ian - yeah thats what Im trying to do- fill the gaps, as I want to do some overseas flying now that I have purchased Orbx Global - wow what an addon! and also the PMDG 777
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Postby Ian Warren » Mon Sep 01, 2014 12:38 pm

The ORBX global really did change and make one hell off a difference, fixed the gable roof problems within NZ scenery but the best part when invited to a multiplay anywhere around the world it is a dynamic and dramatic fix addon, one other I want to add is the is the Global-Vector I think its called.

PMDG .. I'll wait till I sell a few more drawings , but good thing is or .. seemed the two AI packages running here did not conflict at all.
Last edited by Ian Warren on Mon Sep 01, 2014 12:38 pm, edited 1 time in total.
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Postby NZ255 » Mon Sep 01, 2014 1:28 pm

You can, but you may get a double up on some flights.
I'd let FTX do just the local stuff and disable the international carriers on the control panel. Then install WOAI but not Qantas, Virgin Australia, Air NZ, Air NZ regional , Jetstar etc.
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Postby Nzeddy » Mon Sep 01, 2014 3:10 pm

You need to convert the WOAI FS9 traffic files to FSX or you'll have no AI traffic showing up.
You can use AI Flight Planner for the conversions. http://stuff4fs.com/newpage.asp?Folder=AIFP
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Postby AlisterC » Mon Sep 01, 2014 3:13 pm

This was brought to my attention today, has anyone tried this one? FS2004 and FSX compatible.
http://www.iceaitrafficgroup.altervista.org/
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Postby deeknow » Mon Sep 01, 2014 3:14 pm

Yeah I do exactly as Nick says and works well.
Also, pay attention to that conversion Eddy mentions, AIFP will quickly and easily do those conversions but make sure you run it any time you add a new WOAI package, or after a bulk add.
Last edited by deeknow on Mon Sep 01, 2014 6:05 pm, edited 1 time in total.
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Postby Dash8captain » Mon Sep 01, 2014 5:40 pm

Hmm, that will take some time converting that many files
Last edited by Dash8captain on Mon Sep 01, 2014 5:47 pm, edited 1 time in total.
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Postby deeknow » Mon Sep 01, 2014 6:05 pm

Dash8captain wrote:
QUOTE (Dash8captain @ Sep 1 2014,5:40 PM) <{POST_SNAPBACK}>
Hmm, that will take some time converting that many files

No it does it in a batch, you just point it at the folder and it will generate replacements and optionally (do it) delete the FS9 ones
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Postby omitchell » Mon Sep 01, 2014 7:00 pm

AlisterC wrote:
QUOTE (AlisterC @ Sep 1 2014,3:13 PM) <{POST_SNAPBACK}>
This was brought to my attention today, has anyone tried this one? FS2004 and FSX compatible.
http://www.iceaitrafficgroup.altervista.org/


FS9 and FSX compatible. It's just a compilation of all the freely available stuff currently out there on Avsim, Flightsim, FC75, Ultimate Traffic rolled into one package. Could be inproved (EG: Stop using the damned FS9 models when here is FSX models available for FSX which causes tails to go missing, also some dupilcate flights...) but it's free so what do you expect?
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