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Riddlez wrote:You're right Ian! The buildings are the most time consuming part. I model extra stuff now like guttering, window sills/panes some interiors so that part takes a while now too!
cowpatz wrote:Riddlez wrote:You're right Ian! The buildings are the most time consuming part. I model extra stuff now like guttering, window sills/panes some interiors so that part takes a while now too!
Che there seems to be a bit of discussion on various forums about the desirability of modelling airport interiors (seats etc).
There have been quite a few simmers requesting that airport interior modelling be an option, possibly selectable via a configuration tool etc.
Until 64 bit comes along many simmers, with high end add on aircraft etc, have VAS and FPS issues. It is similar to the aircraft interior cabin modelling argument....how many times do you wander back there in flight or even on the ground for that matter. Just something worth considering as this extra detail all takes time which could hold you back from starting your next great project!
ablaimckerrow wrote:
Ahhh the Man himself! haha many thanks for the positive feedback. Yeah, we have looked around Google street view, and it has been very helpful. Would love some tips on your ground poly's as they look absolutely breath-taking.
Cheers


cowpatz wrote: has a $$ tag and increases the cost of the scenery package or else the time could be better spent on improving the exterior modelling or producing another scenery package
.... you are right tho, it is Flight Simulation and not Couch Simulation , one looks at the equal but lessor FS airports, so its the HU YEAH ! with the small terminal to the OK lets get down to business type , they work both ways .... biggest thing so far all the walk ins I know off are free ... EXTRA 
... but really So so soooooo Retro even the actors are retro
cowpatz wrote:I understand what you are saying there Rob and in no way would I want to stifle a designers creativity. For me I believe realism would be improved by implementing moving jetways into scenery and other tarmac goodies.
Jetways and other animations using SODE would be an example. Having access to good quality P3D scenery is limited and can be expensive, especially as LM will drop support for the older SDK very soon (they did try) which will render a lot of FSX scenery unusable. For the simmer it is a balance between getting the airfield of choice versus waiting for a developer to produce it. Maybe producing some basic airfields with progressive enhancement updates?
looking forward to plopping my .. well we will see what I have into Palmy 
Well picked up on Nick
, mind you I have seen a spelling mistake in an old Bristol so I would say every aircraft ever build has that very mistake.Lindstrim wrote:Do you need any airside pictures of the terminal?
, this was one of the very first airport ever custom built for FS98 and FS2000 done be Clive Ryan, so this one is long overdue.Users browsing this forum: No registered users and 17 guests