by toprob » Wed Oct 17, 2018 4:25 pm
There are four basic classes of trees in FS2 -- conifer, broadleaf, shrub and palm. You can select individual tree types as well, but at the moment I'm just assigning the first three classes to the LINZ data sets covering the different tree types throughout NZ -- Native (bush), Exotic (pine etc), and Scrub. This is processed using ScenProc, which was developed by Arno at FSDeveloper.com, initially to create FSX autogen, but he keeps on adding features!
The dataset from LINZ is just polygons the basic shape of a forest etc, so ScenProc fills it with points a set distance apart, and then plants a tree on each point. Individual trees -- the sort of thing you find in your backyard -- are hard to place in FS2, as there's no ideal dataset, and there's nothing like the FSX Annotator which lets you just click the photo to plant trees. Still, it isn't impossible, I just need to figure out how to do it. I've posted screenshots before of Canterbury, where I've also added lines of trees to the 'windbreak' dataset, which help to define Canty. I will add these to Wellington at some point, but it won't have as big an effect as Canty.
The buildings are from the LINZ Building Outlines dataset, ScenProc just plops a building down on each outline.
When I find time I might arrange to share this particular area (Wellington) so that people can experiment themselves. Obviously you want to have a crack, Charl:)
Yet to come are some more NZ-like building textures, but I'm not sure what the process is to add vegetation classes. Other features really depend on the data available -- it is possible to add street lights to match streets, and anything which has a data file could be considered -- in the same way that I added wind turbines to Wellington FSX, I could add them here if I had a model to place. This is similar to what Tim did with VectorLandClass, he took all the datasets he could find and built vector scenery, placed library objects etc. FS2 is very different as it relies on an underlying photoscenery, so whereas landclass vectors add ground textures plus autogen, FS2 just needs cultivation, but it can use the same datasets.
As I've said before, it is early days for FS2 -- there are a lot of features missing at the moment, but it still manages to look great with the limited features it has! Clouds are twitchy, the water is photo-only, weather is basic, and there's no AI, but all this will come over time.