Bull Stearman in P3Dv3!

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Bull Stearman in P3Dv3!

Postby Adamski » Wed Oct 05, 2016 9:21 pm

Following Charl's amazing screenshot entry, I thought I'd give this relatively ancient (but still awesome) add-on a trial in P3Dv3.

Incredibly, it works!! The only problems I've come across are the usual lights problems (very common P3D problem). Wing/nav lights don't show and the lower beacon texture is wrong. I may be able to fix these.

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A super VC as well!
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I'll post a link to the archive shortly (when I've checked which version is the one I found that works best).

Adam.
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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Wed Oct 05, 2016 9:37 pm

It is one crazy freeware addon .. the attention to detail .. So so COOL B-)
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Re: Bull Stearman in P3Dv3!

Postby Adamski » Thu Oct 06, 2016 12:09 am

The (50mb) file is:
Voyager_livery_Boeing_Stearman_D75N1.zip

and can be found on Simviation:
http://simviation.com/1/download-file?f ... leId=50870

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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Thu Oct 06, 2016 7:20 am

I brought the Vertigo Studios Stearman due flights I had in it with the Wigram Barnstormers , wonder if we could swap engines :D
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Re: Bull Stearman in P3Dv3!

Postby Charl » Thu Oct 06, 2016 7:32 am

Be interested to hear if there are other issues in P3D, and if the lights can be mended.
If no, and yes: begs the question (again) of why should Developers not create for all the sims starting with FS9, and tweak as required.
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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Thu Oct 06, 2016 8:00 am

I do hear a lot about developers having issues, weird thing is with P3D, it keeps building and changing so much that developers are trying to keep up in a way, so from FS9 to the now P3Dv3.4 appeartly causes issues in this area.
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Re: Bull Stearman in P3Dv3!

Postby Charl » Thu Oct 06, 2016 9:29 am

In the Dungeons of the Historic :fs9: Forums that I frequent, it is interesting to see from time to time, returnees from the complicated world of the ever-evolving New Sims.
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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Thu Oct 06, 2016 9:42 am

Charl wrote:In the Dungeons of the Historic :fs9: Forums that I frequent, it is interesting to see from time to time, returnees from the complicated world of the ever-evolving New Sims.

When one looks at how FS9 preforms today its a rocket, hardware changed making it smooth as silk ... I do have to chuckle over those guys in Europe still building and developing on Flight Sim 98 ... land of the 'Borg cubes' for clouds. :D
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Re: Bull Stearman in P3Dv3!

Postby Adamski » Thu Oct 06, 2016 12:23 pm

Charl wrote:Be interested to hear if there are other issues in P3D, and if the lights can be mended.


I've fixed the wing nav lights, the lower beacon and tailfin strobe using a combination of P3D and Shockwave effects, but can't get the instrument lights or cockpit/cabin/dome light to work. I might have a go with ModelConverterX, but then I wouldn't be able to share the modified .mdl file(s).

Adam.

BTW: Does anyone know whether the strobe on tailfins are generally steady or flashing? I presume they're always white.
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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Thu Oct 06, 2016 12:38 pm

Adamski wrote:BTW: Does anyone know whether the strobe on tailfins are generally steady or flashing? I presume they're always white.

They always should be flashing, I doubt if a Strobe can run continuously.
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Re: Bull Stearman in P3Dv3!

Postby Adamski » Thu Oct 06, 2016 1:07 pm

Ian Warren wrote:
Adamski wrote:BTW: Does anyone know whether the strobe on tailfins are generally steady or flashing? I presume they're always white.

They always should be flashing, I doubt if a Strobe can run continuously.


Thanks Ian ... are they always strobes there - or are they (sometimes) just steady white nav lights? BTW - I often see VC switches labelled "Steady/Flash" - does that switch operate a different [physical] light in the same position - or is the power to it switched between the two modes?
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Re: Bull Stearman in P3Dv3!

Postby Charl » Thu Oct 06, 2016 3:51 pm

I suspect you can put what you like on there - the model is hypothetical to a degree.
I have Shockwave lights on mine, do they work in P3D ?
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Re: Bull Stearman in P3Dv3!

Postby Adamski » Thu Oct 06, 2016 5:47 pm

Charl wrote:I suspect you can put what you like on there - the model is hypothetical to a degree.
I have Shockwave lights on mine, do they work in P3D ?

They're not *supposed* to LOL - but I find mine all seem to work OK.

I'll post my aircraft.cfg edits here shortly.

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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Thu Oct 06, 2016 5:57 pm

Actually I was thinking of changing my name .. 'Ian Warren' Gone .. new name ... still thinking 'Max Power' or 'Bull Stearman' :unsure: ... :D
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Re: Bull Stearman in P3Dv3!

Postby Charl » Thu Oct 06, 2016 7:24 pm

'Max Power' or 'Bull Stearman'
...neither of whose initials you want to claim as your very own! :lol:
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Re: Bull Stearman in P3Dv3!

Postby Ian Warren » Thu Oct 06, 2016 7:27 pm

OH Oooo Bugger someone found me out :ph43r:
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Re: Bull Stearman in P3Dv3!

Postby Adamski » Thu Oct 06, 2016 9:41 pm

Here you go, Charl:

[LIGHTS]
// Types: 1=beacon, 2=strobe, 3=navigation, 4=cockpit, 5=landing, 6=taxi, 7=recognition, 8=wing, 9=logo, 10=cabin
// It's possible that the model has beacons/strobes mixed up. ei. 1=strobe, 2=beacon
// +Fwd/-back, -left/+right, +up/-down

light.0 = 5, 0.571, -12.90, -0.223, fx_m75_landing,
light.1 = 5, 0.571, 12.90, -0.223, fx_m75_landing,

//light.2 = 2, -6.640, 0.00, -2.025, fx_bcn_m75,
light.2 = 2, -6.640, 0.00, -2.125, fx_shockwave_beacon_rotating_red.fx,

//light.3 = 10, -4.000, 0.00, 3.400, fx_vc_m75,
light.3 = 10, -4.000, 0.00, 3.400, fx_shockwave_vclight.fx,

light.4 = 7, 2.400, 2.40, 0.820, fx_m75exh,
light.5 = 8, 2.450, 2.20, 0.700, fx_m75exh_low,

// Wing strobes
light.6 = 1, 1.500, -19.75, 4.642, fx_m75strlt,
light.7 = 1, 1.500, 19.75, 4.642, fx_m75strrt,

light.8 = 6, 2.90, 2.30, 0.700, fx_m75_backfire,
light.9 = 5, 0.971, -12.90, -0.223, fx_m75_landing_VC,
light.10 = 5, 0.971, 12.90, -0.223, fx_m75_landing_VC,

// Wing NAV
light.11 = 3, 1.650, -19.75, 4.652, fx_navred.fx,
light.12 = 3, 1.650, 19.75, 4.652, fx_navgre.fx,

//light.13 = 1, -18.540, 0.00, 2.925, fx_strobe.fx,
light.13 = 1, -19.200, 0.00, 2.925, fx_shockwave_navwhi_l_nl.fx,


Adam.
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Re: Bull Stearman in P3Dv3!

Postby Charl » Fri Oct 07, 2016 9:40 am

Probably a bit lost in translation, Adam.
In FS9, lights are a little more subtle, and the beacon actually rotates
You probably need to watch full screen 1080 to see it:

https://www.youtube.com/watch?v=DBf8UBD ... e=youtu.be
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