Charl wrote:
At some point I want to start a discussion thread based on the concept of the "Uncanny Valley" but that will require some effort to get right.
Google it in the meantime if you are not familiar with the term, some interesting food for thought.
I've been thinking about that a lot lately, especially after trying the Martin jetpack simulator, using the Occulus Rift. (Funny enough, this rift is just up the road from the Uncanny Valley...)
My most immersive flightsim experience was with a simple wire-frame simulator. Visually, it defined runways but nothing much else. Mountains were drawn in the distance, as a simple zig-zag. But I can recall that I really felt that I was up there, and when the weather turned bad, I was actually sweating.
What helped back then was the pre-visualisation. This very basic sim came with about 5 kgs of manuals etc, so by the time you'd read the manual, you were already in a suitable state of mind to get into the experience.
I don't really believe that adding more and more visual realism can get me back to that state, but it is fun trying!
At the moment I am working on the belief that a good VR experience coupled with the utmost visual realism will go a long way towards this. I've mentioned before my one short VR sim experience, using the jetpack simulator. At one point I was flying at skyscraper rooftop level, seeing very basic (and in my opinion ugly to the extent that they let P3D down) autogen buildings, but really feeling that there was a big scary space between me and the ground. I couldn't actually bring myself to 'quit' this sim in flight, I wasn't able to think about anything else until I had it back on the ground. (My landing was ok-ish, from watching videos of the actual jetpack, everybody bounces a little...)
So now I'm wondering what would happen if those ugly autogen buildings were 300% better, would it be 300% more immersive? Maybe not, but I am working towards that.