GSX at NZDN

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GSX at NZDN

Postby toprob » Thu Dec 22, 2016 12:04 pm

I'd forgotten that I owned GSX, I uninstalled it a long time ago as it could be a nuisance while I was building scenery -- always indexing stuff etc... Also it was tricky to integrate with my jetways back then. But yesterday I saw that there was an update, so I downloaded it again, and found my serial number -- it went in very smoothly, so I decided to keep it for a while.
Now it integrates with SODE, so although it needs a tweak it works with the DN airbridges. I will tidy up the GSX support and maybe release a small update for DN in the new year.
This is cool to watch, I just need to read the manual to get things working smoothly, but it does add a huge amount of life to an airport, without being too cartoony. I might need to go through the thread on P3D NZ paints, too, and maybe look at breaking the habit of a lifetime, and buying something bigger than a breadbox -- maybe an ATR or something... In the meantime, I'm stuck with my default Trump-mobile.
Just some quick shots from a session showing my grandkids the sim this morning, unfortunately I can't fly at the moment as my joystick didn't survive the move down south, and my yoke/throttle is in storage. However we had fun just watching the airport services...


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Re: GSX at NZDN

Postby Ian Warren » Thu Dec 22, 2016 12:19 pm

It is a BLOODY GREAT addon and Brilliant Screens to match , I have to have a look at again myself B-)
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Re: GSX at NZDN

Postby toprob » Thu Dec 22, 2016 4:55 pm

Here's another shot which appeals to me for some reason -- looks like it could be used in a 'caption this' comp....

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Re: GSX at NZDN

Postby Ian Warren » Thu Dec 22, 2016 5:09 pm

I do like the ground crew walk out as the aircraft leaves the gate, course the options that come with .
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Re: GSX at NZDN

Postby Splitpin » Thu Dec 22, 2016 6:10 pm

Great work Rob :rockon:
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Re: GSX at NZDN

Postby NZ255 » Thu Dec 22, 2016 10:38 pm

Hey Rob, if you're able to have the aircraft pushed back from gate 1 to the area between the two taxiways? You can set custom stop points with nodes defined in the afcad. :D
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